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Changelogs
Version 2.0.0
Thrown objects and targets can be damaged (destructible object support)
Generate hit events for thrown object and target object on first impact
Fix detection event spam on impact (only one event is sent now)
Use thrown object's real mass for detection calculations (rocks and small objects will make less noise now)
Separated config settings into their own sections for readability
Version 1.1.3
Fixed conflict with mods that prevent physics damage
Fixed rare crash when sending detection events
Version 1.1.2
Changed required AE version in FOMOD from 1.6.629+ to 1.6.640+
Version 1.1.1
Adjusted fZKeyHeavyWeight/fZKeyComplexHelperWeightMax gmsts to reduce corpse spinning
Version 1.1.0
Thrown objects make noise on impact, alerting enemies
Added fZKeyHeavyWeight/fZKeyComplexHelperWeightMax gmsts to config. Increasing this makes carrying heavy objects/dead NPCs easier
GRAB AND THROW
Requirements
SKSE64 Visual C++ Redistributables 2022 Address Library for SKSE Plugins
Description
Simple SKSE plugin that allows you to grab and throw objects, like Fallout 4.
Hold the activation key (E) to grab objects, as normal.
Hold and release weapon draw/sheathe key (R) to throw your object.
The longer you press R, the more force you throw the object with.
Thrown objects will damage NPCs on hit. Adjust fPlayerGrabThrowDamageMult in configif needed (default damage is quite low)
They also make noise on impact, alerting enemies to the object's location.
Settings can be configured using Data/SKSE/Plugins/po3_GrabAndThrow.ini
Game settings have been changed to make grabbing more responsive and move faster to point when dragged.