Hold to sprint instead of toggle - Requires SKSE64
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Includes source code, do whatever you want with it.
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Changelogs
Version 1.5
Changelog:
V1.5
-Hardcoded player reference in .esp, instead of using game.getplayer() - small performance improvement
- Fixed typo in source code
V1.4
-Completely Removed OnUpdate Loop, far more efficient, less buggy on older hardware
V1.3
-Tighter update loop, less efficient
-Uses OnControl instead of OnKey, doesn't need to update controls, more efficient
-Checks if user pressed button while walking, only noticeable on controller
*Overall - as efficient but more responsive than previous ver.*
V1.2
Turns out SKSE wasn't bugged, had to find alternate method of reading controller buttons
-Controller Support
-Key rebindings update on the fly
V1.1
Major rewrite and performance improvements
Theoretically supports gamepads, but current release of SKSE is bugged
Supports rebinding sprint key, must reload current save file to register new key