It can be converted into a BFCO and users are invited to use it as they wish
The reason I don't use BFCO directly is that currently BFCO doesn't support this part of NPCs very well, and there is no guarantee that strictly designed NPCs will strike 100% of the time when they qualify
If you're okay with this kind of NPC design-breaking issue, you can turn him into a BFCO using the
SCAR 2.0 will be compatible with previous versions of the old animation, feel free to use it!
Open config.json from the baseattack folder, and in the last lines next to IsActorBase, change the value from true to false, so the player will use the animations, but apparently this disables the npcs' moveset.
Oh lol these Asian dudes really wanna turn Skyrim into Elden Ring huh? There's like 100 mods trying to do this :/ Elden Ring's a good game, but not sure that fits in Skyrim tho....
You could say that about any mod on nexus.. these people do it for a passion, for free, for people who want to enjoy them like every mod. It takes so much skill and time to make as well. No need to be butt-hurt about it lol.
Who cares if it fits skyrim or not. Everyone is free to mod their "OWN" game however the f*#@ they want to. It's literally why it's called a mod short for modification
Hello, I am curious if followers (Using SnS) will receive these animations and if the special direction attacks would only be towards the player or can they target other NPCs in combat with the special attacks? Thank you.
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The reason I don't use BFCO directly is that currently BFCO doesn't support this part of NPCs very well, and there is no guarantee that strictly designed NPCs will strike 100% of the time when they qualify
If you're okay with this kind of NPC design-breaking issue, you can turn him into a BFCO using the
SCAR 2.0 will be compatible with previous versions of the old animation, feel free to use it!
https://github.com/SkyHorizon3/SCAR/releases
Elden Ring's a good game, but not sure that fits in Skyrim tho....
Personally, I do, so it's not going to be crafted to be exactly the same as ER