95 comments
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Frequently Asked Questions (FAQ)
Spoiler:ShowDo drams appear on relevant NPCS?
Spoiler:ShowUnfortunately, no. Distributing drams to NPCs would have required extensive edits that were beyond the scope of this mod. Consider any random septims you see as a side effect of people preferring them, given that the dram is worth so little.Quest rewards at Raven Rock and Tel Mithryn say I get gold instead of drams.
Spoiler:ShowThey're lying to you. If you check your inventory, you should see the added drams. Unfortunately, this wasn't something I could easily change. -
LockedSticky
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Are all the merchants in Raven Rock supposed to be charging the same amount in both drams and septims, even tho drams are supposed to be worth only a third? I know there's some text on the front page about merchants trying to fleece newcomers, but I genuinely can't tell if this is intended mod behavior, or if I have some incompatibility somewhere
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Lol, today I got this loading screen with vanilla game.
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Hah! I literally just came to the comments to check if a mod like this would be feasible before downloading. Figured there would be some posts for an against it. But this kind of settles it.
Not that I dislike the mod, I love stuff like this! For another playthrough, perhaps. -
No problems with adding new currency, but I always viewed gold as an abstraction.
Maybe there's indeed different coins in the nordic ruins, but they get auto converted to septims, but we never actually shown those coins...
Though going back to Morrowind, in Morrowind you could find dwemer coins, and they were worthwhile, they were light and costed 50 drakes each, it's like living in a second world country and collecting dollars, lol. -
Are you sure that's a vanilla load screen? It isn't anyone on this page.
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I remember I was testing some stuff and I disabled all mods but Journey to Baar Malur, unless the author slapped new loading screen texts there.
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Yeah that was a little confusing.
I guess I was unlucky that I disabled all mods(including all my loading screen ones) but 1 during testing and that possibly was the one which adds this text to the Loading Screens, lol.
I think the author of Journey to Baan Malur added some currency loading screen that I didn't expect to see there. Why would a worldspace expansion talk about currency... I thought that that loading screen showed up because I disabled all mods and it wasn't showing up pr previously prior due to priority.
I asked the author of that mod, and it indeed adds such a loading screen text. -
As if Bethesda ever even considered the fact that an independent Morrowind might have a different currency than septims.
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Well I think Septims(Gold in the game) is an abstraction.
In vanilla game nordic ruins are full of Septims, I just imagine in my head that it's just automatically converted into septim's worth.
Same goes for dwarven ruins, in Morrowind we had dwarven coins and in Skyrim... Abstraction.
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Hello,
https://imgur.com/a/iKyesck is this a intended edit? It looks empty and has some conflicts with other mods. Can i remove that column safely? -
Can someone tell me why the exchange shop is always closed?? been trying to figure that one out for a it now.
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Hi! How do I translate these names?The answer is in your other mod
In the inventory when trading it says ‘Dram’ and ‘Vendor Dram’ on the bottom right.
I've translated everything else. I don't understand where to find these names in the files.
‘UI elements are translated within the string file located in the interface folder. I think it's packed up in my BSA.’
Thanks, I'll look for it) -
I base object swapper installed, but I do not wish to utilize this mods gameplay mechanics. Is there a way we could just play with a simple Gold retextured to Dram while in solstheim, without having to exchange and install office characters and all that stuff? Would be great to have such options in the fomod thanks. Otherwise brilliant concept, Especially the Dram coin design.
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Damn,
I found your mod by accident while googling an issue I'm having in morrowind, the game not the place.
I'm trying to create a new currency XD
And I got so excited reading the title, until I saw this was a skyrim mod lol
Will say though, looks really cool, Im impressed
When I get back into modding Skyrim I'll give this a shot,
Really has that realism economy vibe and I like it -
Why when I enter the Exchange Office I am treated like a criminal? The dunmer, Galos Andrano says that the Office is closed, so I went in the morning at 9am and then I tried again at 4pm, but still I was trespassing the Office. What are the opening hours? Do I need a prerequisite before I can do business and exchange my coins? Because I tried all of this on a fresh visit to Solstheim arriving for the first time on the island in my playthrough.
PS: Thank you very much for the Quaint Raven Rock Patch!!-
Hi. Little late to the party but I also ran into this issue in the GTS collection. Probably a conflict somewhere but either way, you could give "SetCellOwnership DESOfficeOfExchange" a shot in the console. Be aware that this will, in fact, make everything inside the cell owned by you. Try not to steal everything ;)
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For some reason the icon is just a yellow block in the inventory. I wish there was a tutorial for I4 so I can change it on my own.
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compatible with C.O.I.N. - Merchant Exchange ?
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I was also using Merchant Exchange but I dropped it because as far as I can tell, these mods do exactly the same thing and in a far more interesting and immersive way via the voiced NPCs.
Not really the answer you were after, but hopefully it's helpful.
EDIT: Try the Treasury Exchange mod. It's by the same author as Merchant Exchange!
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