Dismembering Framework - Creature Asset Pack - My patches by Xtudo - Hulking Falmer Overhaul Plague of the Dead Zombies Blue God Bone Wolf Simply Better Wolves Cyrodiil Trolls Ogrims Daedra
Dismembering Framework - Creature Asset Pack - My patches by Xtudo - Hulking Falmer Overhaul Plague of the Dead Zombies Blue God Bone Wolf Simply Better Wolves Cyrodiil Trolls Ogrims Daedra
Hulking Draugr (Dragonborn DLC) patch released, have fun!
About the other updates:
DRY versions (v2.0). Updated all versions to be compatible with the last DF - Official Creature Asset Pack v1.0.1. Now they limbs will release dust when cut. I also updated the Vanilla DF - Official Creature Asset Pack dry blood texture, with a whiter bone and reduced specular bright on the dry flesh/blood.
Fixed meshes added to Draugrs files (v1.3). They are some minor clipping fixes to the original Draugrs mod. Some of them are already included in my Draugrs patches. So don't worry, it's fine to overwrite.
Any chance for Mihail's CC Goblins Overhaul? I didn't notice it in there. Also, would both of Mihail's CC Zombies patches go together or is it one or the other?
Mihail's Goblins uses a Rieklings kind of race, which is not officially supported for now, I'll add them when they the original mod gets updated. And install only one of the Mihail's CC Zombies patches.
Hi Xtudo, any possibility of an Ogres SE and Mihail Minitaurs patch when you have time? (https://www.nexusmods.com/skyrimspecialedition/mods/59363 & https://www.nexusmods.com/skyrimspecialedition/mods/72454) Thanks for all your amazing work!
Hi. Ogres, and the race Mihail Minitaurs use, are not still supported by the original Dismemberment Framework mod. So I'll do them when they are supported.
the wolves patch crash my game, i get purple meshes and then crash the another ones works just fine, only the wolves doesn't i use Hunterborn and Hunting in skyrim for the skinned meshes. i think this is causing troubles any help or link for patches?
Hi Nevermind im stupid i uninstalled the DF wolves of skyim, and left only the creatures assets.And works now i tought the wolves of skyrim was an part of creatures assets, but its a different mod thx for reply
This might be a bit of an oddball of a request, but would a compatibility patch between DF and Frozen Electrocuted Combustion be possible? These mods "sort of" work together, but there are some inconsistencies, like decapitated bodies regrowing heads after being burned, limbs reverting back to their non-burned state after being cut off from a burnt corpse, broken collisions on frozen bodies etc.
Hi! Since I don't have Enderal installed, that list will help for sure. For now I can create patches for wolves, trolls, draugr, falmers and similar. Which are the races supported by the original Dismembering Framework - Creature Asset Pack mod.
Thank you! I'll gather the list of replacers when I have time for it. I don't know though, if Dismembering Framework - Creature Asset Pack even supports vanilla Enderal creatures. Particularly, I was testing wolves - they use Skyrim wolves models, but I couldn't trigger dismemberment for them. Maybe I was just unlucky, or hitting in the wrong area, but human bandit corpses were dismembered without a problem.
(gosh, my comment sounds morbid)
Anyway, can't ask you to look into it, just thought that I should note it, though I don't know if the problem is in the creatures themselves, or in my own aiming abilities
I tried switching the Race keywords in xEdit, and while it allowed me to dismember the monster, it also made their new model invisible until they were dismembered. Sorry, I'm complete modding noob.
okay so I'm confused am I supposed to install all of them or just one file? if I gotta go through and install every file like that thats just tedious why not make it an actual modpack that you can just 1click download and it downloads and installs them instead of 1 click downloading different files 5 times before you get the 1 to work.
288 comments
About the other updates:
The Skyrim player base thanks you yet again for your patches....
(Do you rest?)
And install only one of the Mihail's CC Zombies patches.
I saw someone asking a mod author if they could make a DF patch Vampire Clans in its comments
Do you think you could do it?
(https://www.nexusmods.com/skyrimspecialedition/mods/59363 & https://www.nexusmods.com/skyrimspecialedition/mods/72454)
Thanks for all your amazing work!
So I'll do them when they are supported.
the another ones works just fine, only the wolves doesn't
i use Hunterborn and Hunting in skyrim for the skinned meshes. i think this is causing troubles
any help or link for patches?
i uninstalled the DF wolves of skyim, and left only the creatures assets.And works now
i tought the wolves of skyrim was an part of creatures assets, but its a different mod
thx for reply
Since I don't have Enderal installed, that list will help for sure.
For now I can create patches for wolves, trolls, draugr, falmers and similar. Which are the races supported by the original Dismembering Framework - Creature Asset Pack mod.
(gosh, my comment sounds morbid)
Anyway, can't ask you to look into it, just thought that I should note it, though I don't know if the problem is in the creatures themselves, or in my own aiming abilities
Thank you, you absolute legend!
https://www.nexusmods.com/enderalspecialedition/mods/243?tab=description
I tried switching the Race keywords in xEdit, and while it allowed me to dismember the monster, it also made their new model invisible until they were dismembered. Sorry, I'm complete modding noob.
It's all in the Description page.