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Revenge096

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Revenge096

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25 comments

  1. Revenge096
    Revenge096
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    1.1 added support for Switch Target feature, but it will look a bit different in tight spaces where the fake 1st person camera kicks in. During testing due to nature of this preset, that is placing the camera far back in order to see both speakers, the camera was clipping into walls for example inside inn's where people are sitting in corners next to walls. I simply adjusted it so that fake 1st person will be similar looking to default ACC settings, that is just zooming on the current speaker only.

    Added some comparisons pics. I zoomed far back and placed camera behind that campfire before entering dialogue so that there wouldn't be enough space for 3rd person and so that fake 1st person camera kicked in. True 3rd person camera remains the same like in previous version.
  2. nanana6969
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    This was so needed and thank you!!! Just one question I cannot get around, same as the original:

    In third person, is there a way to stop the wierd camera flip in conversation and just make make a cut instead?  It looks so goofy. I just put the bSwitchTarget=0 instead, feels much better, I guess I just like my character speak too, just CANT with the way camera flips.  Not a deal breaker.

    Again, thank you thank you thank you haha.  Endorsed
    1. Revenge096
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      From what I have checked, no. You can set up camera speed to a minimum of 100ms which will make the transition faster, but in the end transition will always happen. Changing this into instantaneous switch between actors is something only the original creator of ACC can do.
    2. nanana6969
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      Oh I gotcha, thank you for the reply!  I'll jump on over and ask.  
  3. gades28
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    So nice. Thank you.

    I had a question. Could it be possible to trigger this view when we talk in the 3rd person view only? And so keep the 1st person when we start the dialogue in 1st person?
    1. Revenge096
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      Uncheck "Force Third Person" in MCM.
    2. gades28
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      Thank you. I was using the classic mod that doesn't have mcm. It's ok with the improved version.
    3. Revenge096
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      In case of classic, you can set bForceThirdPerson=0
      in the .ini file
    4. lightning667
      lightning667
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      Is there a way to keep only the over the shoulder 3rd person view? Was hoping to keep it in that mode when the cam would switch to face the character but at times it would go to the 1st person view from the NPCs perspective. I have clicked force third person but it seems to just transition to 1st whenever
    5. Revenge096
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      No and this is why I stopped playing with "Switch Target". It just doesn't work properly.
    6. lightning667
      lightning667
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      Thats okay, thanks for your response. Out of all the presets for alternate camera I liked yours the best
    7. Revenge096
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      Managed to get it work properly in 1.1
  4. Criszeus
    Criszeus
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    bug in the main version of the alternate cam... It bothered me a lot, I used that poorly resized camera for 6 months, now, in addition to being aware of the problem that bothered me, together with its preset, It looks like a completely new mod, just gratitude.
  5. Criszeus
    Criszeus
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    thank you very much
  6. xMadekox
    xMadekox
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    This mod Saved my smooth cam preset, Thanks ! ENDORSED<3
  7. aua1
    aua1
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    😘
  8. chypres89
    chypres89
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    Nice! TY
  9. TheHunterWithTools
    TheHunterWithTools
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    The camera doesn't switch perspective based on who's speaking, is that a bug or a feature?
    1. Revenge096
      Revenge096
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      You can enable it back in MCM if you want.
    2. TheHunterWithTools
      TheHunterWithTools
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      Thanks. Your preset is perfect
  10. KpElessar
    KpElessar
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    Excellent new perspective! Thank you!

    Unrelated question. Which armor is that your character wearing?
    1. Revenge096
      Revenge096
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  11. wbell03
    wbell03
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    Looks good. Does it work with SmoothCam? Currently the two mods dont play well together, even with dialogue mode disabled in its settings theres this weird off-putting super zoom out when you start dialogue before it snaps into place, forcing us to just use first person dialogue view only if we want to avoid the bugginess.
    1. Revenge096
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      I don't think I have experienced this. I use Smoothcam 1.7 and Simple 1.20 of Improved Alternate Conversation Camera.
    2. wbell03
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      Tested and everything works! I downloaded and used the "Simple" version of alternate camera. Oh man, gamechanger.