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Styyx

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Styyxus

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86 comments

  1. ChillFlexington
    ChillFlexington
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    Compatible with TK Dodge NG?
    1. Styyxus
      Styyxus
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      it's a dll replacer (it has to be cause otherwise i couldn't change the cost or something) so no, not really compatible because it contains the exact same files as tk dodge ng

      though my mod also works for multiple game versions, so there's that
  2. APD1
    APD1
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    Is this mod compatible with ultimate npc dodge mod? 

    https://www.nexusmods.com/skyrimspecialedition/mods/120738
    1. Styyxus
      Styyxus
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      no idea, i never used it
  3. scatteringMatrix
    scatteringMatrix
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    Hi Styxxus, thanks for the great mod. Out of curiosity, would your method for editing dodge attributes in-game (or editing your new dll in general) enable the addition of a recovery edit setting? Almost every TK Dodge animation replacer that I've liked also seems to come with a significant recovery delay after the dodge, during which character inputs are ignored. This feels pretty bad vs SCAR enemies especially, and generally detracts from the fluidity of combat, and though I have Distar's annotation tool that I can use to edit the dodge duration (or possibly even use MCO's own recovery annotations), it's not always reliable for editing timings without adversely affecting the actual animation.

    Regardless, thanks again for this!
    1. Styyxus
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      i think recovery frames need to be done via the animations, or would require me to make them from scratch like MCO does.
      so nope, there's nothing in my mod that does this, and i don't think i'll add something like that cause (A) I'm not sure how and (B) D don't really see the use for it and (C) i really don't know how. especially if it has to be done via the animations
    2. scatteringMatrix
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      Makes sense, totally understandable. If anyone else is for some reason looking to do this, I'll mention that I actually went ahead and just added an MCO_Recovery annotation (at timestamps equal to roughly 3/4 of a given dodge's total duration) to the animations I use, and it works perfectly. This does require the use of MCO obviously, or at least it's behavior files, but it works.
    3. Styyxus
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      I'll see what i can do, cause MCO's code is open anyway, but chances are, this has to be done in the behavor files
      and if that's true, I'm out cause i don't know a thing about behaviors
    4. hqazi
      hqazi
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      Hello,
      Could you please explain further? I added the annotation but it didn't make any difference while using MCO along with TK Dodge RE
  4. llATARI2600ll
    llATARI2600ll
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    How can i turn off the double tap dodge input?
  5. WAFGHWUIhdfWJWD
    WAFGHWUIhdfWJWD
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    error loading config
    https://imgur.com/a/2wUonUm
    1. Livinho91
      Livinho91
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      Did you solve this?
  6. libMan
    libMan
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    So I can translate MCM by replacing the text inside "MCM/TKDodgeAddon/config.json" without any side effect?
    1. Styyxus
      Styyxus
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      no cause this would require the MCM being set up for translations which this one isn't
  7. 1ThinMo
    1ThinMo
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    Thanks for the mod, but is it not possible to add a toggle for the dodge type as well, whether it's step or roll?
    if yes, then is it possible to assign a hotkey for that switch as well?
  8. ericitachii
    ericitachii
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    For me, only the dash is working, I couldn't make it scroll in any way... help me ?

    Skyrim 1.6.1170

    imagem
    https://i.im.ge/2025/01/17/zeuv0C.imagem-2025-01-17-122002130.png
  9. morvar42
    morvar42
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    when i enable sprint dodge it wont trigger when i press sprint, it only work when i use original mod without this
    1. Styyxus
      Styyxus
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      you're setting it with the MCM, right? cause it definitely works for me. which game version are you using?
    2. morvar42
      morvar42
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      yes im setting it with mcm, im on 1.6.640
    3. Styyxus
      Styyxus
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      yeah i don't test with that version, so i can't actually tell if it works on that
    4. morvar42
      morvar42
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      i updated my game to 1170 it still not work, it also not work without this mod, idk why
  10. Dmigra
    Dmigra
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    Thanks for this! Your addons are super cool.

    I do not have much experience in creating dll mods so I don't know if this is easy or not. Is it possible to modify the code so pressing dodge key twice executes the roll while pressing once executes the step dodge? Or does this feature require complete rearrangement of the dll code?

    I' not requesting you to add this feature friend. Its just that I always felt TK dodge was missing that feature.
    1. Styyxus
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      i have no idea how easy or hard that would be cause i wouldn't even know where to start with that tbh
    2. Dmigra
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      That's unfortunate. Oh well, I still can use this though. Thanks!
  11. cvernet
    cvernet
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    i tried to make tk dodge work for so many years always had some issue with it only being locked into sprinting dodge or it not working at all i looked on nexus last night to see if there was any tk dodge mcm mods i was skeptical but so far it's working great