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black364

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25 comments

  1. black364
    black364
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    Sticky
    It can be converted into a BFCO and users are invited to use it as they wish

    The reason I don't use BFCO directly is that currently BFCO doesn't support this part of NPCs very well, and there is no guarantee that strictly designed NPCs will strike 100% of the time when they qualify

    If you're okay with this kind of NPC design-breaking issue, you can turn him into a BFCO using the

    SCAR 2.0 will be compatible with previous versions of the old animation, feel free to use it!
    1. 7354913
      7354913
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      请问是用烽火的那个bfco转换器转换就行还是要用别的转换
    2. black364
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      用BFCO转化器就行了,不过我不保证效果,因为BFCO会干扰AI攻击,可能会出现明明满足攻击条件但他不打的情况
  2. Kulharin
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    Can BFCO animations not be converted to SCAR 2?
  3. pablo1000
    pablo1000
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    If someone uses AE, and wants to use this animation and SCAR2, this will do

    https://github.com/SkyHorizon3/SCAR/releases
    1. ChroniXmile
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      thank you! came to the comments to find exactly this, you genius!
  4. LichKingII
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    brother, I wish you would bring those beautiful animations to player. Cuz I REALLY want that move set to use ;~;
    1. kittyevil
      kittyevil
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      Open config.json from the baseattack folder, and in the last lines next to IsActorBase, change the value from true to false, so the player will use the animations, but apparently this disables the npcs' moveset.
  5. DilinoJeden
    DilinoJeden
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    OMGGGGG how do you get that enemy and location in skyrim plsssssss !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And bangarang mod keep it up!
  6. picklejaro
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    Oh lol these Asian dudes really wanna turn Skyrim into Elden Ring huh? There's like 100 mods trying to do this :/
    Elden Ring's a good game, but not sure that fits in Skyrim tho....
    1. black364
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      ER fits skyrim and doesn't fit skyrim, let's just say it takes a lot of tweaking to balance it all out

      Personally, I do, so it's not going to be crafted to be exactly the same as ER
    2. YamGuap
      YamGuap
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      You could say that about any mod on nexus.. these people do it for a passion, for free, for people who want to enjoy them like every mod. It takes so much skill and time to make as well. No need to be butt-hurt about it lol. 
    3. Sesoad
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      Nobody's forcing you to download this mod. Move on if you don't like it. Nobody cares about your opinion. Also don't try to act racist towards asian.
    4. iLordTouchMei
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      Who cares if it fits skyrim or not. Everyone is free to mod their "OWN" game however the f*#@ they want to. It's literally why it's called a mod short for modification
    5. zoeyfeb
      zoeyfeb
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      westerners don't flaunt your racist remarks challenge: Impossible
  7. chuissaga
    chuissaga
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    老公好厉害
  8. Orca255
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    Hello, I am curious if followers (Using SnS) will receive these animations and if the special direction attacks would only be towards the player or can they target other NPCs in combat with the special attacks? Thank you.
    1. black364
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      NPCs will also make direction determinations for NPCs. This won't just be for players, NPCs will judge the location of all hostile creatures
  9. KlimTeam
    KlimTeam
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    If I want to use one of your additional attacks, what should I do with the SCAR.hkx file? Just copy it to the additional attack folder?
  10. warmanis
    warmanis
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    I fonud that annotation have changed. So your Elden animations still be used in 2.0, or will you be remaking them?
  11. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
    1. hoangdai94
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      @black364 SCAR v2.0+ will support SSE v1.6.640 soon, right ?
    2. black364
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      I'm guessing maxsu isn't planning on it, maybe someone else will do it