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Innominalist

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Innominalist

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43 comments

  1. adebtovich
    adebtovich
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    Hi there! Great mod! Could you please make it compatible with GiraPomba's Offset Movement Animation - Skyrim's Got Talent - Demo patch and make it possible to perform while sitting?
  2. preyka
    preyka
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    Hey, hey, as I see your comments below I wonder - are you still working on this mod? ^^ 
    1. Innominalist
      Innominalist
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      Hey, hey!
      At the moment I'm waiting around to see what Enai's upcoming update to Ordinator brings.  If that either drops back off the horizon or leaves the bard perks more-or-less in-place (or if the mood for fiddling around in SSEEdit manages to line up with a gap in my schedule in the meantime!), I think my current next-intention is to put an ally-buff on lute playing in combat (either as a rejig of the 'Encore' perk or as a new one depending on it).  If Enai winds up substantially reworking the bard perks that'll probably need some rethinking, but that's a problem for future-me!
    2. preyka
      preyka
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      That's nice to hear! I really hope Enai will not change Ordinator too much. People were harsh on him for some time and I think it influenced his vision. But his vision was always awesome and unique. 

       I'm looking forward to new updates and thank you for an answer ^^
  3. Navo511
    Navo511
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    Serenade can be made into lute exclusive perk, since lute in ordinator are never used in combat, may as well make it prominent in crowd entertainment
  4. Navo511
    Navo511
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    For encore, I think a buff for playing more than once in short time span like maybe 2-3 consecutive play to those same audience or something

    Something like buff that empower existing effect from other perk like more donation/more people entranced by golden fiddle/stronger drum effect, or new effect like more positive reaction from audience, buffing ally in combat, calm/pacify entranced npc, scare enemy with drum etc. 
  5. WyrmStryk
    WyrmStryk
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    I think instead of locking out lutes entirely, maybe share the perks with the flute? IE if you are a master of lute OR flute.
  6. afroyuls
    afroyuls
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    • 5 kudos
    I see there are dedicated perks for drum and flute, could you add something to lutes too?

    It feels lutes where left out unreasonably.
  7. Dradknight
    Dradknight
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    Anyone tested it on an existing save? This is a must for immersion, but i can't sacrifice my playthrough heh
  8. jayserpa
    jayserpa
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    Nice one! Congrats on release and thank you for making a patch between both mods!!
    1. aryel209
      aryel209
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      +1
    2. hoangdai94
      hoangdai94
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      💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖
  9. Kulharin
    Kulharin
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    Just curious.  Is this intended mostly as money generation and immersion with NPCs or does it have combat implications as well? As I had been using adamant bard add on as a replacer for the ordinator perks.
  10. clampi
    clampi
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    Hello and thanks for your work.

    From description, I feel as this conflicts heavily with another patch between SGT - Bards Reborn. Checking the files didn't revealed any direct conflicts. Would you be willing to check and provide conflict findings on your description please? I am wondering if a 3-way patch by means of 2 x 2 way patches is possible.
    1. afroyuls
      afroyuls
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      Author if you consider this please use the version provided by user Glanzer on the comments section 1st page that is the most up to date so far which can use latest version of both SGT and Bards Reborn.
    2. blckknight119
      blckknight119
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      There are conflicts between the spell records for the instruments used in this patch and the spells records used for the instruments in the Skyrim's Got Talent - Bards Reborn Patch. You need to make sure the spell effects from both of the patches are enabled on the spells _Talent_DrumSpell, _Talent_FluteSpell and _Talent_LuteSpell. See here. I'm sure the mod author can offer a separate patch for people who use Bards Reborn.