1.1 added support for Switch Target feature, but it will look a bit different in tight spaces where the fake 1st person camera kicks in. During testing due to nature of this preset, that is placing the camera far back in order to see both speakers, the camera was clipping into walls for example inside inn's where people are sitting in corners next to walls. I simply adjusted it so that fake 1st person will be similar looking to default ACC settings, that is just zooming on the current speaker only.
Added some comparisons pics. I zoomed far back and placed camera behind that campfire before entering dialogue so that there wouldn't be enough space for 3rd person and so that fake 1st person camera kicked in. True 3rd person camera remains the same like in previous version.
This was so needed and thank you!!! Just one question I cannot get around, same as the original:
In third person, is there a way to stop the wierd camera flip in conversation and just make make a cut instead? It looks so goofy. I just put the bSwitchTarget=0 instead, feels much better, I guess I just like my character speak too, just CANT with the way camera flips. Not a deal breaker.
Again, thank you thank you thank you haha. Endorsed
From what I have checked, no. You can set up camera speed to a minimum of 100ms which will make the transition faster, but in the end transition will always happen. Changing this into instantaneous switch between actors is something only the original creator of ACC can do.
I had a question. Could it be possible to trigger this view when we talk in the 3rd person view only? And so keep the 1st person when we start the dialogue in 1st person?
Is there a way to keep only the over the shoulder 3rd person view? Was hoping to keep it in that mode when the cam would switch to face the character but at times it would go to the 1st person view from the NPCs perspective. I have clicked force third person but it seems to just transition to 1st whenever
bug in the main version of the alternate cam... It bothered me a lot, I used that poorly resized camera for 6 months, now, in addition to being aware of the problem that bothered me, together with its preset, It looks like a completely new mod, just gratitude.
Looks good. Does it work with SmoothCam? Currently the two mods dont play well together, even with dialogue mode disabled in its settings theres this weird off-putting super zoom out when you start dialogue before it snaps into place, forcing us to just use first person dialogue view only if we want to avoid the bugginess.
25 comments
Added some comparisons pics. I zoomed far back and placed camera behind that campfire before entering dialogue so that there wouldn't be enough space for 3rd person and so that fake 1st person camera kicked in. True 3rd person camera remains the same like in previous version.
In third person, is there a way to stop the wierd camera flip in conversation and just make make a cut instead? It looks so goofy. I just put the bSwitchTarget=0 instead, feels much better, I guess I just like my character speak too, just CANT with the way camera flips. Not a deal breaker.
Again, thank you thank you thank you haha. Endorsed
I had a question. Could it be possible to trigger this view when we talk in the 3rd person view only? And so keep the 1st person when we start the dialogue in 1st person?
bForceThirdPerson=0
in the .ini fileUnrelated question. Which armor is that your character wearing?