A little Trivia for those wondering about the .esp & script names:
The mod originally started out as an addon to Acheron, my plan was to create a small Flash Game collection for a variety of use cases, like breaking free from being grappled to the floor, or maybe breaking out of chains, you name it. However later down the line my motivation shifted and I realized that I wouldve never gotten this project to a reasonable size. I also had people approach me to include a hook to this mod into their own project but were held back by the dependency on Acheron As I still found this mod quite amusing to exist and to aid these requests I decided to take steps towards making this mod independent of other content mods (such as Acheron) which is how we got to "Struggling QTE". In order to preserve backwards compatibility with the original project, I decided against renaming the .esp and the scripts, which is why these are still following the naming of "Acheron Extension Library", or "AEL" for short
Would love to see a mod which adds ritual type spells with this. A brief animation, followed by a brief but challenging and fast QTE. (Maybe even run an animation for failed and successful button presses). In exchange, you get a powerful buff or spell.
Is this compatible with 1170? I've tried it on a couple different playthroughs. Installed, updated FNIS, enabled it in the MCM, got myself defeated by some actors that should work but it never triggers. Just cuts directly to the event like it wasn't there. Does load order matter? 1170? need a new game or can it be installed mid-game? Not sure what the issue is.
(Edit from a few weeks later: Working fine, probably because I am an idiot and despite looking at this mod a dozen times, still missed one of the requirements)
There is an extra API function that allows you to start an event without actors, so if you wanted to do like a single player event with an animation in the background, you could do something like: Debug.SendAnimEvent(myEvent, Actor) QTE.MakeGame()
Nice to see it being released here as an option for other modders. It is a neat mechanic on Acheron and i love it, whenever the struggle starts i always panic out and miss half the buttons lol
24 comments
The mod originally started out as an addon to Acheron, my plan was to create a small Flash Game collection for a variety of use cases, like breaking free from being grappled to the floor, or maybe breaking out of chains, you name it. However later down the line my motivation shifted and I realized that I wouldve never gotten this project to a reasonable size. I also had people approach me to include a hook to this mod into their own project but were held back by the dependency on Acheron
As I still found this mod quite amusing to exist and to aid these requests I decided to take steps towards making this mod independent of other content mods (such as Acheron) which is how we got to "Struggling QTE". In order to preserve backwards compatibility with the original project, I decided against renaming the .esp and the scripts, which is why these are still following the naming of "Acheron Extension Library", or "AEL" for short
(Edit from a few weeks later: Working fine, probably because I am an idiot and despite looking at this mod a dozen times, still missed one of the requirements)
부족한 영어실력이라 미안합니다.
Debug.SendAnimEvent(myEvent, Actor)
QTE.MakeGame()
... wait for game end event
Debug.SendAnimEvent(myEventstop, Actor)