Разъяснение насчёт выбора текстур. Если вы планируете делать скриншоты крупным планом или вы обладатель дисплея с 4k разрешением, то можно задуматься об использовании текстур высокого разрешения. Если ваше устройство обладает характеристиками ниже среднего или разрешение вашего дисплея ниже 1080p, то можно задуматься об использовании тестур низкого резрешения В остальных случаях оптимальным вариантом будет использование текстур, поставляемых в основном моде.
Clarification about the choice of textures. If you plan to take close-up screenshots or you are the owner of a 4k resolution display, then you can think about using high-resolution textures. If your device has below-average performance or the resolution of your display is below 1080p, then you can think about using low-resolution textures In other cases, the best option would be to use textures supplied in the main mod.
This mod is not compatible with *mod name*. I don't create compatibility patches. If you want this mod to be compatible with any other, create a patch yourself, or wait for someone else (not me) to do it.
Why does this mod collide with XP32 Maximum Skeleton Special Extended? If used together it messes up my CBBE 3BA physics and I really like the work placed on it.
I have an issue where some skulls aren't replaced. Am I missing a patch or something? It's the jaw-less skulls as well as the skeletons found lying in the walls in the crypts. I used Skeleton HD prior to this, but as far as I can tell I have uninstalled everything related to it. Any help anyone has is welcome. Thanks in advance! https://imgur.com/a/QDZ5RfO
Would it be possible... to add a glowing, beating red "heart pulse" inside of these badass skeleton chests, that also emits enb light? So they look as if they are alive when animated, with not just their eyes glowing. When you waste them, the beating glow in their chest extinguishes.
Here is an example of what I am talking about, from the original Bard's Tale:
overwrite Lux = get the new skeleton meshes but probably some light flickering too overwrite Skeletons SE = no flickering and no new meshes (imagine you got a BOS mod that adds skeleton models diversity)
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Если вы планируете делать скриншоты крупным планом или вы обладатель дисплея с 4k разрешением, то можно задуматься об использовании текстур высокого разрешения.
Если ваше устройство обладает характеристиками ниже среднего или разрешение вашего дисплея ниже 1080p, то можно задуматься об использовании тестур низкого резрешения
В остальных случаях оптимальным вариантом будет использование текстур, поставляемых в основном моде.
Clarification about the choice of textures.
If you plan to take close-up screenshots or you are the owner of a 4k resolution display, then you can think about using high-resolution textures.
If your device has below-average performance or the resolution of your display is below 1080p, then you can think about using low-resolution textures
In other cases, the best option would be to use textures supplied in the main mod.
I don't create compatibility patches.
If you want this mod to be compatible with any other, create a patch yourself, or wait for someone else (not me) to do it.
I have an issue where some skulls aren't replaced. Am I missing a patch or something? It's the jaw-less skulls as well as the skeletons found lying in the walls in the crypts. I used Skeleton HD prior to this, but as far as I can tell I have uninstalled everything related to it. Any help anyone has is welcome. Thanks in advance! https://imgur.com/a/QDZ5RfO
Here is an example of what I am talking about, from the original Bard's Tale:
https://www.youtube.com/watch?v=p0CWg98mIqQ
They are very scary.
overwrite Skeletons SE = no flickering and no new meshes (imagine you got a BOS mod that adds skeleton models diversity)