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JediTabu

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JediTabu

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23 comments

  1. Tenchigumi
    Tenchigumi
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    Didn't realize that mods for paid mods were against Nexus TOS. Content removed.
    1. JediTabu
      JediTabu
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      Nice, I’ll make it and credit you in the description, thanks.

      EDIT: Yeah sorry, can't upload this one as I just realized its a paid creation, and uploading mods regarding them are against Nexus TOS. This was either a malicious attempt to get my mod taken down or you just didn't know any better. I hope it's the latter.
    2. Tenchigumi
      Tenchigumi
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      I legit had no idea, sorry! I'll clear it out. 
    3. JediTabu
      JediTabu
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      All good my guy.
  2. SmartMaya
    SmartMaya
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    Can I use your mod with Valhalla Combat - Race Addons? I noticed their patch doesn't have the vicn's mods. You did say below we only need one but every users needs are different. With Valhalla Combat - Race Addons for me it patches 3DNPC, Immersive world encounters, Inigo, Lucien, Saint and Seducers, Redcap, Extended cut S&S while yours will patch out Glenmoril, Unslaad and Vigilant.

    Looks like your mod and their mod I'm using together has conflicts for the inigo so I'll let one overwrite and test in game and see if I have any issues. Looks like I found another one I already had installed called Valhalla Combat Execution Compatibility patches
    1. JediTabu
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      Yes, you can use multiple Valhalla patch mods simultaneously. What I meant by only needing one is only needing one INI file for each patch, but overwriting INI's from different mods with other INI's won't break anything, as the INI's perform the same function. If you install my mod and the two mods you have listed, everything should work perfectly fine in game. Load order doesn't matter as like I said, the INI's in our mods that patch the same mod (Glenmoril, for example) perform the same function so overwriting doesn't break anything.
  3. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖 
    1. hoangdai94
      hoangdai94
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      @JediTabu Tanks for your hard work, plz make patches for:
      1.Monster Mod SE
      2.Beasts of Tamriel
      3.GLENMORIL SE
      4.MihailMods series
      5.Skinwalker21 series
      TIA !!!
    2. hoangdai94
      hoangdai94
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      @JediTabu Tanks for the Monster Mod SE, mah friend !
    3. JediTabu
      JediTabu
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      no problem, still working on the other mods right now. Patching all of Mihail's stuff is gonna take a while
    4. hoangdai94
      hoangdai94
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      ✌️😁👍
    5. hoangdai94
      hoangdai94
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      @JediTabu Hey, not so related but are you interested in support for VioLens as well ? Similar like this VioLens Compatibility Extension
    6. JediTabu
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      For that Violens mod, I looked and someone already made a SkyPatcher version of it that acts like a Synthesis patch and automatically patches your load order to work with Violens. I'll link it: VioLens Compatibility Extension - SkyPatcher
    7. hoangdai94
      hoangdai94
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      @JediTabu Cool, so do you plan to use SkyPatcher to make your patches in the future as well ?
    8. JediTabu
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      I haven't really gotten the hang of using SkyPatcher, so even if it takes longer I prefer manual. Also, if you've installed the glenmoril and monster mod patches, I'm rolling out an update for both since I screwed up the form ids for MM and put a Race record in the wrong category for glenmoril.
    9. hoangdai94
      hoangdai94
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      Okay !
  4. symj
    symj
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    I think Valhalla Combat include support for Vigilant and Immersive Creature Mod. Also what is the difference between this patches and patches from this Valhalla Combat - Race Addons mod? Do I need both?

    Edit: I also found this Owls Patching Nest - Valhalla Combat - More Race Compatibility Patches Mod
    1. JediTabu
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      You only need one. My mod and other Valhalla patch mods that patch (Vigilant, for example) do the same thing. The difference between my mod and other patches is that we all patch different things. Like Owl has the only Carved Brink patch I know of, likewise with my Maelstrom patch.
  5. Zoomer124
    Zoomer124
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    Great mod! Would you be able to cover Attacko's deadra?
    1. JediTabu
      JediTabu
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      Sure, just posted patches to both his first daedra collection and his sequel, depending on which one you use
    2. Zoomer124
      Zoomer124
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      thanks!
  6. Revan97111
    Revan97111
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    IF I MAY SC CIRI RACE?!

    https://www.patreon.com/posts/sc-ciri-35849857
    1. JediTabu
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      Since Valhalla's 1.3 version, custom playable races don't require a patch. It should work just fine in game.