File information

Last updated

Original upload

Created by

Ness Lowland

Uploaded by

nesslowland

Virus scan

Safe to use

Tags for this mod

12 comments

  1. nesslowland
    nesslowland
    • member
    • 30 kudos
    Locked
    Sticky
    Grass Mods Compatibility:

    Compatible:
    - Vanilla
    - Verdant
    - Probably others but I haven't tested them

    Some Grass Clipping:
    - Cathedral Landscapes (even with LFFGM): Some grass grows though the campfire but it's nothing game breaking.
  2. Gitses
    Gitses
    • member
    • 1 kudos
    Hello there, the building right next to where the ventor stay has a black entrance without a door  is this normal-intented?
    1. nesslowland
      nesslowland
      • member
      • 30 kudos
      It's as far as I got with placing objects, yes. I didn't get around to placing a "real door" and it looks fine as a dark doorway to me. Others are free to disagree though.
    2. Gitses
      Gitses
      • member
      • 1 kudos
      Keep up the good work, by the way the vertical half boat is awesome, really like this aesthetic about the black entrance I dont mind either I just wanted to know if this is how it's suposed to be for debuging reassons, by the way have you thought about placing a vertical banner or cloth, like a tatered rag swinging in the cold wing of the pale, holding out the snow from swarming inside the builiding but not the nightmares visiting, I dont know if this is even posible with the method you employed just but if it is I feel like it would be an easy way to layer the area and keep up with the vibes you got going for this part of Dawnstar. 
  3. HellPaul
    HellPaul
    • member
    • 9 kudos
    Compatible with TGC Dawnstar while using this patch between Jk's Skyrim, TGC and COTN?
    Just COTN - TGC
    Just COTN - JK's
    1. nesslowland
      nesslowland
      • member
      • 30 kudos
      Based on picture 10 on The Great City of Dawnstar’s page, I’m going to guess it’s not compatible. There’s a big stone wall added along the hill where the camp goes. https://www.nexusmods.com/skyrimspecialedition/mods/19491?tab=images

      Permissions are open to patches, but I don’t think I’ll be patching The Great City of Dawnstar. 
    2. HellPaul
      HellPaul
      • member
      • 9 kudos
      Oh, okay :(
  4. MonkutPaik
    MonkutPaik
    • supporter
    • 14 kudos
    Nooooo, not the fake buildings
    1. nesslowland
      nesslowland
      • member
      • 30 kudos
      I grew up playing EverQuest and I refuse to have Skyrim cities be less dense than a game released in 1999 lol. Fake buildings help with density!
    2. MonkutPaik
      MonkutPaik
      • supporter
      • 14 kudos
      But then Skyrim looses it's charm a little bit!
  5. WastelandWildman
    WastelandWildman
    • premium
    • 1 kudos
    do you know if this is compatable with the efps COTN patch? 
    1. nesslowland
      nesslowland
      • member
      • 30 kudos
      Im not sure, but I would think so.

      You might just have to test it and report back :).
    2. WastelandWildman
      WastelandWildman
      • premium
      • 1 kudos
      will do! thanks for the reply