Hey, hey! At the moment I'm waiting around to see what Enai's upcoming update to Ordinator brings. If that either drops back off the horizon or leaves the bard perks more-or-less in-place (or if the mood for fiddling around in SSEEdit manages to line up with a gap in my schedule in the meantime!), I think my current next-intention is to put an ally-buff on lute playing in combat (either as a rejig of the 'Encore' perk or as a new one depending on it). If Enai winds up substantially reworking the bard perks that'll probably need some rethinking, but that's a problem for future-me!
That's nice to hear! I really hope Enai will not change Ordinator too much. People were harsh on him for some time and I think it influenced his vision. But his vision was always awesome and unique.
I'm looking forward to new updates and thank you for an answer ^^
For encore, I think a buff for playing more than once in short time span like maybe 2-3 consecutive play to those same audience or something
Something like buff that empower existing effect from other perk like more donation/more people entranced by golden fiddle/stronger drum effect, or new effect like more positive reaction from audience, buffing ally in combat, calm/pacify entranced npc, scare enemy with drum etc.
Just curious. Is this intended mostly as money generation and immersion with NPCs or does it have combat implications as well? As I had been using adamant bard add on as a replacer for the ordinator perks.
From description, I feel as this conflicts heavily with another patch between SGT - Bards Reborn. Checking the files didn't revealed any direct conflicts. Would you be willing to check and provide conflict findings on your description please? I am wondering if a 3-way patch by means of 2 x 2 way patches is possible.
Author if you consider this please use the version provided by user Glanzer on the comments section 1st page that is the most up to date so far which can use latest version of both SGT and Bards Reborn.
There are conflicts between the spell records for the instruments used in this patch and the spells records used for the instruments in the Skyrim's Got Talent - Bards Reborn Patch. You need to make sure the spell effects from both of the patches are enabled on the spells _Talent_DrumSpell, _Talent_FluteSpell and _Talent_LuteSpell. See here. I'm sure the mod author can offer a separate patch for people who use Bards Reborn.
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At the moment I'm waiting around to see what Enai's upcoming update to Ordinator brings. If that either drops back off the horizon or leaves the bard perks more-or-less in-place (or if the mood for fiddling around in SSEEdit manages to line up with a gap in my schedule in the meantime!), I think my current next-intention is to put an ally-buff on lute playing in combat (either as a rejig of the 'Encore' perk or as a new one depending on it). If Enai winds up substantially reworking the bard perks that'll probably need some rethinking, but that's a problem for future-me!
I'm looking forward to new updates and thank you for an answer ^^
Something like buff that empower existing effect from other perk like more donation/more people entranced by golden fiddle/stronger drum effect, or new effect like more positive reaction from audience, buffing ally in combat, calm/pacify entranced npc, scare enemy with drum etc.
It feels lutes where left out unreasonably.
From description, I feel as this conflicts heavily with another patch between SGT - Bards Reborn. Checking the files didn't revealed any direct conflicts. Would you be willing to check and provide conflict findings on your description please? I am wondering if a 3-way patch by means of 2 x 2 way patches is possible.