Probably because I set the helmet to block "hair", not "long hair" also, maybe your character has "long hair" slot occupied. The fix is open my plugin in CK (or SSE edit), check "armor" record, click on my helmet record, and click on slots you want to block
Probably because I set the helmet to block "hair", not "long hair" also, maybe your character has "long hair" slot occupied. The fix is open my plugin in CK (or SSE edit), check "armor" record, click on my helmet record, and click on slots you want to block
Hi, I'm using Read the Room but can't seem to get it to work properly with the helmet of this mod. Turns out it's because it's using the helmGND.nif model (the one shown when the helmet is dropped on the floor) and IDK why yours is a 2D model?
Is there a way you can make the helmGND.nif file the same 3D model as the knighterranthelm_0.nif and knighterranthelm_1.nif models? I see most other armor mods do it this proper way. Or how can I do it myself?
For some reason, my armor is outside my body, everything except the gloves does not move at all, do you have any idea how to fix it? I can provide screenshots.
I never encountered this bug but sound like the outfit meshes got their skinning removed. I don't know why it happened to you alone. If you are using MO2 (i only know mo2), can you save your load order beforehand, then disable all the other mods, leaving only this mod enable (and it's requirements, also I suggest a redownload), to make sure it is not because of something else interfered?
In general, I tried to solve the problem for a long time and eventually did this: reinstalled the physics for exactly the version of the game that I have (1.5.97), then also reinstalled the skeleton for the same version, and it kind of worked)
Are you on the latest files? Do you use any optional files? Message me with screenshot and description please. My physics may be ugly but you are the only one reported it as non functioning.
Maybe something wrong with your physics and skeleton mods. This outfit seems to worked OK for everyone, and I don't know how (or have the energy) to fix each person's modlist problem. You can check bronco's comment below to see if there is anything of use.
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"long hair" also, maybe your character has "long hair" slot occupied.
The fix is open my plugin in CK (or SSE edit), check "armor" record,
click on my helmet record, and click on slots you want to block
Is there a way you can make the helmGND.nif file the same 3D model as the knighterranthelm_0.nif and knighterranthelm_1.nif models? I see most other armor mods do it this proper way. Or how can I do it myself?