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Faultier's PBR Skyrim
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Version2.0
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611 comments
Please convince PO3 or Doodlum to take one look at winter landscape swap for PBR. I can swear it is probably one or two texture path. Would love to run full Faultier Landscape. Heck I may just disable winter season in MGO for this.
+1
1) Unfortunately Capital Windhelm doesn't work after I removed Icy Windhelm, there is no snow and looks really off. Will try add Icy Windhelm back as I really love your texture
2) https://imgur.com/a/mQaOcQ5 Something that bothered me with PBR landscape since the beginning is every now and then the FPS halves when you look at something. This is the sandy beach in Dawnstar, it looks photorealistic, but it halved my FPS when looking down.
3) Also in the same Imgur, you can see Winter season of skyrim works on roads, but not on terrain. Totally not your issue but hoping someone else can see this and figure something out.
4) Anyone using Fluff Works with PBR ani…all textures?
2) Idk about the performance. Alpha blending seems to be expensive for some reason, but I don't think the beach uses that. Doodlum also optimised glint to run 10 times as fast, so that shouldn't cause big performance drops any more either. In the beach screenshot, one of the textures looks very dark, as if it's rendered via the vanilla shader (probably unrelated to your performance issues, but probably a different issue in your load order).
3) Seasons can't swap out the terrain texture sets when PBR applies to them. It's an incompatibility in the DLLs of Seasons and CS. The original authors likely won't fix it, so unless someone else does it, PBR landscape and seasons are incompatible.
4) Didn't test. The fur itself uses its own texture that would need be remade for PBR. There are a few shader settings one could try to make it look good (like subsurface scattering), but the problem is mostly with the meshes. Most shell fur authors went for an exaggerated effect, but used too few shells, so you get visible stair stepping - no matter if you use PBR or not.
[critical] Exception type: "class nlohmann::json_abi_v3_11_3::detail::type_error" / Message: "[json.exception.type_error.305] cannot use operator[] with a string argument with array"
At a stage while patching. Any ideas what could be causing this? Using the latest version of PGPatcher.
https://www.nexusmods.com/skyrimspecialedition/mods/53957
Another question: what about fixed mesh lightning?
https://www.nexusmods.com/skyrimspecialedition/mods/53653