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  1. gavwhittaker
    gavwhittaker
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    * ParallaxR - creates parallax height maps
    * VRAMr - downscales and optimises textures to increase game performance 
    * ParallaxGen - patches meshes for either  simple parallax or complex parallax material support
    * BENDr - recalculates normal maps to enhance ambient occlusion and self shadowing
  2. PogIsDog1
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    RECOMMENDED LOAD ORDER (Please close all unnecessary programs like discord, browsers, etc. When running demanding tools in this load order such as VRAMr, xLODGen and Dyndolod)

    1. MisMatchR
    2. ParallaxR
    3. BENDr
    4. VRAMr
    5. PG Patcher (ParallaxGen).
    6. xLODGen
    From this point - disable VRAMr's output
    7. Texgen
    8. Dyndolod
    VRAMr's output can now safely be enabled again.

    (For extra information, you may check the articles section of this mod page to find my excerpt.)
  3. Tenz81
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    any chance to do it for a single mod like is possible with parallaxR?
    for example now I'm trying to run it on vigilant MOD textures, I don't want to run on all textures...
    1. gavwhittaker
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      Not at this time, maybe in the future
    2. KuniBlackfate
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      +1

      Great tool but it is a very long process when you only want to update for one or few new mods.  Not to mention that I end up going in there to disable certain results that aren't working so well for some mods.

      Great work.
    3. gavwhittaker
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      If you share those details I'll add them to the exclusions database so you and  everybody else will benefit.  A SMO version is planned....
    4. KuniBlackfate
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      Sorry - I should've come back to see for your response.  Bit late now but I can make a list of things (outfits and some clutter items mostly) that I disabled the next time I run it for an update.  Cheers.
  4. Gawdzila
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    So this is meant to enhance SSAO -- however, if I wanted to gain FPS in VR, would it be possible to use this output to replace SSAO instead of enhance it? To turn that feature off and replace it with BENDr output? Or does BENDr's output require SSAO to be enabled to work?
    1. gavwhittaker
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      BENDr is not SSAO, the algorithm/shaders used in SSAO are very different to raycasting for self-shadowing and bent normals, which BENDr is.  You'll certainly notice a lack of SSAO if you turn it off, that said will you miss it enough vs the frame loss?
    2. Gawdzila
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      Thanks for the clarification!  I guess there's only one way to find out :)
  5. rik3612
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    Hello I'm getting these errors at startup
    https://ibb.co/XxdbrMVZ

    Help Please
    1. gavwhittaker
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      Please don't double post.
      We have a Discord channel.
      I have replied to your 1st post.
    2. imsleepzy
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      Also can we still find the old BENDr files? are they stored somewhere or available for download? 
    3. PogIsDog1
      PogIsDog1
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      No, they're not.
  6. imsleepzy
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    Hello, where should we place Grass Cache in load order?
    1. PogIsDog1
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      Doesn't matter where it's placed
    2. imsleepzy
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      Okay, Thank you
  7. doggexbay
    doggexbay
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    The results are really great, thanks so much. This is BENDr + Stronger Vanilla Ambient Occlusion


    1. gavwhittaker
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      Those rocks just off centre to the right, loving the strong AO there to go with BENDr, nice work....glad you like.  Thanks for sharing.  To get to V1 took 18 months on/off of developing BENDr, despite a rough launch due to artifacts, V2 has got rid of them and things just look so much better now!- the feedback on our Discord is great too, some epic screenshots.
  8. FrogFallout
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    Should I overwrite vramr output with bendr output?
    1. gavwhittaker
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      Yes if you dont plan to rebuild VRAMr - see Sticky Post for best practice 
  9. AceChan3712
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    the window game is freezed since i installed BENDr with the "dropNdrag" file. My pc has 3070RTX, i7 and 16go RAM. is it not enough for parallax?
    I tried to uninstall BENDr and the "dropNdrag" file but it seems it doesn't change anything because i still have the shaders compilation loading with a freezing screen. How to uninstall it properly and totally?
    1. OmniWrld
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      i mean i know your asking him but i doubt this is enough information to do anything with, sounds like a user error
    2. AceChan3712
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      it worked perfectly just before i installed this mod  with community shaders, autoparallax and pgpatcher so i don't think it's a user error
    3. PogIsDog1
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      Go delete your shaders within enbcache.

      You have already removed your BENDr output, and that is the only modification the mod provides. This means BENDr in no way is affecting your game.

      You may send your logfiles though. You'll find this in the folder created by BENDr (which is outside of your mod manager.)
    4. AceChan3712
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      I downloaded it with pg patcher and auto parallax as it was advised, and community shaders because it's a requirement, nothing else
    5. PogIsDog1
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      Ah, community shaders... I have little experience with that mod.

      Can you share your logfiles? It is hard to say BENDr is at fault without them. v2 should not be causing such a massive error.
    6. AceChan3712
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      you're right, commmunity shaders was the problem, thank you for the answer
    7. PogIsDog1
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      Ah... sorry to hear. What exactly was it? Some sort of bad closing/opening of the game?
  10. AceChan3712
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    Is it necessary to run it again each time after installing a new textures mod or parallax mod ?
  11. OmniWrld
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    Error: The following required file(s) were not found in the provided profile folder:
     - loadorder.txt
     - archives.txt
    Reverting to Simple BSA Extraction...

    it still runs but im not sure how to make it detect those?
    1. rik3612
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      +1
    2. PogIsDog1
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      Are you both using vortex? Are you specifically choosing your profile that has these?
    3. OmniWrld
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      im using mo2 and im picking im pretty sure exactly where you say
    4. rik3612
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      MO 2 too. the program worked. Created 2.2 gigabites of data, but when i drag and drop the folder in MO2 it says it contains no esp/esm/textures etc.... 
    5. rik3612
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      Is it because of this maybe ? Error: The following required file(s) were not found in the provided profile folder:
       - loadorder.txt
       - archives.txt
    6. OmniWrld
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      Mine isnt that bad, it's still like half working, are you exracting it to another folder and then dragging it? like it is working for me I just installed it works fine my only issue is its doing a simple excraction as ooposed to a layered- no idea what that means
    7. rik3612
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      I Packed the file into a .rar file and then extracted that file in MO2. Now it appears to work. Should this Bendr have a esp ? Or just loose files ? I have no .esp
    8. PogIsDog1
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      It wont make an esp. Don't worry about that.

      Simple over layered should mean just being smarter about conflicts. Making sure it gets the right winning texture.
    9. OmniWrld
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      whats the exact folder I'm supposed to pick? I mean I've tried multiple to see if itd change anything and it doesnt it stays on simple extract
    10. PogIsDog1
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      When you select your MO2 profile, you'll select the name specifically of the profile you're using that has these txt files inside!

      I'm not sure why it's not working. As long as you're doing that, it should.

      Basically... if your profile name is "chips" make sure you're selecting the subfolder named chips when selecting your profile in BENDr.
    11. Hyperies
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      idk if its related, but VRAMr did this to  me the first time i ran it because during the folder selection for profile, i clicked on the folder titled "profiles". i went back and clicked on my specific profile within that folder and the error went away. im a mo2 user. sorry if this is worthless. hope it helps.

      edit shoot should have looked closer, mod author already posted this. so sorry..
    12. OmniWrld
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      thanks thats probably my issue although I'll check another time x.x redoing all the gens does take quite a while haha
    13. rik3612
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      yeah , for me also probably. All the other programms (Vramr, parallaxR ,etc ) work flawlessly
    14. OmniWrld
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      i got the layered bsa extract working you where right, it was just a bit confusing for me because my profile is called "default" just click that and its all good
  12. n7magistrate
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    I've got a 19 GB output, is that normal? It seems massive and it didn't even take too long to generate (around 40 minutes).
    As a reference I have got a custom 1200 modlist, no particularly taxing textures (mostly 2K, occasional 4K), Dyndolod output is around 9/10 GB (to that I got used too).

    ParallaxR output instead is around 600 Meg but it took 4 hrs to generate.

    Not criticizing at all, actually I'm grateful for the whole R-set of mods, it's just that being the first time I run the full suite I'm merely asking for informed opinions.
    1. PogIsDog1
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      That does sound kind of big! BENDr outputs should be smaller. A good start would be some logfiles if you can give us any.
    2. gavwhittaker
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      I hazard a guess that the 19Gb is your original files not BENDr'd - why is a misnomer until we see your logfiles....but it should give us some clarity and we'll get you fixed up.
    3. n7magistrate
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      I've sent over my logfiles.