Hi guys, please remember that this is the original work of 3jiou and sward66, therefore all credit belongs to them. I simply converted this to Special Edition format so that we can all once again use this fantastic magic mod.
Ooh we made it to the Hot Files. Thanks for all the continued support and hope your all enjoying the mod as much as I am Again please remember to thank the original authors 3jiou and sward66 for their great mod.
I really hate that I can't find anything like this and that this mod will never get more updates for spells and stuff. Customizeable upgradeable spells > the same spell 5 times with different costs and values
Anybody know how to remove the swirly leaves effect from the Veil of Nature spell? Doing a Diablo Druid run and the veil of nature spinning leaves effect looks really weird on a werewolf.
EDIT: Nevermind, the patch thing fixed it. Disregard post.
Has anyone else ran into an issue with the Supercharge perk on Stormstrike, were it makes your screen superbright and then fades/flickers black a couple times and then fades back to normal? If so, how did you fix it?
Most of the spells straight up doesnt work, no textures no nothing. Only a handful ones work, such as earthbound weapons, phoenix strike, lightning strike, etc. Why is that?
Probably because your modlist, your internet connection, your mod loader, or you yourself have interfered with the mod in some way or shape. Mine works fine.
Thanks for the concern but dont worry, no offense taken on my side. I get his point though that it could be my modlist that's making some of the spells to not work as intended. In any case, I just downloaded another mod that deletes those spells :P
Here's to hoping that someone picks up this spell mod and fix the multiple scripting issues. Really like the concept of evolving spells.
I've been using this mod fine for years, so I promise you every part of it works fine. Something else in your modlist might be interfering with it (although I can't think of what might do that), or you might want to try uninstalling it, deleting it, and redownloading and reinstalling it in case something didn't get installed correctly the first time (it happens with all mods sometimes).
Yeah seems like I botched my load order in terms of magic mods since even some vanilla spells aren't working (like stendarr's aura). Must be mysticism's fault or other magic mods I have installed and not this. I'll check if there are any conflicts on ssedit.
Update: after almost a month of trying to figure it out, I finally know what's causing it. It's the Additional Nether's Follower Framework No Team Damage patch.
Categorizing every written statement you personally disagree with as a 'hate comment' is more than haughty. That's an attitude which makes the world way worse than sarcasm. Maybe the tone of voice you imagined in your head attached to the comment was not the one intended by the writer. In fact, there is an almost certain chance you mistook the statement. Writing, reading, and comprehension are remedial though...I wrote sarcastically.
632 comments
Customizeable upgradeable spells > the same spell 5 times with different costs and values
delete post would be so helpful on this site
EDIT: Nevermind, the patch thing fixed it. Disregard post.
Here's to hoping that someone picks up this spell mod and fix the multiple scripting issues. Really like the concept of evolving spells.
Update: after almost a month of trying to figure it out, I finally know what's causing it. It's the Additional Nether's Follower Framework No Team Damage patch.
Try letting people be themselves, everybody.