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ProfJack and CS Team

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ProfJack

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370 comments

  1. Emprah40K
    Emprah40K
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    • 5 kudos
    Possible SSGI bug with lighting/glows. Using EmbersXD PBR:
    With embersxd PBR:         https://imgur.com/a/gUqYE5S
    Normal embersxd:            https://imgur.com/a/9TOTOSP
    1. demraldes
      demraldes
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      I think this is just how screen space rendering works in most cases, including in other utilizations like reflections. It renders whatever is appearing on your screen. So in this case, when you can't see the embers (or they're blocked by an NPC walking in front of them) SSGI is affected.
    2. Emprah40K
      Emprah40K
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      Sorry I wasn't more clear; I wasn't talking about the glow disappearing when offscreen, that's normal, I was talking about the glow itself. There shouldn't even be a glow like this in the first place, I asked the embersxd pbr author and they confirmed its a SSGI bug and submitted a bug report directly to the CS team, I can't do that do I just submitted one here.
      It's similar to the SSGI's green ambient light bug if you've seen that.
    3. demraldes
      demraldes
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      Oh gotcha, yeah I misunderstood. Ended up in the posts for this mod trying to fix the SSGI green glow so I get where you're coming from now. Does the red glow stop when you disable ambient bounce in SSGI settings? That fixes the green glow for my game.
  2. Tenchigumi
    Tenchigumi
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    Adding to the growing list of people reporting greenish ambient lighting from (or reflecting off of) yellowing sources (or surfaces).
    1. Ketzeph
      Ketzeph
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      Joining in here. Have the same ambient light issue.
    2. demraldes
      demraldes
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      Same, but just to throw in my two cents: I didn't notice it until I installed Relighting Skyrim SE and I'm 99% sure I didn't have the problem before. Turning off the ambient bounce setting for SSGI got rid of the greens.
  3. Venzel1
    Venzel1
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    Do i need to keep vanilla ao or i can disable it?
  4. J4K3SWAY
    J4K3SWAY
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    Hey guys, this is a fantastic implementation and really brings Skyrim to the next level for me. I mainly play in VR though and wondering if there is any plans to fix the few issues, mainly being no way to increase the FOV of the AO screen space so if I crank the AO above the default value  there is a good chunk of my peripheral vision very obvciously missing occlusion which really sucks. Have tweaked every setting (including the minimum screen space option which seems to make no affect) to the best of my ability and the only way to counter it is almost have ao off or have the headset so far away from my eyes that I don't notice it as much lol

    That and the other obvious one which is the depth buffer can't seem to ever get the players arms/weapons right, the ao is different in each eye and causes the weird reflections this could be due to VRIK but its the only way to play. I'm sure these are easy fixes in capable hands, i would pay for this, would also be happy if we didn't even have AO on the player to avoid the weird artifacts

    Thanks for your insane work!
  5. 3346084689
    3346084689
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    我想要适配0.8.7着色器版本的ssgi但是在哪都找不到,因为我的电脑用不了0.8.7版本以上的社区着色器,我该去哪找适配这个版本着色器的ssgi
  6. How do I edit the lighting settings for the game or this mod? I see people talking about it but don't know how.
    1. HiMyNameIsAyle
      HiMyNameIsAyle
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      I believe it's by pressing either "end", "home" or "delete"
      One of the three opens the Community Shaders config thingy, that's for sure.
  7. sergulen
    sergulen
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    I want to install this mod but when I install community shader the game crashes
    1. byDawn
      byDawn
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      Make sure you dont have any ENB on.
  8. AugnierCalyenin
    AugnierCalyenin
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    I would sell my left lung to get a performance friendly, lower tier version of this mod, even if it looks only half as good. It could also be uploaded here, and labelled as "potato version" or something in the optional files. Please
    1. Unaccurate
      Unaccurate
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      Same
    2. HiMyNameIsAyle
      HiMyNameIsAyle
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      • 2 kudos
      Same
    3. Kaiharu111
      Kaiharu111
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      it is performance friendly for me at least. i am using gtx1050 with a i3 7100. pretty good fps both indoor and outdoor depending on how many npc were in the place.
    4. pizzafor0dollars
      pizzafor0dollars
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      I'm using a Radeon RX 570, and I get around 40-50ish fps when it's set to quarter res, with the whole current CS shader set installed. This is probably the most performant implementation of global illumination out there, at least to my knowledge.
    5. MrLuWu
      MrLuWu
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      i wish that i could figure out why im getting green lighting
    6. HiMyNameIsAyle
      HiMyNameIsAyle
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      Green Lantern invasion
    7. AugnierCalyenin
      AugnierCalyenin
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      pizzafor0dollars I also have RX570, but I also have a ton of graphic mods, like Pfuscher's Skyrim 202X, QW's Grass Patch 2, Fabled Forests etc., and a lot of other stuff so my fps aren't as good, at best I'd get around 30-45fps, and then outside Whiterun, specifically in the area near the watch tower, I get like 15-20fps. I always go directly there to test my fps to see the "worst case scenario" of fps, and this is all on quarter res which also looks horrifyingly bad. As soon as I disable SSGI, my frames shoot up to a stable 60fps in that same region. I actually got better frames with ENB than I get with Community Shaders + SSGI, so I stuck with ENB. But I use Lossless Scaling now and get around 120fps outside and 150fps inside. I think I should give CS + SSGI another go with my new best friend called Lossless Scaling.
  9. LoveDanCae
    LoveDanCae
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    At quarter Res I'm having an issue with a tiny gap between neck and Head of my character in racemenu. This doesn't happen at any other Res or if SSGI is disabled completely.
  10. ShadyLurk3r
    ShadyLurk3r
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    Looks lovely but causing very slight flickering screen