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mechanicalpanda

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mechanicalpanda

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About this mod

A random collection of small mods I've made through the years. Nothing fancy. Nothing special, but perhaps useful.

Requirements
Permissions and credits
Changelogs
Donations


Random collection of patches and standalone work. Nothing fancy. Most of them packed in a FoMod.
I also plan to store more mods in here which I just want to share and have as save-keeping. Simply for anyone who wishes to use it too. But it can be anything that comes to mind.

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Skoglendi Extended

A patch and tweaks of Skoglendi and Cathedral 3D Pine grass. Reverts solstheim grass, so you can use it with any other mod that adds unique solstheim grass and simply load it after. Credits to DrJ and JPSteel

All added textures are in 1K/2K.

Requirements:
Skoglendi
Cathedral 3D pine grass

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Skoglendi - Ultimate Fix

This will remove excesive Soltheim Grass from Soltheim, removes grass from reachdirt01 and grass from tundrarocknorock01. This all for a cleaner blend. This also adjusts the color record in the grass files within the ESP to -1. According to DrJacopo this will make sure it ignores the vertex colors and therefor the grass is always displayed in the correct color. This is applied to all three versions within the FoMod. And has an optional replacer ESP for the brown tundra addon. These all function as full ESP replacers.

NEW: Added fixed rift meshes for dyndolod errors. This also means that you wont get a root block crash from grass anymore.
NEW Optional: More saturated brown tundra option. I found that Skoglendi's tundra usually does not blend with most landscapes. So I gave it a saturation boost, completely optional!

Credits to JPSteel.


Requirements:
Skoglendi

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Pandaria's Grasses

A comibination of veydosebrom and cathedral 3D pine grass which uses assets from Skoglendi to blend nicely with each other without needing to download Skoglendi. Credits to DrJ, Elyem and JPSteel

All added textures are in 1k.

Requirements:
Veydosebrom
Cathedral 3D pine grass

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Veydosebrom - Naturally Tweaked Pineforest

Desaturated the pineforest grass and added more brownish/yellow tints. This to create a more foresty natural look, see screenshots. Compatible with any grass combo mod that uses veydosebrom. Reason I did this is to make it less minty green and more natural, this will still blend nice with Skyland landscapes or Vanaheimr landscapes. Credits to Elyem.

All added textures are 1K

Requirements:
Veydosebrom

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Cathedral - 3D Pine grass with optionally QW Grass patch 2
DESATURATED

Only desaturated Cathedral 3D - Pine Grass and optionally the textures from QW Grass patch 2. This also adjusts the Cathedral 3D Pine textures which are also optionally added. I intended to use this with my QW Grass Patch 2 - Origins of Forest Begone! on it's page. And the desaturated version of Folkvangr on a different modpage. I'd suggest if you go with the full version of QW2, to pick the darker and desaturated option for Origins of Forest. Credits to QW and DrJ

All added textures are 2K

Requirements:
Cathedral 3D pine grass
Optional QW Grass patch2
Optional:
Folkvangr Desaturated


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Folkvangr small tweaks


This small ESPFE plugin simply removes the ugly flat tundra grass and replaces it with different tundra grass options. This is only intended to use if you only use Folkvangr. Credits to Grumbledoook.

Requirements:
Folkvangr - Grass and Landscapes

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Simple majestic tweaks and patches

Just some small tweaks and patches to make everything work nicely with majestic mountains complex material and making the fieldgrass look a bit more dry and not overly saturated. Also has an option for more desaturated snow for majestic landscapes. Credits to T4gtr34um3r

All added textures are 2k/4k.

Requirements:
Majestic landscapes complex parallax material
Optionally: Majestic Mountains - Complex Material

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Snow and Ash Road of Skyrim

Uses clemus his simply dirt roads and only adds the meshes and edits to the snow regions and nothing else. Also has an option to cover ash roads the way simplest dirt roads does and completely covers those cobblestones in ash. Credits to Clemus and BiggieBos

Requirements:
none

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Northern songs to play at Nyght

A combination patch between three audio mods I actually enjoy having in Skyrim. Just personal taste.
I suggest grabbing the ESL versions of Northerner Diaries and Songs to Play Skyrim to. I intended this to keep vanilla music so it is usable with mods like LORKHAN Music. Credits to ak0d, Nyghttones and JaredAlaxanderJohnson

Requirements:
Northerner Diaries 
Nyghtfall The vanilla version
Songs to play skyrim to 


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Lux brighter torch light

This increases the range / brightness of the lux suite. All in a fomod for any combination of lux mods you prefer. Which adds vanilla music back into the mix. Credits to GGunit.

Requirements:
Lux
Lux Orbis
Lux Via

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Shrubbery Symphony - Desaturated

This simply desaturated shrubby sumphony. It makes it look a bit dryer and more natural while still retaining the same brightness levels. Just load after shrubbery symphony. Credits to Alaxouche

Requirements:
Shrubbery Symphony - Enhanced Greenery

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Animated Armory - DAR version - No Claws

There is a version out there that removes whips and claws but that ESP replacer has a lot of errors. My ESP replacer is only intended for the DAR version and has 0 errors. This functions as an ESP replacer. Credits to NickaNak

Requirements:
Animated Armory - DAR version

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SR Exteriors - Root Block Fix

Dyndolod 3 gives a root block error. This means that these two meshes from solitude are not converted to a fadenode. I fixed this by extracting the necessary files and corrected the ninode. This should not give you errors from running dyndolod while using SR Exteriors.

Requirements:
SR Exteriors

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KGs Vanilla-Esque Farmhouse Walls - Parallax - Downscale

Downscaled the original 8K textures to a 4K, 2K and 1K version all packed in a FoMod. I used Cathedral Assets Optimizer. All credits to KG

Original mod:
KG's Vanilla-esque Farmhouse Walls with Parallax


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Happy Little Reach Trees Reverted

Simple ESL-Flagged ESP that reverts the reach trees from the HLT ESP back to vanilla pathing. This makes it more compatible with reach tree mods like blubbo's without having to swap the meshes to new folders.

Requires:
Happy Little Trees

Credits


Everyone related to the mods I made patches/changes for.