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gutmaw

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gutmaw

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63 comments

  1. Maldaraan92
    Maldaraan92
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    How much does it cost to buy the lodge?
  2. SandSquid16
    SandSquid16
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    may I ask why you chose to flag this as an esm instead of just leaving this as an esp?
    1. darshaMonPere
      darshaMonPere
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      If it's not an ESL and it's adding references it should be an ESM.  It's unfortunate that more mod authors aren't doing this.
    2. Tetrol88
      Tetrol88
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      ESMs only load temporary references when you enter their cell - esps load them at game start irrespective of where your PC is - with a cap of around 800,000 references it isn't hard to reach (I have one very large house mod that has over 40,000 - so I ESM flagged it) 
    3. RonantheRonin
      RonantheRonin
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      I'm pretty sure I've seen light ESMs.
    4. MonkutPaik
      MonkutPaik
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    5. Czasior
      Czasior
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      Of course, there are plugins flagged as ESM+ESL. But you can't flag it that way if you add a new cell in the plugin. Or, to be precise, you can do it, but it won't be possible to make any patches for the new interior.
  3. RamsesLSmuckles
    RamsesLSmuckles
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    Edit: answered, thanks!
  4. kingdenas135
    kingdenas135
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    this mod so nice, butDo I need to run dyndolod again when I use this mod, because I see it adds some objects around the house ?
  5. Rynfri
    Rynfri
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    Hello, probably a dumb question but if we kill the guards and steal Frost for ourselves can we still purchase the lodge? No hard feelings?
    1. gutmaw
      gutmaw
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      Yes, if u fail the quest you should still get the dialog from Maven to buy the lodge. 
    2. Rynfri
      Rynfri
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      Great, thank you!
  6. robet2
    robet2
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    Nice mod! Only problem i have is that i cant talk to maven. She is jarl, and i did all her quests and became thane of Riften. She has only a generic dialogue like: the trhoune suits me dont you think?

    So how do i have to buy the lode?

    Thanks for the hard work!
    1. gutmaw
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      Did u do the horse thief quest (Promises to Keep)?

      Also did u buy Honeyside or not?
    2. robet2
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      Yes, did both of them,
      Thanks for replying :)
    3. gutmaw
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      So I assume based on your game progress u added this mod mid-game.  That may be an issue.  I have a way for u to get the player home via console commands, but help me troubleshoot a bit if you will first plz. 

      Can u open console and type "getstage 00065bdf" and also "getstage 0001da3c" and let me know what each says.  
    4. robet2
      robet2
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      getstage 00065bdf>> 200.00

      getstage 0001da3c>> 275.00
    5. gutmaw
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      Ya those are right.  Since u installed mid game its just not recognizing that you're completed those quests.  U could probably reset and recomplete the quests to get to the actual dialog, but I wouldn't recommend it.  If u want the lodge without kids room do console "setstage XX09E281 20".  If u want the kids room do "setstage XX09E281 30" (XX being the # of this mod in your load order...may need to console "help GM_BBLPHQuest01" to get the correct form ID of the quest)
    6. robet2
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      It worked! Thanks. Only the black briar merchenary guards remain hostile. Is this normal? :)
    7. gutmaw
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      They should be disabled??   Are u in the player home (with the kids rooms)?  You’ll want to setstage 20, then setstage 30
    8. robet2
      robet2
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      Its okay, probably, mid game problem and maybe other mods that may conflict. I disabled the guards manualy, and did the console comands you told me. Its a great mod, thanks for the help!
  7. badiser
    badiser
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    I have problem with the bedroom, the wall behind the bed with the bear in the corner is missing, and i can fall in the abyss....

    I have all relevant patches, and apparently no conflicts, and i have no problems with your other mods, so any good ideas is welcome :)
    1. Czasior
      Czasior
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      You don't have all the relevant patches as they weren't published yet. I'm working on it.
    2. badiser
      badiser
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      Ahh.. my mistake, I saw some Black Briar patches, and mistakenly assumed they where finished...
      Thanks for your hard work, really appreciate it :)
  8. Neutrall9
    Neutrall9
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    Great remodeling as always, I have a question, the fire from the candles gives light and flickers, sort of goes out and then flares up again, what is this done for?, not to be rude but in my personal opinion it looks just awful, is it possible to get a version without all this?
    1. gutmaw
      gutmaw
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      Thanks!  Not sure what u mean. I use vanilla candles and lightbulbs?   Are u using the lux patch?
    2. Neutrall9
      Neutrall9
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      what i mean, I also checked on full vanilla Skyrim, this effect appears there too, your other redesigns don't have it.
    3. gutmaw
      gutmaw
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      I’ll dig into it.  Can u see the same thing in the vanilla lodge??
    4. Neutrall9
      Neutrall9
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      No
    5. GaRRuSS
      GaRRuSS
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      Are you maybe using Embers XD optimized particle light option? I had similar problem and it was caused by it.
    6. gutmaw
      gutmaw
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      Also, there shouldn’t be 2 chandeliers, so something’s up with your LO.  Patches will be up on the patch hub shortly. 
    7. Neutrall9
      Neutrall9
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      I already know that, the video is just a demo, it doesn't matter what's wrong with it, the main thing is that in vanilla is exactly the same problem.
    8. gutmaw
      gutmaw
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      Ya I’m not seeing this in my setup?   That looks like a Lux candle horn chandelier??
    9. Neutrall9
      Neutrall9
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      It's an extra chandelier from ELFX
    10. gutmaw
      gutmaw
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      OK, I definitely see it now.  No idea why it's doing it??  I tried resetting all cell lighting back to vanilla values and it still does it. Maybe there's too much going on in the cell and it's overloaded?  I'll keep working on it.

      Edit.  OK, did a lot of testing and turns out fxdrips01tall.nif is the issue (in this case).  I hide those and candles work fine again.  If I use ENB with RW2 or Particle Light for ENB, then this flickering stops as well.  Not sure what to do to fix this in vanilla, non-enb game, but I'll figure it out for next rev.
  9. Jormunrekkr
    Jormunrekkr
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    Looks amazing! How about not adding a swimming cell and thus making it esl? I think Maven can do well without cozy caves
    1. gutmaw
      gutmaw
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      That isn’t the new cell.  In order to make it a player home I had to duplicate the entire cell. 
    2. Jormunrekkr
      Jormunrekkr
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      oh i see
    3. thesignedpainter
      thesignedpainter
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      Could there please be an option for non player home so it can be esl?
    4. gutmaw
      gutmaw
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      Possibly at some point. 

      That said, with so many mods using the esl flag, and so many more that can be eslified by mod/xedit, it’s pretty tough to hit that esp limit these days…even in a 2k+ mod load. 
    5. thesignedpainter
      thesignedpainter
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      I have 3,000 mods and I'm pretty close. Also its strange to me why the lodge is a player home when it belongs to the most stingy and rotten family in Skyrim who wouldn't even rent it to anyone. Immersion shattered.
    6. gutmaw
      gutmaw
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      Well, it doesn’t become a player home until u buy it…Black Briars also like $$.  And in vanilla none of the family ever even uses it.  But as always you can choose to use it or not. 
    7. thesignedpainter
      thesignedpainter
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      That makes more sense, since they don't really use it its smarter to make profit off it.
    8. DerekDiablo
      DerekDiablo
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      • 11 kudos
      It's pretty hard not to hit the ESP limit when you have a loaded list with 3,000+ mods, that being said I think it's an unreasonable request to ask an experienced modder to make it an ESL when he's done this 100+ times... if he could have, he would have.
    9. Jormunrekkr
      Jormunrekkr
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      3001 :D
      and 252 esp still
  10. seeloganrun
    seeloganrun
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    Does this depend on any AE content? I'm getting two "could not be resolved" errors in SSE edit, both on placed objects.