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Gopher

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Gopher

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  1. Gopher
    Gopher
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    Beta version 2 is now out and should fix all issues with the Active Effects (and other widgets if linked). Right now I feel this version is more of a release candidate for version 1.

    EDIT: I have decided this version will be changed to v1.0 once SKSE64 is out of Alpha.
  2. sr383
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    Found a pair of "pre-emptive rebuttals, when reviewing Papyrus logs, today:

    (Immersive HUD) Please ignore the following error (Cannot cast from None to SKI_WidgetBase[]) is seems to be a lie! There is no error, but Papyrus seems to log one anyway.

    (Immersive HUD) See? That None object the error said could not be cast was in fact just cast and contained the widget I needed, and its element is: _root.WidgetContainer.6.widget. This seems to be an error in the Papyrus logging and should have no effect on your game. Please contact me if you believe otherwise. Thanks - Gopher

    I've been using iHUD for years, with no issues, at all. Thanks, Gopher!
  3. marciosilva
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    Hello!
    I love the concept of this mod, but I have an issue: I'm using Edge UI with True HUD. When installing Immersive HUD, it places the player stamina, HP and magicka bars on top of the existing bars. Is there a way to disable the bars provided by this mod, and use only the ones I'm using now?
  4. hunterofdeath82
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    You could make the file into an ESL
    1. VulcanTourist
      VulcanTourist
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      Have you tried using Vortex to do it?  If it's as simple as a header change, Vortex can do (AND undo) it with one click.  SEEEdit can also do it by applying a script, more effort than one click but still not too hard.

      If it's not that simple... then you're asking the author for more effort than you might realize.
    2. Pauloslj2000
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      there is now a mod that turns it into an ESPFE: https://www.nexusmods.com/skyrimspecialedition/mods/135176
  5. Devonien01
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    Can't see the mod in MCM. Compatible with 1.1.70 ?
    1. Pauloslj2000
      Pauloslj2000
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      It's working just fine here. Also using 1.170
  6. Alexolas
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    An oddity:  With Nordic UIinstalled, this mod's feature of hiding the compass doesn't work.  ...Well, it does, in that the various icons of the compass are now hidden, but the border / background / the non changing bit of the compass stays there.  Which is kind of the worst of both worlds.  I can set the transparency of the compass to 0 in this mod's MCM, but this also hides the temperature gauge which I want to stay active.  Has anyone else had this problem?
    1. TheSkeptic98
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      I have this issue while using EDGEUI , i cannot hide the bar either. Its the same issue but different UI mods.

      I am however using compass navigation overhaul. Are you using it too? 
    2. Archshot
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      Weird, for me it's working like a charm with Nordic UI, have no issues.
    3. Pauloslj2000
      Pauloslj2000
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      i'm having the same problem with UntarnishedUI, managed to solve it using ultimate immersion toggle, but since it literally hides everything from the HUD, including new discovered location texts and dialogue subtitles, it's not a solution i'm satisfied with.
  7. Lykophobetor
    Lykophobetor
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    For some odd reason I can't get the configuration menu via MCM in-game? Installed the mod via Vortex. Anyone know's how to remedy this?
    1. totallynotmg
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      Wipe your SSE folder and install MO2, you won't regret it.
    2. Runescribe
      Runescribe
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      bruh vortex is ancient
    3. GeneralJohn
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      lolwut? Vortex is regularly updated and is the sites current Mod Manager, are you thinking of Nexus Mod Manager which really is ancient?
    4. Back2friday
      Back2friday
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      ..
  8. abelyo
    abelyo
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    I dont think I ever had issues with this mod in all these years but now checking with Papyrus Profiler this keeps spamming scripts literally ALL THE TIME.
    Should I just give up on this mod? I dont think theres alternatives.
    1. maybakhbereh
      maybakhbereh
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       that's how it detects player actions and health/magicka to know when to hide it
    2. Malkothxii
      Malkothxii
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      Try TrueHUD
    3. abelyo
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      I already have TrueHUD. Does that have an option to automatically hide UI too? Thats what I use IHUD for. I like how it hides everything and only shows Health/Magicka/Stamina bars when they are depleting, and I use X as hotkey to show the compass. Been using this setting for years but if this mod lags the scripts I might have to stop using.
    4. invinoveritas99
      invinoveritas99
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      I noticed the same thing now. It seems as heavy as Frostfall in terms of papyrus scripts. 
  9. Cogstar
    Cogstar
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    Just a heads up SkyClimb is incompatible with this mod

    https://www.nexusmods.com/skyrimspecialedition/mods/97253?tab=description
    1. ImZaix
      ImZaix
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      I'm using both and have no issues, it's on your end. HUD mod have nothing to do with SkyClimb, provide more info so people can assist you.
    2. Aizwraith
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      Was able to replicate the issue you faced. Managed to fix blinking cursor issue by turning on the below setting in Immersive HUD's MCM:

      Options > Force Crosshair to hide
    3. andisart
      andisart
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      Is there an alternative to iHud which works fine without the crosshair issue with Skyclimb?
  10. BenjaminCook
    BenjaminCook
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    Would be great if the compass could be left alone. I want to hide the HUD except for the compass. I cannot find any mod that does that, and this one does not allow choosing which elements to hide.
    1. NoticesST
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      It does allow it in the MCM mod menu
  11. HavenofDarkness
    HavenofDarkness
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    Any way to remove the arrow counter with this mod? I played for years with it hidden and now all of a sudden it's back. I don't know what changed. None of my UI mods get rid of the arrow counter anymore and the ones that do overwrite my current UI config. All I want is to get rid of that one thing without changing anything else.