It requires this First Person Biped Patch mod to show up. Recommended. A QUESTION FOR MOD AUTHORS
I use slot 58 as both left & right arms for the blouson item AA. Should I use 58 left arm & 59 right arm slots for this? OR 56 chest secondary? I'm not familiar with the mods using slots like 58 & 59, so I want to listen to your opinions.
- Put 2 shapes of sleeves in the nif, and give them different slot, currently I'm using 34 and 58. - 34 is generally used by gauntlets/bracers, so wider sleeves must be 34. - Set 34 slot for frills too. - In CK, set the shirt AA priority to 0 - Make sure the shirt AA record has all these slots. In this case, 32, 34, 58. Otherwise it won't rendered in game. - As almost same way, duplicate the sleeves of the blouson but no need to change shape. Then set the slot 34 and 58 for them. - Set priority 5 for the blouson AA. - Set blouson AA records both slots.
As a result, when the gauntlets/bracer(items which have 34 slot, those are set priority 10 in general) got equipped, wider sleeves and frills with slot 34 are suppressed and not rendered. So only tightened sleeves show up.
And the blouson has 34 & 58 with priority 5, so it suppress both sleeves 34 & 58. In the blouson sleeves, shirt sleeves are not rendered so there are no clipping.
If you don't need to think about something like this blouson, things are simple. Just make 2 sleeves and set 34 slot for the bigger one, then set the priority low and both slots to AA. It will work.
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It requires this First Person Biped Patch mod to show up. Recommended.
A QUESTION FOR MOD AUTHORS
I use slot 58 as both left & right arms for the blouson item AA.
Should I use 58 left arm & 59 right arm slots for this?
OR 56 chest secondary?
I'm not familiar with the mods using slots like 58 & 59, so I want to listen to your opinions.
How about trying to install both original and this mod again?
Northgirl armor should also work.
https://www.patreon.com/posts/hdt-smp-phantom-72580026
I don't know if this works well or not though, I'm working on it.
- 34 is generally used by gauntlets/bracers, so wider sleeves must be 34.
- Set 34 slot for frills too.
- In CK, set the shirt AA priority to 0
- Make sure the shirt AA record has all these slots. In this case, 32, 34, 58. Otherwise it won't rendered in game.
- As almost same way, duplicate the sleeves of the blouson but no need to change shape. Then set the slot 34 and 58 for them.
- Set priority 5 for the blouson AA.
- Set blouson AA records both slots.
As a result, when the gauntlets/bracer(items which have 34 slot, those are set priority 10 in general) got equipped, wider sleeves and frills with slot 34 are suppressed and not rendered. So only tightened sleeves show up.
And the blouson has 34 & 58 with priority 5, so it suppress both sleeves 34 & 58. In the blouson sleeves, shirt sleeves are not rendered so there are no clipping.
You can see what I did with the Outfit Studio.
This tutorial helped me to understand how this works.
https://www.youtube.com/watch?v=23V1YATZXkg
(The Gift of Charity - Added)