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TheOscar0

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TheOscar0

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113 comments

  1. JaiGanesha
    JaiGanesha
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    Mod works. Be sure to add in the description that the quest will begin after completing the main quests of the Thieves Guild. This is not written on the mod’s page, and for about half a year I periodically returned to this mod, wondering what was wrong and why the mod didn’t work? This is obvious from the comments. Thank you.
    1. LeavingUndad
      LeavingUndad
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      Are you sure about that? Because the author explicitly says in the Description:
      Q: Does it require a new game?
      A: No it does not! Whether you're the Guild Master or a nobody, this mod should work perfectly fine!
    2. Nocturnus999
      Nocturnus999
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      I confirm. You need to complete all the Thieves Guild quests for the Rune quest to become available. For some reason, the author does not consider it necessary to add this to the description.
    3. AliDocious
      AliDocious
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      @LeavingUndad Soooo... where in your quoted information from the description does it say that this quest is only available after completing the main quests? Is the text super small? 

      There is nothing in the description that explicitly says when this quest becomes available. :)  
  2. trekerman69
    trekerman69
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    I'm having trouble finding which ship I'm supposed to be searching to find information on Rune's past. I thought it was the Orphan's Tear but I'm not finding anything. 
    1. mcbarker
      mcbarker
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      Without this mod, Rune's information is in Orphan's Tear. It's in a chest on the sea bed in one half of the shipwreck. I don't know what this mod adds to the quest, but the vanilla quest was disappointing.
  3. TiggiTheWillful
    TiggiTheWillful
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    Sadly.  For me, Rune is stuck saying "Name's Rune. Yeah, Rune… Like you're thinking." He does not do his usual spiel, of telling me where he got his name. I have an up-to-date version of Skyrim... What am I missing…?

    I NEEEEDDD closure for my poor husbando!

    Any help gratefully received
    1. JaiGanesha
      JaiGanesha
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      It also refuses to work for me on version 1.6.1170.0.8. Rune has standard dialogue. SEEdit doesn't show any conflicts.
  4. JaiGanesha
    JaiGanesha
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    This is very strange. I created a new build for 1.6.1170.0.8. I installed this mod and checked it in sseedit - there is no conflict. I started a new game, joined a guild, but Rune doesn’t have a new topic. Does the quest have a requirement? I don’t understand why it doesn’t work for me on different builds of the game. Your other mod - Sebilla works.
  5. JaiGanesha
    JaiGanesha
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    I watched in ssedit, what conflicts i have with your mod. This is Buvarp and Tales of Skyrim Bersekyr.

    Screens of ssedit.

    https://ibb.co/5MVv8VJ

    https://ibb.co/YDmWkGS

    Sorry. I didn't know how to use this program before. I'm studying.
  6. EdDante34
    EdDante34
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    Great mod, endorsed.  
  7. Glanzer
    Glanzer
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    In case anyone is wondering, I looked through all the records and scripts in this mod and this mod seems very compatible with other Thieves guild mods out there. For example I'm using "Thieves Guild for Good Guys" (which makes TONS of edits to the quests) and "Thieves Guild Alternative Endings" and "Thieves guild for good guys stop giving gold to everyone in dialogue fix" and there are 0 conflicts with any of those. Great mod, endorsed! 

    btw, please add BEES to the mod requirements on the main page, I think that will help people who are still using prior versions of Skyrim.
  8. SqueakyRaccoon
    SqueakyRaccoon
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    does it need to be done on a new save? i added this half way through the guild storyline, but now that the storyline is done, i can't find the chest.
    1. TheOscar0
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      Nope, no new save required. Did you get the quest objective properly? 
    2. SqueakyRaccoon
      SqueakyRaccoon
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      no. i talked to him tho after the guild master ceremony. he gave me the usual thing about how he was named. but that was it. no quest, no markers.
    3. TheOscar0
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      Hmm, sounds like it's not installed properly. I've tested it on existing saves and it's all worked as expected. No other issues reported by anyone else either. Might be worth looking in xedit to see if there's any conflicts or anything like that :)
    4. JaiGanesha
      JaiGanesha
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      I have the same situation. I put it at the very bottom of the boot order. The quest doesn't start.
    5. TheOscar0
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      Just had a thought! Do you have BEES installed? This mod is made on the new version of CK, so it’s required for it to work :) 
    6. JaiGanesha
      JaiGanesha
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      I have two identical builds on 1.6.640.0.8 and 1.6.1170.0.8. On version 1.6.640.0.8 BEES are available, of course. Your mod does not work on both versions. Logically there is nothing to conflict with, but I don’t have the time or desire to find out. Mod deleted.
    7. TheOscar0
      TheOscar0
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      I wasn’t speaking to you Jai, you already made your decision. I was asking roukaswan.
    8. Wolfpack49
      Wolfpack49
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      I have two identical builds on 1.6.640.0.8 and 1.6.1170.0.8. On version 1.6.640.0.8 BEES are available, of course. Your mod does not work on both versions. Logically there is nothing to conflict with, but I don’t have the time or desire to find out. Mod deleted.
      Your life will improve when you stop being a prick.
    9. SqueakyRaccoon
      SqueakyRaccoon
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      no, i don't have BEES. and still can't get it to start up. ran it through xedit, moved the load around (relearning modding its been a bit lol) and still nadda. :(   i wanna have hope tho <3 Rune has always been a favorite char. he's so sweet.
    10. kiwifruitxx
      kiwifruitxx
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      I'm having the same issue.  No conversation, no quest.  I've look through SSEEdit and I have nothing that conflicts with this at all.
    11. TheOscar0
      TheOscar0
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      If you're using an older version of Skyrim, you need BEES to use this mod. This mod was created on the new version of the CreationKit, so won't work with previous versions of Skyrim.
    12. kiwifruitxx
      kiwifruitxx
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      I don't know what BEES is.  My game is on version 1.6.1170.
    13. kiwifruitxx
      kiwifruitxx
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      ...
    14. SqueakyRaccoon
      SqueakyRaccoon
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      omg thank you <3 it worked beautifully. just got the quest <3 thank you again. i'd offer you a hug if i could. but.. have an endorsement <3
    15. TheOscar0
      TheOscar0
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      Thank you! Glad it's worked for you :) 
    16. shinzori
      shinzori
      • supporter
      • 2 kudos
      @kiwifruitt Basically it's an extended papyrus functions that allows older version of the game to load newer version of plugins. So, if you have a 1.5.97 edition of Skyrim, you can use the mods that are made for the latest version using this DLL
  9. kanapuro
    kanapuro
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    i cant even find rune anywhere now LOLL 
  10. JaiGanesha
    JaiGanesha
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    The quest doesn't start. I even put it last in the boot order. There is also nothing to conflict with. Mods installed - requirements of the Thieves Guild and Destruction of the Thieves Guild.
    1. JaiGanesha
      JaiGanesha
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      I'm deleting this mod.
    2. TheOscar0
      TheOscar0
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      Okay.