This mod is just a distributor config file, I dont own the armor assets.
People are already replacing armors in Newblivion, so it could technically happen. But as far as my work goes, no, theres no ebony warrior character or Spell Perk Item Distributor system in Newblivion.
Talk to the armor author and see if they have UE5 experience.
Do you think you'd be able to replace the old model of armor in the Berserk - an immersive berserk inspired armor mod with the ShimmerG model? honestly I would do it myself but don't know the first thing about modding skyrim. this is the link to the immersive armor mod https://www.nexusmods.com/skyrimspecialedition/mods/56913?tab=posts&BH=0 I just think that shimmers new model is beautiful and would definitely compliment the mod that makes the armor alive very nicely.
That mod looks mighty complex. If you only wanted the ShimmerG models with the additional features of the Immersive Berserk armor plus the Ebony Warrior Enchants, it should be possible. But I cant guarantee it without learning everything about that mod and tearing it apart for myself, and even if I did Id have to go get permissions from them to modify their work and distribute it to you via Nexus.
In theory, you should be able to replace the NIF and DDS files of the armors meshes and textures, and rename them to the original Immersive Berserk file names so that its features/plugins/scripts cant tell the difference. This can all be done in Windows Explorer without additional tools, though you may need to extract the assets from the BSA files (either using Bethesda Archive Extractor utility, or Mod Organizer 2 can do it as well).
My mod wouldnt be compatible with this custom configuration, so youd have to go into xEdit and add the Ebony Warrior enchants if you wanted that for Immersive Berserk set (which isnt hard: you just add the values in the record for the armor pieces and sword and save the plugin).
But the Immersive Berserk mod is far more complex than anything Ive ever done or worked with, with extensive scripting and MCM menus and what have you. So I wont bother trying to do it myself, but you can certainly try!
Yeah I was only looking for just the armor model to replace the original mod. Thanks for the explanation. Honestly didn't know it was that complex to switch around just the models lol, I'll probably just have to download the required programs and edit my own patch for the armor. I know the immersive berserk armor mod has an optional file that replaces the armor set with the vanilla daedric set so I might be able to reverse engineer it from that esp file. It will just take me a bit. Have a good one
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People are already replacing armors in Newblivion, so it could technically happen. But as far as my work goes, no, theres no ebony warrior character or Spell Perk Item Distributor system in Newblivion.
Talk to the armor author and see if they have UE5 experience.
I just think that shimmers new model is beautiful and would definitely compliment the mod that makes the armor alive very nicely.
In theory, you should be able to replace the NIF and DDS files of the armors meshes and textures, and rename them to the original Immersive Berserk file names so that its features/plugins/scripts cant tell the difference. This can all be done in Windows Explorer without additional tools, though you may need to extract the assets from the BSA files (either using Bethesda Archive Extractor utility, or Mod Organizer 2 can do it as well).
My mod wouldnt be compatible with this custom configuration, so youd have to go into xEdit and add the Ebony Warrior enchants if you wanted that for Immersive Berserk set (which isnt hard: you just add the values in the record for the armor pieces and sword and save the plugin).
But the Immersive Berserk mod is far more complex than anything Ive ever done or worked with, with extensive scripting and MCM menus and what have you. So I wont bother trying to do it myself, but you can certainly try!
Hope that helps, and good luck!
No this is just a straight up replacer.Whatever Elysium Remastered uses!