Had a crash the other day that someone suggested might be connected to a "po3_LightPlacer.dll" mod. Not sure if it's this one or the Placed Light one, but figured I'd share it on both mod pages.
Here's the crash log. Could someone help me understand more, and if this mod might be connected to the issue or not?
I noticed after about an hour or so of play time, the interior lighting seems to stop working, dungeons go dark and all of the light sources stop casting light, is there any way to stop it from happening besides restarting the game?
Using with CS Light + Placed Light, at first I thought placed light may have been the cause but I ran an older save from before I installed it which only had LP+CSL and I noticed that the lighting stopped working after an hour or so again until I restarted the game.
I am of course using community shaders with the light limit fix installed, I have mods such as engine fixes, scrambled bugs, bug fixes sse too, I have community shaders' upscaler disabled as I use PureDark's (patreon) upscaler for DLSS performance at 4k, since CS upscaler only allows DLAA.
+1 Bump also having this issue except for me I instantly noticed light sources were off like certain areas being unlit, torches especially not working at all etc. so I chose to just use CS Light + light placer for now and skip Placed Light until I find a full solution. **EDIT** Found this from the updated FAQ: "Pandastic4 made a Synthesis patcher, available in the FOMOD or search for PlacedLightPatcher in the Synthesis UI". Going to give this a go asap and see if it fixes the issue. Hope this helps someone
for example Installation/Uninstallation: Does "SKSE -based" mean that this is an SKSE plugin and therefore can enabled/disabled/removed/updated at any point with no issue ? or does it get stored somewhere else and removing it (regardless of saves) will cause visual lovecraftian horrors ?
Community Shaders: Does it get added to the Community Shaders menu ? togglable ?
Performance Impact: obviously user hardware / size of LO / other mods can greatly affect this variable but a ballpark estimation of this feature's impact would be nice to have. Even if variable
Sorry if this has been asked before or the contents of this comment are repetitive, I'd normally comment-search to see if something had been answered already but that seems to be no longer possible.
I'm mostly curious about the Installation/Uninstallation stuff so I can just test it myself.
In any case, thank you for your work po3!! a significant chunk of your work is permanently glued to my LO, they are base-game features as far as I'm concerned :D thank you for making this and so many more
Is this an SKSE plugin? Yes. You can just enable/disable this mod with no issues, just remember mods that require this one might give you errors if you remove it.
Community Shaders No, it doesn't get added to the Community Shaders menu.
Performance Impact This I can't really answer. I haven't noticed any impact on my PC, but I would imagine it's not that much of an extra impact.
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Here's the crash log. Could someone help me understand more, and if this mod might be connected to the issue or not?
I'm not sure it was this mod
https://pastebin.com/Q7VMLcSz
Using with CS Light + Placed Light, at first I thought placed light may have been the cause but I ran an older save from before I installed it which only had LP+CSL and I noticed that the lighting stopped working after an hour or so again until I restarted the game.
I am of course using community shaders with the light limit fix installed, I have mods such as engine fixes, scrambled bugs, bug fixes sse too, I have community shaders' upscaler disabled as I use PureDark's (patreon) upscaler for DLSS performance at 4k, since CS upscaler only allows DLAA.
**EDIT** Found this from the updated FAQ: "Pandastic4 made a Synthesis patcher, available in the FOMOD or search for PlacedLightPatcher in the Synthesis UI". Going to give this a go asap and see if it fixes the issue. Hope this helps someone
Pardon my normie-ness but I have questions
for example
Installation/Uninstallation:
Does "SKSE -based" mean that this is an SKSE plugin and therefore can enabled/disabled/removed/updated at any point with no issue ?
or does it get stored somewhere else and removing it (regardless of saves) will cause visual lovecraftian horrors ?
Community Shaders:
Does it get added to the Community Shaders menu ? togglable ?
Performance Impact:
obviously user hardware / size of LO / other mods can greatly affect this variable but a ballpark estimation of this feature's impact would be nice to have. Even if variable
Sorry if this has been asked before or the contents of this comment are repetitive, I'd normally comment-search to see if something had been answered already but that seems to be no longer possible.
I'm mostly curious about the Installation/Uninstallation stuff so I can just test it myself.
In any case, thank you for your work po3!! a significant chunk of your work is permanently glued to my LO, they are base-game features as far as I'm concerned :D thank you for making this and so many more
Yes. You can just enable/disable this mod with no issues, just remember mods that require this one might give you errors if you remove it.
Community Shaders
No, it doesn't get added to the Community Shaders menu.
Performance Impact
This I can't really answer. I haven't noticed any impact on my PC, but I would imagine it's not that much of an extra impact.
I have no mods that require it (yet) but I can start testing it now and check my mileage