v.1.1 - Relinked filepaths for 1st person view (cuirasses) - Fixed minor clipping on the arms/gloves of Order Robe
update 1.1.1 - Slidergroup should now work as intended
update 1.1.2 - Fixed BIPED on Hunter Cuirass
v.1.2 - Includes previous updates. - Fixed Order Robes ankle/wrist gap-problem it had when worn without gloves/boots. - Did a few partition fixes.
OPTIONAL update file for 1.2 Contains a few changes, I personally like: - Adds a light armor variant of Order Robe (if you spawn it in via additemmenu, you find it in my plugin, not the original modยดs) with recipes for crafting and tempering (leather armor) - The Nightingale Armor no longer replaces the vanilla nightingale armor and is now standalone.
Please let me know your issues, but always make sure, you also test with my mod de-activated, to confirm it is indeed an issue with the conversion, and not one the original mod has!
UPDATE: This refit (and the patch) is still compatible with the armors newest update (v.4.0.8) - you miss out on one minor change, but I will implement that as soon as I get ro it.
i love this armor mod, but it doesn't attached to my body when i used it. I'm in version 1.6.177- can anyone help me to make it attached to my character body. Specifically the robes
I checked and I am glad (you dont know, how very glad, bc this was a lot of work) to say that my refit is still compatible with the original armors new update (4.0.8). As for your game version - it should not be a problem, but tbh I don t know.
Have you checked if you have this issue without my mod enabled?
so i've tried using the armor mod without your mod, but it's still has the same problem. So i think it's not because of your mod but probably just my pc, thank you for your input on this tho
I love your armor refits! I love the order's robe but it has some issues in first person. It obstructs the vision but I reckon it's a problem with original's fp mesh. Keep up the good work!
Yep, that is a known issue with the original mod. Also, the arms of the outfit are invisible in 1st person (but I managed at least to put arms in , so you won t see floating gloves lol.). Its a very weird issue and maybe I ll get to the bottom of it once I have time again to look into it.
I just tested and cannot confirm. Did you rebuilt all armors after downloading the 1.1 version ? If not, or in case you used the slidergroup originally packed with the file, try the slidergroup update I just posted.
I just rebuilt all armors using new slidergroup. And still having the invisible order boots while wearing hunter cuirass. I don't understand it. They are not invisible with any other armor. I might try uninstalling original and redownloading.
Order boots (clothes) and hunter cuirass (light armor) behave normally together when I test it, apart from some clipping, which is to be expected, since the items are mismatched.
edit.: I looked at the BIPED Slots in xedit (bc invisibility = check BIPED first) and found, that the hunter cuirass under "armor" covers more than it should. It also did not match the partitions in outfit studio. It did not make a difference to me, bc, I do not have this issue, but it should be fixed anyways and so I updated the plugin. Maybe, just maybe that solves your problem, since BiPED slot issues can have very different impact depending on overall setup.
Yep that fixed it! Installed the latest version and no more invisible boots. Wow you worked really hard to fix my problem when you couldn't even produce the issue your self. That's going above and beyond. I really appreciate all the effort you have put into it? You are truly one of the G.O.A.T's .
Did you relink file paths on the latest file? I can't build greymarch 1st P ,when trying to batch build it says unable to load nif. And now can't use preset without batch building entire set. All presets are missing from all but Greymarch 1st P.
No, it got it mixed up with my personal setup, so there were members in that group, which did not belong there and I ripped them out of the HIMBO group by accident. I`ll post an update file - merge or overwrite.
When not wearing gloves or boots? Can you show me a picture pls?
edit.: I identified the issue and its unfortunately a problem that the original mesh has. I tested and will add it in the description to "known issues". Thanks for bringing this to my attention.
Its my favorite as well. Its the Order Robe (a clothing item, but I made it light armor for myself, bc I never use cloth - but I did not include this change here - its easy to do anyways)
30 comments
- Relinked filepaths for 1st person view (cuirasses)
- Fixed minor clipping on the arms/gloves of Order Robe
update 1.1.1
- Slidergroup should now work as intended
update 1.1.2
- Fixed BIPED on Hunter Cuirass
v.1.2
- Includes previous updates.
- Fixed Order Robes ankle/wrist gap-problem it had when worn without gloves/boots.
- Did a few partition fixes.
OPTIONAL update file for 1.2
Contains a few changes, I personally like:
- Adds a light armor variant of Order Robe (if you spawn it in via additemmenu, you find it in my plugin, not the original modยดs) with recipes for crafting and tempering (leather armor)
- The Nightingale Armor no longer replaces the vanilla nightingale armor and is now standalone.
Please let me know your issues, but always make sure, you also test with my mod de-activated, to confirm it is indeed an issue with the conversion, and not one the original mod has!
This refit (and the patch) is still compatible with the armors newest update (v.4.0.8) - you miss out on one minor change, but I will implement that as soon as I get ro it.
As for your game version - it should not be a problem, but tbh I don t know.
Have you checked if you have this issue without my mod enabled?
(Google translator)
edit: Correction the boots are only invisible when wearing the Hunter Cuirass.
edit.: I looked at the BIPED Slots in xedit (bc invisibility = check BIPED first) and found, that the hunter cuirass under "armor" covers more than it should. It also did not match the partitions in outfit studio. It did not make a difference to me, bc, I do not have this issue, but it should be fixed anyways and so I updated the plugin. Maybe, just maybe that solves your problem, since BiPED slot issues can have very different impact depending on overall setup.
I`ll post an update file - merge or overwrite.
edit.: I identified the issue and its unfortunately a problem that the original mesh has. I tested and will add it in the description to "known issues". Thanks for bringing this to my attention.
What armor is used on the first picture?
(I really like this design)