CC's Enhanced Ore Veins - ITA (patch Hearthfire)
Changelogs
Version 9.0.1
Adds textures and meshes for the new assets added in Skyrim AE. This includes Madness Ingot, Madness Ore, Amber and Refined Amber
Version 9.0
Redid all from scratch
Remade mined ore meshes in blender
All files are BC7
Iron is no longer red
Fixed cubemap issues
Adjusted mesh EM settings
Version 8.0.2
Patch made by Kevkas. Adds v8 textures to the AE stuff
Version 8.0.1
Added missing meshes for depleted ores
Version 8.0
Added textures for Heartstone ore, Heartstones and the crystal ores found in the Dragonborn DLC
Fixed issue where gold ingot didn't have its environment map applied
Fixed issue where the brighter option for the environment map didn't work
Removed duplicate meshes
Added unique textures for the crystal ore since it used MinedOre_01 by default which would have caused a bug
Version 7.2
Fixed missing files in 4K version (Thanks to BlitzAssassin478 for providing detailed info)
Fixed 2 wrongly formatted normals in both versions
Version 7.1
Brought back glowing ore veins(kinda) They are now called brighter and use a much stronger EM on the meshes instead of messing around with X amount of different sets of EM
Made the hearthfire plugin ESL
Version 7.0
Vastly improved rocks and veins
Redid every texture to be a much higher quality
Removed the glowing option since it never work as I intended
Version 6.3.1
Patch to fix the issues with the glowing options
Version 6.3
Fixed issue where selecting the vanilla cubemaps would result in no cubemaps being installed.
Added new cubemaps to the glowing version. Please note that the glowing version is in no way intended to be realistic.
Updated framework for Vortex
Version 6.2
Fixed cubemap glitch (maybe)
Version 6.1.2
Added the features that went missing in 6.1. You now no longer HAVE to install mined ores or ingots
Version 6.1
Removed Less Glowing option due to issues
Fixed several bugs in the new cubemap set up
The mined ores now has dedicated cubemaps. If you have glow on the veins the mined ores will have the normal version since it makes more sense
Version 6.0
All textures have been procedurally generated in Substance Designer 6. The new procedural texture ensure maximum visual appeal, realism (To a certain degree) and are also much easier for me to maintain if I ever need to update something.
Ingots have a much better looking texture and environment mapping. They also have flatter normals.
The marked ingots have been removed but they will make a comeback in the future, looking better than ever!
Mined ores are now using the same method as the ores. These texture have also been procedurally generated in SD 6.
The installer have alot more options for you to choose from.
Version 5.0
New base texture for everything.
New Normal maps for every texture.
Flipped the marked ingots so that the text displays properly in the inventory.
New cubemap for iron to make it look less like gold.
Version 4.4
Redid all the Ingots with a new mesh from Fenrir Blades by billyro
All Ingots now have environment mapping enabled by default
No more bumpy normalmaps for the Ingots
Version 4.3
Redid all Veins
Reduced filesize by 100MB with a new compression Algorithm
This will most likely be the final version of the mod. Everything now looks and feels like I envisioned when I decided to create this mod. Thanks for using my mods guys!
Version 4.2.0
Redid all the MinedOres
Redid all the Ingots
Added patch for Hearthfire
Version 4.1.0
Updated some meshes
New options for ingots. Marked and Unmarked
Version 4.0.1
Updated cubemaps
Updated the meshes. The mod now uses meshes from the SSE
Version 9.0 introduces a comprehensive redesign of all mod aspects. While it may not align with every user's preferences, it embodies the direction I envision for this mod.
Due to popular demand, v8.0 has been re-released with the 8.0.1 patch, available under "Optional Files". Please download either the latest or the "Legacy" edition. Ensure not to utilize both simultaneously.
Appreciations to Kevkas for crafting a patch (8.0.2) that provides the 8.0 aesthetic to the new AE components.
Presenting a comprehensive overhaul of all ores, mined ores, and ingots within Skyrim. Each ore has been meticulously recreated using diverse tools, ensuring a distinct appearance and avoiding uniformity. Mined ores and ingots have been thoughtfully retextured and mesh-tweaked to present a more authentic visual experience.
Features:
Exquisite new textures for every in-game ore, inclusive of Blackreach Geodes.
Unique meshes and textures, preserving vanilla assets.
Distinctive cubemaps for all assets.
Adjusted ore meshes to harmonize with new textures.
Corresponding textures for each ore type, ensuring diversity in appearance between, for example, iron and gold.
Included patch for Hearthfire DLC's Quarried Stone. Automated installation ensures a single .esp file from this mod. Place this .esp at the bottom of the load order or disable/delete as preferred.
Fresh and unique textures for Dragonborn DLC’s Heartstone Ore, Heartstones, and various gem ores.
New textures for Madness Ingot, Madness Ore, Refined Amber, and Amber from Skyrim AE.
Textures are available in 4K and 2K. The 2K version is recommended for the majority of users due to marginal perceptual differences between resolutions.
Comparatively, mods like Glowing Ore Veins 300 by ByblosHex primarily add glowmaps and edit cubemaps. This mod, however, provides a total redesign of all game-used ore veins, ensuring each ore type possesses a unique texture and maintains the potential to emulate the glow effect similar to GOV.
Compatibility extends to nearly all mods, excluding those which alter the textures and mesh of Ores, Ingots, and Mined Ores. Always overwrite SMIM meshes.
Auto Installation This mod is best installed using Vortex (or NMM) to precisely select desired components via the installer.
Manual Installation Manual installation is strongly discouraged to prevent potential issues.
Your suggestions are valuable! Please feel free to share your thoughts and feedback.
All assets, unless otherwise stated, were developed by me, ClearanceClarence, utilizing Substance Designer, Adobe Photoshop CC, and Blender 2.93. Unauthorized reuploads of this mod outside of Nexus are prohibited. However, polite requests for permission are typically granted.