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Soulmancer - lSmoothl - CultCC - Eskyrim

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Kulharin

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16 comments

  1. ProfessorPuddingCup
    ProfessorPuddingCup
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    After installing this mod, I get MO2 errors when trying to open other mods, and the problem is resolved if this mod is deleted and MO2 is restarted.

    "recursive_directory_iterator::operator++: The system cannot find the path specified."

    Not sure what's going
  2. Kulharin
    Kulharin
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    Do you have requirement and recommend?

  3. abelyo
    abelyo
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    Been playing with this mod for a while but i have always seen the same dash forward dodge from every enemy.
  4. DarkDominion
    DarkDominion
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    The guy who invented dodging was Rodger Dodger from Dodge
    1. MonkutPaik
      MonkutPaik
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      • 10 kudos
      XD
  5. Giovanni1285
    Giovanni1285
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    So, i'm having a REALLY annoying problem with some of the dodge animations, for example, all of the Rogue-Assassin Type Class dodges are borked, the NPCs that use them just dodge in place, it's like their animmotion data aren't working for some obscure reason. I have a custom NPC that uses dodge animations from nioh2 and they will move correctly when dodging, and i have checked the annotations from them, and i see no reason as to why the Rogue-Assassin's ones wouldn't work. I haven't seen anyone anywhere having this problem, which is really weird, and i can't find any hint anywhere as to why this would be happening. Maybe it's a problem with Pandora? But even if it is, it's weird why just some animations are affected. I also have this problem with some special stagger animations from elden rim , the enemies are supposed to fly back when hit by some attacks, but they just play the falling animation in place, and this is so jarring. Has ANYONE encountered this bug?? If i fix it, i'll be able to fix the elden rim's bug too.

    EDIT: I SOLVED the damn problem. It was Pandora indeed messing up something. I tried with Nemesis, and EVERYTHING worked flawlessly, even the Elden Rim special staggers, so the solution is to not use Pandora until it is properly released.
  6. MagastemBR
    MagastemBR
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    Is this only a third person thing?
    1. Kulharin
      Kulharin
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      err, these are for NPCs? I wouldn't be concerned with what NPCs can do from their first person perspective :P
  7. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  8. nosferat2007
    nosferat2007
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    Very cool.  Do you happen to know if the dodge animations come with stamina costs built in, or should we keep bStaminaCost_enable set to True in the UND ini?
    1. Kulharin
      Kulharin
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      Good question, I am not sure!
    2. LeoneKingzz
      LeoneKingzz
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      I highly doubt these animations include a built in, stamina cost. I looked through a good amount of the animation annotations aswell

      But you can always test your self by disabling UND's stamina cost option.
  9. wbell03
    wbell03
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    Nice! We just install Ultimate NPC Dodging, then this file, and we are good to go right? Or do we need to run nemesis?
    1. Kulharin
      Kulharin
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      If you already ran Nemesis for Ultimate NPC dodging then you just need to install this overtop n play I am fairly sure.
  10. MerfynKeys
    MerfynKeys
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    Sounds cool but how do you install it? Im using pandora does it still work? Needs any order or the requirements Do you have to activate TK Dodge on pandora/Nemesis?
    1. Kulharin
      Kulharin
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      Nothing special.  Just install and setup Ultimate NPC dodging as your normally would then install this.