Well I couldn't upload the image to comments but here's a link to the image I posted https://staticdelivery.nexusmods.com/images/1704/8668758-1735734890.jpg
Hmmm, thank you for the report. So, you are using HIMBO body, and it is not visible when equipped, right? Did you run the BodySlide buid, or using pre-built meshes included in the mod?
ps. Plus, please try to equip only the boots, without other item.
Equipped items are transparent in some conditions, below is what I know.
1. The item's body slots in Armor Addon records(in esp/esl/esm file) and the mesh file(*.nif)'s slots don't match. 2. The mesh file doesn't exist in the specified path. 3. The character wears other item with higher priority in same body slot of Armor Addon records. 4. On the initial load, the game itself has a bug to mess with body slot priority calculation. No solution for this, "save & load" is the workaround. 5. If the item has the data to translate its position, it will go away(in many case vertically go far away) when the camera is near, but when the camera is distant from the character, show the equipment as it should be. 6. When multiple items equipped in body slot 48 AA, the part of 48 from both items become transparent.
Except number 3 & 4, the boots doesn't match any of these patterns, so I don't know how to fix it. If you have time, please try new game with "almost vanilla" setup like the body mods, quick start mod like the Helgen Express, and Fuse00's orginal rogue set + this mod.
- Put 2 shapes of sleeves in the nif, and give them different slot, currently I'm using 34 and 58. - 34 is generally used by gauntlets/bracers, so wider sleeves must be 34. - Set 34 slot for frills too. - In CK, set the shirt AA priority to 0 - Make sure the shirt AA record has all these slots. In this case, 32, 34, 58. Otherwise it won't rendered in game. - As almost same way, duplicate the sleeves of the blouson but no need to change shape. Then set the slot 34 and 58 for them. - Set priority 5 for the blouson AA. - Set blouson AA records both slots.
As a result, when the gauntlets/bracer(items which have 34 slot, those are set priority 10 in general) got equipped, wider sleeves and frills with slot 34 are suppressed and not rendered. So only tightened sleeves show up.
And the blouson has 34 & 58 with priority 5, so it suppress both sleeves 34 & 58. In the blouson sleeves, shirt sleeves are not rendered so there are no clipping.
If you don't need to think about something like this blouson, things are simple. Just make 2 sleeves and set 34 slot for the bigger one, then set the priority low and both slots to AA. It will work.
28 comments
FYI: For the first person view of the Blouson.
It requires this First Person Biped Patch mod to show up. Recommended.
2.
Please write the body type you use when you report the problems about these items.
How about trying to install both original and this mod again?
If you want me to fix it, please help me to get more information.
1. Can you guys drop the boots on the ground, and look what will happen?
Then, please send me a screen capture of it.
2.If you have More Informative Console, click the boots to show the info.
Then again, send me a screen capture.
https://staticdelivery.nexusmods.com/images/1704/8668758-1735734890.jpg
So, you are using HIMBO body, and it is not visible when equipped, right?
Did you run the BodySlide buid, or using pre-built meshes included in the mod?
ps.
Plus, please try to equip only the boots, without other item.
1. The item's body slots in Armor Addon records(in esp/esl/esm file) and the mesh file(*.nif)'s slots don't match.
2. The mesh file doesn't exist in the specified path.
3. The character wears other item with higher priority in same body slot of Armor Addon records.
4. On the initial load, the game itself has a bug to mess with body slot priority calculation. No solution for this, "save & load" is the workaround.
5. If the item has the data to translate its position, it will go away(in many case vertically go far away) when the camera is near, but when the camera is distant from the character, show the equipment as it should be.
6. When multiple items equipped in body slot 48 AA, the part of 48 from both items become transparent.
Except number 3 & 4, the boots doesn't match any of these patterns, so I don't know how to fix it.
If you have time, please try new game with "almost vanilla" setup like the body mods, quick start mod like the Helgen Express, and Fuse00's orginal rogue set + this mod.
Also, shirts and blousons hang down on women. This is a HDT problem.
Load is at the bottom
I think original esp is already with ESL flag.
Northgirl armor should also work.
https://www.patreon.com/posts/hdt-smp-phantom-72580026
- 34 is generally used by gauntlets/bracers, so wider sleeves must be 34.
- Set 34 slot for frills too.
- In CK, set the shirt AA priority to 0
- Make sure the shirt AA record has all these slots. In this case, 32, 34, 58. Otherwise it won't rendered in game.
- As almost same way, duplicate the sleeves of the blouson but no need to change shape. Then set the slot 34 and 58 for them.
- Set priority 5 for the blouson AA.
- Set blouson AA records both slots.
As a result, when the gauntlets/bracer(items which have 34 slot, those are set priority 10 in general) got equipped, wider sleeves and frills with slot 34 are suppressed and not rendered. So only tightened sleeves show up.
And the blouson has 34 & 58 with priority 5, so it suppress both sleeves 34 & 58. In the blouson sleeves, shirt sleeves are not rendered so there are no clipping.
You can see what I did with the Outfit Studio.
This tutorial helped me to understand how this works.
https://www.youtube.com/watch?v=23V1YATZXkg
(The Gift of Charity - Added)