About this mod
SKSE based framework for attaching real lights to objects and actors, via configurable .JSON files
- Requirements
- Permissions and credits
- Changelogs

Requirements
SKSE64
Visual C++ Redistributables 2022
Address Library for SKSE Plugins
powerofthree's Tweaks
Community Shaders
Light Limit Fix
Description
Light Placer is a framework for attaching lights to objects and actors, via configurable .JSON files.
Unlike ENB or Community Shader particle lights, Light Placer adds real light bulbs (omni lights, spotlights and shadow casting lights) with unlimited range and brightness.
They can flicker, affect detection, change color based on time of day (external emittance) and so on, just like regular Skyrim light sources.

This does mean they are subject to Skyrim's light limit, so Light Limit Fix is highly recommended. You can attempt to run this with ENB and lots and lots of split meshes but there will be flickering and other issues.
The following types are supported:
- Static objects - Statics, Movable Statics, Furniture, Doors, Containers, Activators, Flora
- Dynamic objects - Misc Objects, Soul Gems, Books, Potions, Ingredients
- Worn items - Armor, Weapons
- Special FX - Effect Shaders, Art Objects (spell hit effects, hit shaders, enchantments, casting art)
They can also have custom animations controlling color, radius, fade, position, rotation.

How to use (for mod authors)
- Check out the Light Placer wiki for documentation and examples.
Installation
- Install as normal with a mod manager.
Credits
Plugin source
- Ryan (SniffleMan) for CommonLibSSE
- Doodlez and the Community Shaders discord for their help with testing and screenshots