NotWL 3.xx is mind-bogglingly fantastic, but it does cover up many other mods I want to use. So I have a load order question for patches like your Nature of the Wildlands - Revert Gildergreen patch.
I have an extensively modified GIldergreen. I have been using these in this (hopefully correct; someone please correct me if not) order:
Nature of the Wild Lands v.3.xx
G.I.R.T.H. - Gildergreen Is Really Thicc HD - 4K Gildergreen Regrown Falling Gildergreen Petals - SE Gildergreen is Really Colorful - G.I.R.T.H. Retextures - 2K Gildergreen is Really Colorful - G.I.R.T.H. Retextures - Pink Leaves Addon (Vanilla-Like Color) Petals Fall Down SE Remake (Gildergreen) Foggy's Misc Mods for Archivist Modlist - Falling Gildergreen Petals Regrown.
Where in the load order should your Nature of the Wildlands - 3.0 Patch Collection - Revert Gildergreen go?
And hopefully you continue to create more "revert" patches! Thanks again!
The patch should load after NoTWL but before Gildergreen is really thicc. That way the patch will make NoTWL vanilla so Gildergreen is really thicc can pick up on that change and overwrite the record 🙃
I was wondering if I could have permission to port some of these patches to Xbox? Namely the oakwood and granite hill patches. All credit would be given to you.
In case anyone has the same issue and is wondering, at least one of the Ryn patches here prevents me from using Texgen with an OpenGL error. I mass disabled them during testing so can't say if it's only one or all, but keep it in mind.
Hello Gonzeh84, your patches are fantastic. Is there any way you could potentially patch these troublesome trees? They're very large with Nature of the Wild Lands enabled. I believe they're part of Jk's skyrim normally, and I think Nature is just resizing them up/replacing them with new tree models. Thanks!
Screenshots attached with and without Nature of the Wild Lands enabled.
NOTWL interfere with the player home "Our Cabin" like trees or bushes clipping through the wood floor by the pool (by the way the player home isn't on nexusmods idk if that could be a problem for you)
124 comments
Would be cool if you could make one for Undeath - Classical Lichdom if you find the time.
NotWL 3.xx is mind-bogglingly fantastic, but it does cover up many other mods I want to use. So I have a load order question for patches like your Nature of the Wildlands - Revert Gildergreen patch.
I have an extensively modified GIldergreen. I have been using these in this (hopefully correct; someone please correct me if not) order:
Nature of the Wild Lands v.3.xx
G.I.R.T.H. - Gildergreen Is Really Thicc HD - 4K
Gildergreen Regrown
Falling Gildergreen Petals - SE
Gildergreen is Really Colorful - G.I.R.T.H. Retextures - 2K
Gildergreen is Really Colorful - G.I.R.T.H. Retextures - Pink Leaves Addon (Vanilla-Like Color)
Petals Fall Down SE Remake (Gildergreen)
Foggy's Misc Mods for Archivist Modlist - Falling Gildergreen Petals Regrown.
Where in the load order should your Nature of the Wildlands - 3.0 Patch Collection - Revert Gildergreen go?
And hopefully you continue to create more "revert" patches! Thanks again!
Since I have several flora mods, do I have to:
1) move all flora mods below NotWL and
2) find reversion patches for each one?
Or is it only a few mods that have the issue?
And why does NotWL change the path/names?
I'll try and look into it but if any of your flora mods have an ESP load those after NoTWL to let them win.
I was wondering if I could have permission to port some of these patches to Xbox? Namely the oakwood and granite hill patches. All credit would be given to you.
Thanks!
https://www.nexusmods.com/skyrimspecialedition/mods/40741
thank you!
Screenshots attached with and without Nature of the Wild Lands enabled.
Without Nature
Without Nature
With Nature
With Nature