Please update your S3DTrees and Plants installation to the latest version before asking for support or reporting issues
-CONTENT v5- All trees and most of the plants of this game are now replaced. Riften forest is still WIP and will be updated. A few DLC plants are also missing and some logs/stumps as well. The Gildergreen will also be renewed. Expecting 100% completion after one or two updates.
-LOD- The pack includes prefabricated tree LOD for all worlds, except Soulcairn. It will be added with a future update. The billboards are of the highest quality possible on this engine. There are no hybrid meshes for dyndolod yet but they will be ready really soon.
-COMPATIBILITY- Check Front Page
-PERFORMANCE- It would be a major improvement over the older versions. My extended testing shows FPS drops in very specific Riften areas, where 100-120 trees are rendered at once. Other than those few spots, i was not able to find areas with significant performance issues. Yet, if you are on a tablet-spec PC or if you want the whole Nexus installed, this mod might not be ideal for you set up.
-BUGS- I rely upon your help to fix anything that may appear.
-Plants only , trees only, whatever only- Not a priority atm. Maybe in the future, maybe not.
Skyrim3dTrees supported PATCHES HERE Any older patches around are probably outdated and wont work with v5. remember to endorse -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 3D Tree LOD resources BETA is up, via xLODGen beta 63 or newer (the nexus version will not work).
DLC trees NOT included yet. Billboards for (advanced) 2d LOD included in the resources pack. LODGen will use them automatically when LOD mesh is not available.
For less detailed (very) distant LOD with higher FPS, de-activate the treename_LOD2.nif files with your mod manager, or remove them manually if you not using a mod manager.
DynDoLOD users you are on your own for now, until the pack is completed. Please do not turn this forum into a dyndolod madness. Read the manual. Then read the manual again.
3dLOD for the Green Aspens version NOT included at the moment. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Nice mod, also with the cherry blossom addition, and other mods that work with it, but I don't like the buttercups. How can I remove them because the plants are not palpable as meshes
I'm having a problem with a certain fallen log (this has been around since before AE released), and I think this mod is involved? The texture used on this object is s3dtrees_treepineforestlog01.dds. Basically, it shows up way too bright, even compared to the texture in the bsa. I would post the picture of the texture from this mod, but I don't want to infringe on any rights, but here is a screenshot of my log: https://imgur.com/a/dpLy34E
Anyways, I was wondering if there's a problem with a cubemap or something (I'm not entirely sure what a cubemap is)? Something that applies lighting to this log? Is it an ENB problem? I'm at a loss, trying to figure out why these logs are so bright!
Relevant mods include the latest ENB, Lux, Shades of a Movie ENB presets... What's interesting is that this problem persists even after loading the save with only this mod activated, and disabling the ENB. Any help would be appreciated, I still want these logs, just... a little darker?
Hi! I have the same problem! I've scoured the internet and such bright fallen trees appear on many screenshots from this mod. I haven't found a specific solution to this problem here =( For example: 1 - reduce brightness, 2 - return all fallen logs to vanilla. The logs are bright, poisonous, ugly, square.
Will there actually be another update? Will the trees look more realistic? The only trees in this mod that look semi realistic are the pine trees. All other trees look like they were from a cartoon.
Does anyone remember how to swap Skyrim 3d Trees and Plants using Base Object Swapper? They replace vanilla models. When you click on the trees, you will see vanilla editor id's with the 3d tree models. If I just try to swap using the editor id, it doent swap. Can anyone send me an example output of correctly swapping PineTreeForest01 for example? It has a model S3DTrees_treepineforest01.nif. The output being an *_SWAP.ini file. See example formats below:
Hi Mathy! How are you doing? Hope you’re doing well! I wanted to ask if it’s possible to give permissions to my friend "Mors-Umbra" on Bethesda AKA "LuxLuciferVII" on Nexus to be able to port your awesome mods to Playstation now that we can finally use external assets in mods! The whole community would appreciate it a lot, since your mods are really well made and very detailed. Full and proper credits will be given aswell as the links to your nexus mods in the descriptions of the ports. Thank you !!
6476 comments
Please update your S3DTrees and Plants installation to the latest version before asking for support or reporting issues
-CONTENT v5-
All trees and most of the plants of this game are now replaced.
Riften forest is still WIP and will be updated.
A few DLC plants are also missing and some logs/stumps as well.
The Gildergreen will also be renewed.
Expecting 100% completion after one or two updates.
-LOD-
The pack includes prefabricated tree LOD for all worlds, except Soulcairn. It will be added with a future update.
The billboards are of the highest quality possible on this engine.
There are no hybrid meshes for dyndolod yet but they will be ready really soon.
-COMPATIBILITY-
Check Front Page
-PERFORMANCE-
It would be a major improvement over the older versions.
My extended testing shows FPS drops in very specific Riften areas, where 100-120 trees are rendered at once. Other than those few spots, i was not able to find areas with significant performance issues.
Yet, if you are on a tablet-spec PC or if you want the whole Nexus installed, this mod might not be ideal for you set up.
-BUGS-
I rely upon your help to fix anything that may appear.
-Plants only , trees only, whatever only-
Not a priority atm. Maybe in the future, maybe not.
-LE/Beth.net/Xbox/old versions-
No
Recommended Mods
Organic Riften Leaves
Skyrim 3D Rocks
Any older patches around are probably outdated and wont work with v5.
remember to endorse
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
3D Tree LOD resources BETA is up, via xLODGen beta 63 or newer (the nexus version will not work).
DLC trees NOT included yet. Billboards for (advanced) 2d LOD included in the resources pack. LODGen will use them automatically when LOD mesh is not available.
For less detailed (very) distant LOD with higher FPS, de-activate the treename_LOD2.nif files with your mod manager, or remove them manually if you not using a mod manager.
DynDoLOD users you are on your own for now, until the pack is completed.
Please do not turn this forum into a dyndolod madness. Read the manual. Then read the manual again.
3dLOD for the Green Aspens version NOT included at the moment.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I am not interesting in any kind of porting. Thank you.
Would love to see a patch!
Anyways, I was wondering if there's a problem with a cubemap or something (I'm not entirely sure what a cubemap is)? Something that applies lighting to this log? Is it an ENB problem? I'm at a loss, trying to figure out why these logs are so bright!
Relevant mods include the latest ENB, Lux, Shades of a Movie ENB presets... What's interesting is that this problem persists even after loading the save with only this mod activated, and disabling the ENB. Any help would be appreciated, I still want these logs, just... a little darker?
s3dtrees_treepineforestlog01.nif
s3dtrees_treepineforestlog02.nif
path: \Data\meshes\landscape\trees\S3DTrees
Nature of the Wild Lands is good.
[Forms]
origBaseID|swapBaseID|propertyOverrides|chance
origBaseID,origBase2ID,origBase3ID|swapBaseID|propertyOverrides|chance
origBaseID|swapBaseID,swapBase2ID,swapBase3ID|propertyOverrides|chance
[References]
origRefID|swapBaseID|propertyOverrides|chance
[Forms|LocationEDID,CellEDID,KeywordEDID,RegionEDID]
origBaseID|swapBaseID|propertyOverrides|chance
ID can be either formID or editorID of the object
I wanted to ask if it’s possible to give permissions to my friend "Mors-Umbra" on Bethesda AKA "LuxLuciferVII" on Nexus to be able to port your awesome mods to Playstation now that we can finally use external assets in mods! The whole community would appreciate it a lot, since your mods are really well made and very detailed. Full and proper credits will be given aswell as the links to your nexus mods in the descriptions of the ports. Thank you