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AluTCF - Old Fire - MoFu - Mathieu

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MathieuTheDunmer

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37 comments

  1. tortalong
    tortalong
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    • 1 kudos
    awesome moveset! may i ask what mod you use for the grunt sounds? :D
    1. MathieuTheDunmer
      MathieuTheDunmer
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      Thanks!
      The grunts are from Vergil Voicepack for PC Head Tracking
  2. Dilfy
    Dilfy
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    This is just what I was looking for for my necromancer spell sword. Grounded but with flair. Well done :)
    1. MathieuTheDunmer
      MathieuTheDunmer
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      Thanks! enjoy the moveset! 😎
  3. TheKidsNextDoor
    TheKidsNextDoor
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    Hello, for some reason my character does the MCO attack animation instead of this. I did add special condition IsEquippedType Other to it on OAR so that my character won't use this animation when I use katana. Could this be the reason why it does not work?

    EDIT: Nevermind, the condition I put was incorrect. Should be 'IsEquippedHasKeyword' then Literal, then type weaptypekatana on the blank space provided. Thank you so much @TessaFace for providing the solution :)
  4. Tessaface
    Tessaface
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    Noticed this was overriding one handed katana movesets, was a simple fix to just add the weaptypekatana keyword under 'not equipped' in OAR. (once i found it in the legacy settings anyways)

    :D love this moveset, makes one handed swords feel meaty.
  5. Lindblum7
    Lindblum7
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    When i equip a shield , the animation isn't working.  When i only have a sword in right hand , it works just fine.  What can i do to make it work with a shield equipped ?  I checked the condition.txt , it doesn't have shield restriction which should have been IsEquippedLeftType(10)  so i really don't know why it isn't working

    EDIT : Ok i removed the line IsEquippedLeftType(11)  , it was 11 for shield , not 10.  Got false infos from the CK wiki that said 11 is for torch : GetEquippedItemType - the CreationKit Wiki (uesp.net) )

    TL:DR : If you want to use this moveset with sword & shield , delete the line NOT IsEquippedLeftType(11) in both conditions.txt files inside the two number folders located in meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions
    1. MathieuTheDunmer
      MathieuTheDunmer
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      It does have a shield restriction ''NOT IsEquippedLeftType(11)''
      Remove this line from the condition and you will be able to use it with shields as well.
  6. CRAZZ123
    CRAZZ123
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    Sorry, what mod do you use for that Witcher Armor? It has really good quality, I couldnt find anything near this)
    1. MathieuTheDunmer
      MathieuTheDunmer
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    2. CRAZZ123
      CRAZZ123
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      Thank you!
  7. UnovaXytic
    UnovaXytic
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    Ive always liked the original Unladen moveset but due to it being outdated i opted for ones that are more updated. Glad to see a revamped Unladen resurface!
    1. MathieuTheDunmer
      MathieuTheDunmer
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      I always liked Unladen too! That's why I decided to update it myself, with chainable combos, loopable attacks, precision patching and everything else :D
  8. sean1339
    sean1339
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    Amazing work 10/10πŸ™πŸ™, endorsed ,but I don’t suppose you can make a version with faster swinging speed? 
    1. MathieuTheDunmer
      MathieuTheDunmer
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      Hey, thanks! <3
      About the faster speed, sorry, but no. The moveset is already considerably faster than the original Unladen. I prefer to keep it that way.
      If you need an extremely fast moveset, check out Fancy Sword by Eskyrim!
  9. Penheart
    Penheart
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    What armor mod is that? The Brown leather one
    1. MathieuTheDunmer
      MathieuTheDunmer
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      I don't know D: the screenshot is not mine. 
  10. bararam
    bararam
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    Does mofu and old chicken know that you opted in donation from their mods?
    1. MathieuTheDunmer
      MathieuTheDunmer
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      Half of the DP is going straight to the OldFire account, the other half is going to the AluTCF (UncreativePontiff) account. I don't know if MoFu has a Nexus account, as he posts his animations on YouTube, but if he does, I'll gladly send the DP to him too.

      The majority of the DP that all my conversions and mashups receive is shared with the animation authors. Luckily, Nexus makes this process automatic and easy.

      MoFu always allows me to use his animations and has never said anything about me not being able to choose the mod to receive DP. But if by any chance he (or any other author) doesn't like it, I'll make the mod(s) no longer receive DP.
    2. bararam
      bararam
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      Good to have some transparency. I mean it's their work, old chicken not even have opt-in donations. Chinese community had 9dm incident, hoping it's not going to happen at nexus. As they're one of the heavy lifters skyrim combat in here. 
    3. MathieuTheDunmer
      MathieuTheDunmer
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      I totally agree. I had never noticed that OldFire didn't opt ​​his mods into the donation system. Well, as this is the first time I've made a mashup with his animations, and in respect for the way he works, I will remove this mod from the donation system.