The profession and combat style of the character Erandur have been modified, and he is now able to provide healing support to players. 修改了Erandur这个角色的职业与战斗风格,并且让他可以为玩家提供治疗。
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.6
1.Erandur's Buff Adjustment: Erandur's enchantment has been updated so that when under the effect of the Holy Light buff, he takes 25% less damage from the undead and deals 25% more damage to them.
2.Aegis Aura: Erandur will now cast an Aegis Aura on the player when they are surrounded by three or more undead and their health is low. This spell is cast with both hands and can dispel undead up to level 80. In dungeons, if five or more undead appear nearby at the same time, Erandur will cast the Necromantic Destruction spell.
3.Player Buff Enhancement: The player's buff now includes the same undead-killing effects as Erandur. Additionally, Erandur carries a Sunstone in his inventory. When you place the stone in your own inventory, Erandur will cast a special buff effect on you at the start of combat. This effect will enchant all of your weapons with sun damage, regardless of whether they are one-handed or two-handed, including bows, crossbows, and even your shield. The damage is similar to the enchantment effect of Auriel's Bow, dealing triple damage to undead. Additionally, all your melee weapon power attacks will release a Holy Light sword aura, regardless of whether they are one-handed or two-handed. These effects are independent of your weapon's enchantments and will work regardless of whether your weapons are enchanted or not. All of these skills are specialized against undead. If you do not want Erandur to cast this buff on you, you can return the Sunstone to his inventory. If you lose the Sunstone, you can simply craft a new one at the blacksmith.
I have reworked the way Erandur provides healing, making the treatment more precise. Instead of using area-wide healing, Erandur now casts spells directly on the recipient. To accommodate this, two branch files have been expanded:
In File 1, Erandur can now heal both the player and teammates. When the player enters combat, Erandur applies a beneficial Buff. If the player's health drops below 70%, a sustained healing spell is cast. If the health rapidly falls below 45%, Erandur will perform an emergency healing spell with both hands. Erandur will also attempt to heal other teammates if their health is below 70%. The optimal effect is achieved with one additional teammate besides Erandur, though more can be included. However, there may be instances where a teammate is down, but Erandur is healing another teammate who is relatively healthier. The response to the player's needs is still quite fast. Due to the need to monitor the health of other teammates and the player, Erandur may suddenly sheathe their weapon, change position, or move erratically during combat, which may result in a decrease in combat effectiveness. If you are not healed in time, retreat yourself. File 1 is the team healing version.
File 2 features Erandur healing only the player, with everything else being the same as File 1, but ignoring other teammates. This results in a very fast response time and minimal impact on combat style. Healing requires Magicka, and it will not occur if there is insufficient Magicka. If you load the mod mid-game, it is recommended to equip Erandur with gear that increases Magicka capacity, as health, Magicka, and Stamina values will not be reset unless a new game is started. If the team healing Erandur becomes stuck and unresponsive after a battle and cannot be spoken to, fast traveling should resolve the issue. The files are ready-to-use English versions. The Chinese versions are in the same package but with a changed suffix. Simply change back to esp when you are ready to use them. I did not bother to split the packages.
I don't know if anyone is like me. The first time I saw the character Erandur, I thought he should be a therapist, believing in Mara, holding a nail hammer in his hand. So I made a series of modifications based on my impression of this character. Firstly, the profession has been changed to Swordsman, and the combat style will be more focused on melee combat. Some new spells have been added, and the Holy Light Cloak will be released during combat. The Holy Light Cloak will provide Erandur with 80% physical damage reduction and continue to heal allies near the Cloak. It will also damage enemy undead creatures. When the player's health drops below 70% in battle, Erandur will actively seek opportunities to heal the player. The healing amount is determined by Erandur's recovery proficiency, and the highest effect is equivalent to Grand Healing that can be used when the recovery level is 75. The effective range is equivalent to the diameter of the master level spell Flame Storm; If the treatment fails, in most cases it is because there is a living target between you and Erandur, and it is speculated that that living target may block the invisible trajectory of the treatment; This treatment does not have an edited script, so there may be a deviation in response speed. It mainly depends on whether Erandur can spare some time. I have tested myself and basically can treat it in a timely manner. The latest treatment can also be done before half health. At that time, the enemies were four Ghoul Lords; Other special spells: 1. Erandur's Fire Tongue spell adds the effect of reducing enemy armor and fire resistance. If the enemy is an undead, they will receive additional sunlight damage; 2. A spell that throws a small light ball, deals single damage, deals basic flame damage to ordinary enemies, and can cause additional sunlight damage to undead; 3. Holy Light Explosion: After throwing a light ball and hitting or landing, a holy light explosion occurs, causing flame damage to ordinary enemies and additional sunlight damage to undead. As it is a range skill, I will handle it personally. Flame damage only deals damage to enemies, while sunlight damage does not harm normal people; 4. The remaining spells are: one is the Strong Barrier Technique, and the other is the Control of Demons; As for the PERK, it includes the single handed hammer series PERK, the commonly used PERK in the recovery series, and the magic resistance PERK in the variation series; By the way, I gave LightFoot, Unhindered, and Conditioning three perks, so you can equip him with any equipment without any heavy punishment. As for defense, it depends on spells; I also modified Erandur's initial clothing to have the same enchantment as the master level robe of the college's restoration department, and to have a headband; Mods do not require starting a new game, but if they are loaded midway, they may need to be upgraded by one level to refresh Erandur's career data. Erandur's current level limit is 60 levels, so it is best to load mods before he reaches full level; The personal testing mod has no impact on Erandur's tasks and can be completed smoothly. I don't know why it has been translated into Chinese, but I have already translated it before. Here is a translation for the explanation.
Addendum: The health, mana, stamina, and level limits of Erandur will only fully take effect when starting a new game. Loading midway can only change skill data, perk, and combat style.