1 items

File information

Last updated

Original upload

Created by

gavwhittaker

Uploaded by

gavwhittaker

Virus scan

Safe to use

About this mod

The next-gen BENDr update is a Do It Yourself tool to raycast your entire Skyrim modlist. Your environments will react more realistically to light with real time ambient occlusion and object self-shadowing all without any FPS and performance cost. No need for patches, no scripts, no ESP and no need to run DynDOLOD or start a new game.

Share
Requirements
Permissions and credits
Changelogs
Donations
BENDr adds an extra layer of object self-shadowing and ambient occlusion to compliment the effects in ENB, CS and Reshade

No Performance Cost - Zero FPS Hit!

New in Version 2

✔️ Do it Yourself - BENDr your Entire Modlist 
✔️ Familiar - Built on the same Framework as VRAMr
✔️ Improved - no more Artifacts, Retains original Alpha
✔️ No Risk - Creates a Separate Output, Protects your Original Textures
✔️ Works with Everything! — 0 FPS cost - even on Vanilla & Potato Rigs
✔️ Standalone - no Shaders or Plugins Required





This new version of BENDr is built on the same framework as VRAMr.  This means none of your original files are altered, you can enable or disable at any time and there is no need for patches, any plugins or the need to re-run DynDOLOD or any other tools



BENDr was originally developed for VR ENB users to emulate missing features that exist in SE/AE ENB and CS called Normal Mapping Shadows (NMS) and Parallax Occlusion Mapping (POM) which add more realistic shadows and depth to Skyrim

During testing however the resounding feedback was that BENDr complimented AE, SE, VR, ENB, Community Shaders & Reshade

BENDr is 100% compatible with VRAMr


BENDr looks great when paired with parallax enabled meshes
If you cannot find a suitable parallax enabled mesh pack then check out PG Patcher (ParallaxGen) and
Auto Parallax