I've noticed a very minor issue for anyone using the Precision mod. If you have "hit impulse" enabled, then the centipede boss' model will freak out for half a second every time you hit it, and when it dies it will just fly wildly around the room being impossible to loot lol. The problem goes away if you don't have this option active, so if you use both mods you might want to briefly turn off hit impulse during the boss fight. Otherwise, this mod is absolutely fantastic, thanks for making it!
I am not sure who needs to fix it, but this mod causes a crash in the SynEDIDFixer synthesis patch. (https://github.com/Michael-wigontherun/SynEDIDFixer)
This is a snippit of the log, which I've also posted to their github:
Running patch. SubrecordException TasteOfDeath_Addon_Dialogue.esp => madAttackPlayer (000668:TasteOfDeath_Addon_Dialogue.esp) => PKCU: Unexpected data count mismatch System.ArgumentException: Unexpected data count mismatch at Mutagen.Bethesda.Skyrim.PackageBinaryCreateTranslation.FillPackageData(IMutagenReadStream stream, Int32 expectedCount, IDictionary2 data) at Mutagen.Bethesda.Skyrim.PackageBinaryOverlay.PackageTemplateCustomParse(OverlayStream stream, Int32 finalPos, Int32 offset) at Mutagen.Bethesda.Skyrim.PackageBinaryOverlay.FillRecordType(OverlayStream stream, Int32 finalPos, Int32 offset, RecordType type, PreviousParse lastParsed, Dictionary2 recordParseCount, TypedParseParams translationParams)
Hi, thanks for the mod. I prefer this one over the Namira for good guy (scarecrow version). Could I ask you to make a patch for a character from Interesting NPCs (Sylphiron)? She has the same taste as Lisbet too. I tried to make it for my own use but I am inexperience and only managed to get her name and dialogue option about confronting her. I finished the quest without sending her to jail but a patch would be nice for future play through or other players who are using iNPC mod.
Does your mod touch under stone keep door? If I enter under stone keep and look back it looks like door is moved a little to right and in the left there is empty space. I tested in new play through without your mod and the door it was OK even if I add mod in mid save. However if I use your mod with start of new play through it will cause that problem
If u want to figure out what does. Click on the door in-game in console, write down the base id. Search for it in xEdit and see what mod does modify it.
My apologies. Yes you are right your mod doesn't change the door. The reason was because in game console it was showing no mod touching it and I only saw that there is quest(The taste of death) and thats why I asked. That was weird. Even that I opened all my mod plugins in xedit there was no mod touching It and still the door was not in it right place however with save unbaker mod I could be able to fix it in mid save. Don't know why on earth I had that bug and also the bug disappeared in new play through.
Hey man I just completed my last update for my needs mod. That said It looks like the patch you offer is very old and causing users issues if they are using my mod and your patch. Im sorry to bother but would you be willing to update your patch to my quest? You should be leveraging my "MCM and Widget" addon file not my main file so that my MCM and widgets can show up. I offer a version of my mod without MCM or widgets and that is a different script so I do only have 2 versions of my script but if you can only support 1 version just support the MCM and Widget version .. if you have bandwidth for 2 then do MCM Widget and the non MCM widget. you can ping me if you have question.
But either way you may really want to delete the patch. I worked with a user over a day to find out the problem was he was using this patch and it was stoping widgets and MCM from showing up lol. Im not sure what is needed from your patch or if a patch is necessary. I already cover cannibals in my mod. They are fed by eating a body. Maybe no patch is needed. I think I just worked with something like a AAFortifyHealth or something spell? or piggy back off of it to also tell the game the player is fed. I can give you DP if you need motivation to make a patch lol! I just really want my finalized mod supported if it can be xD bonus points would be supporting both the standard version of my mod and the MCM/Widget version.
The point of the patch is to restrict all food sources other than Cannibalism from recovering hunger if you have the Ring of Namira in your inventory. As my mod lets you get it without doing evil things, I wanted to add a mechanic to make it cursed.
For some needs systems, like survival mode, I was able to implement it in a non-invasive way requiring no script edits. For others, like yours, I had to hook directly into the main script which is obviously fairly invasive. That approach is fine for mods like RND and Last Seed, but for those being actively developed, it's just not viable as any update will be overwritten by my patch. I don't want you to have to keep running into that issue with your users.
Totally udnerstandable. But yea I am done updating* like the mod is in its final state no future updates will be occuring as it is now feature complete.
I may have found a bug although i'm not sure. I have the 'a bitter aftertaste' quest on the objective where i'm supposed to get the jarls permission despite siding with eola from the start. I belive this was caused by me pickpocketing the journal off of her after i told her i would help in the hall of the dead.
Great idea and implementation! One hiccup - running the latest version and I can't get the dialogue option to confront Hogni. He's stuck in the post-Margaret assassination attempt loop (I saved her, could be a relevant factor). Tried all the usual tricks (save/load, wait 24 hours, leave and come back, etc). I am running Immersive Citizens as well, if that matters. Thoughts?
IIRC it's because all of his dialogue is blocked by the vanilla forsworn conspiracy quest until you speak to Eltrys at the talos shrine. You don't have to do the full quest, just speak to the guy at the shrine.
Endorsed! I really like the idea of this mod. Is there a way to make the boss a bit stronger? The champion and the creature are defeated in just three hits, while the draugr before them seemed stronger."
303 comments
This is a snippit of the log, which I've also posted to their github:
Running patch.
SubrecordException TasteOfDeath_Addon_Dialogue.esp => madAttackPlayer
(000668:TasteOfDeath_Addon_Dialogue.esp) => PKCU: Unexpected data
count mismatch System.ArgumentException: Unexpected data count mismatch
at
Mutagen.Bethesda.Skyrim.PackageBinaryCreateTranslation.FillPackageData(IMutagenReadStream
stream, Int32 expectedCount, IDictionary2 data) at Mutagen.Bethesda.Skyrim.PackageBinaryOverlay.PackageTemplateCustomParse(OverlayStream stream, Int32 finalPos, Int32 offset) at Mutagen.Bethesda.Skyrim.PackageBinaryOverlay.FillRecordType(OverlayStream stream, Int32 finalPos, Int32 offset, RecordType type, PreviousParse lastParsed, Dictionary2 recordParseCount, TypedParseParams translationParams)
I took the root that shows who the cannibals are. I'm at talk to Brother Verulus and the Jarl beforehand. [edit]
If I enter under stone keep and look back it looks like door is moved a little to right and in the left there is empty space. I tested in new play through without your mod and the door it was OK even if I add mod in mid save. However if I use your mod with start of new play through it will cause that problem
If u want to figure out what does.
Click on the door in-game in console, write down the base id. Search for it in xEdit and see what mod does modify it.
Scripts Carefully Reworked Optimized and Tactfully Enhanced (SCROTE) - Simply Optimized Scripts AIO
https://www.nexusmods.com/skyrimspecialedition/mods/97155
But either way you may really want to delete the patch. I worked with a user over a day to find out the problem was he was using this patch and it was stoping widgets and MCM from showing up lol. Im not sure what is needed from your patch or if a patch is necessary. I already cover cannibals in my mod. They are fed by eating a body. Maybe no patch is needed. I think I just worked with something like a AAFortifyHealth or something spell? or piggy back off of it to also tell the game the player is fed. I can give you DP if you need motivation to make a patch lol! I just really want my finalized mod supported if it can be xD bonus points would be supporting both the standard version of my mod and the MCM/Widget version.
The point of the patch is to restrict all food sources other than Cannibalism from recovering hunger if you have the Ring of Namira in your inventory. As my mod lets you get it without doing evil things, I wanted to add a mechanic to make it cursed.
For some needs systems, like survival mode, I was able to implement it in a non-invasive way requiring no script edits. For others, like yours, I had to hook directly into the main script which is obviously fairly invasive. That approach is fine for mods like RND and Last Seed, but for those being actively developed, it's just not viable as any update will be overwritten by my patch. I don't want you to have to keep running into that issue with your users.
I'll look into it... eventually.