TYSM!! Your patch fixed the endless void issue for me! I thought I could live with it until I realized I couldn't find Arvel's body to get the claw lmao. Love your videos btw!!
Ill have to check my meshes and textures I guess. With SOS and this mod enabled alone I don't CTD upon entering. But with my other mods enabled I do. Disabling SOS fixes the problem, Its also appearing in my crash logs. I do naturally keep that mod lower in my load order Ill have to do some digging later.
I'm using 1.062 I'm able to coc to the second floor and everything is working fine there but the first floor for some reason is giving me a CTD disabling SOS allows me to enter disabling this mod also allows me to enter. Not sure if there something in my load order conflicting with the resource pack.
Here is a crash log if it matters https://pastebin.com/J9HuH384
Fixed it It was an error with the SOS snow shader, seems to be a problem with the latest version of SOS Luckly the original was saved in the esp so I switched it back in the patch
yea just had another CTD issue actually again but it is with the lux patch I guess I can leave a crash log here if it will help find issues https://pastebin.com/XzKUWhPC
Think you maybe right I might have to patch the spawns for Bleakfalls Barrow out running some test there I'm no longer getting any CTD there with it disabled
Edit : May have to do some more digging on my end a couple more test and I was able to replicate the crash without Hand Placed Enemies enabled thanks for the help you provided though
Patch possibly required. Could be a fault at my end, but I've chased down all mods in use that could be causing issues with Bleak Falls Barrow and this is the only one left where I find an issue, which is a missing flame mesh.
Spoiler:
Show
Skeletons SE - candles have no flames in the following. (The lightbulb is there and so are additional effects such as mist/smoke.)
norcathallsm1way01.nif
norcathallsm2way01.nif
norcathallsm3way01.nif
norcathallsm3way02.nif
norcathallsm4way01.nif
norcathallsm4way02.nif
All other parts of the dungeon and all other candles show without issue. I can make the flames reappear by changing the mod order with Skeletons SE placed above Bleak Falls Barrow, but then the actual skeletons are reverted back to the old style missing 4thUnknown's version.
Update: Yes, MO2 user. Recently installed the Bethesda Plugin Manager - Incredibly useful. Not a clue how I fixed it but it now looks great. Another cracking mod Snozz. All I can confirm is that Biggie_Boss's patch is required and lot of messing about with load orders. Would be nice for that patch to be included in the Nexus Download so people can simply install, if you have the time.
Patch possibly required. Could be a fault at my end, but I've chased down all mods in use that could be causing issues with Bleak Falls Barrow and this is the only one left where I find an issue, which is a missing flame mesh.....
I haven't changed those meshes at all, are you using MO2?
In Bleak Falls Barrow, when you first enter, I'm staring at two huge textureless boxes, right across the room from each other. I grabbed both refs and there is no conflict with anything. I have all the appropriate (I think) patches installed, and I use parallax gen. I don't know how to go about figuring this out. I have biggie's load order as pinned, I'm lost lol.
I have a problem with CTD. For some reason crash while i load the quick save or just loads infinitely. I dont know for what, but its happen with frequency. Despite all this mod look amazing, good imersion and difficult for a run
I just installed this and tried it out, and I have to say I REALLY enjoyed it! I like it better than "Dungeons Revisited", as that mod adds too much for me. This was just new enough to make it exciting, and i really appreciated having more enemies. I especially liked that you added more draugr to the final word wall area, but I could have enjoyed having even more in that part particularly. I could never understand why Bethesda left that area so empty except for only one draugr lord. I am planning to add a mod that places a tough dragon priest boss there, but I still would like even more regular drauger than what you added. . . . Oh, and even more small spiders in the spider area, please! I gave you an endorsement because of the good job you did!
Hello snozz2004, I have just discovered your mods and they look great. I am using ELFX and ELFX Shadows for my lighting,
I am having trouble with missing textures in a lot of your newly added room boxes. I saw in the bug section that someone had a screenshot of this problem and it was solved with a patch. I am also using CS as mentioned there.
Is there any chance you could create a patch for this?
The DR patch is rather dirty, it has a lot of deleted references. Maybe you could remake it some day? Most people use that mod and also want to use yours since it's nice. Great combo, but it needs more work.
Hi, I have noticed that you have put Lux Orbis as a requiring dependency for an optional patch. I could not find it in the "files" tab. I checked Lux Orbis' Patch Hub and found a plugin for this mod.
Perhaps that requirement can be removed + you can mention that a patch for Lux Orbis can be found on Lux Orbis' Patch Hub? This will help new visitors. 🙂
98 comments
https://drive.google.com/file/d/1Kycnoxj8roL6YQHbbUFC0VcF_93UGTvY/view?usp=sharing
Load Order:
Bleakfalls Barrow Overhaul
Dungeons Revisited
Dungeons Revisted - Bleak Falls Barror Overhaul Patch
Lux
Lux - Dungeons Revisited Patch
Lux - Bleakfall Barrow Overhaul Patch
Lux - Dungeons Revisisted - Bleak Falls
Elana and Her Fiendish Friends only need one edit, try loading Bleak Falls after Elana
Lux & Lux Orbis Patches have been sent to GGUnit, so keep an eye open for official Lux patches
LOTD Patch added
Amulets of Skyrim will need a patchdouble It, 's good but Legacy of the Dragonborn will need a patch, the excavation thing is behind a wall.Another Nexus user is working on a Ryn's Patch & that should be out soon
Dungeons Revisted is looking a little too much work for the moment, layout, navmesh & roomboxes would need to be redone
Either 1.06 or 1.062
Here is a crash log if it matters https://pastebin.com/J9HuH384
It was an error with the SOS snow shader, seems to be a problem with the latest version of SOS
Luckly the original was saved in the esp so I switched it back in the patch
"Dungeons\Caves\Green\Balcony\CaveGBalconyCurve03.nif" pops up alot, I'd disable this this in mod manager & use the vanilla for now
CaveGBalconyCurve03.nif seems to be from the SMIM mod
Edit : May have to do some more digging on my end a couple more test and I was able to replicate the crash without Hand Placed Enemies enabled thanks for the help you provided though
I made an amateur patch for myself and it works ok, least until a real one is made. lol
As it is, keep up the awesome work!
All other parts of the dungeon and all other candles show without issue. I can make the flames reappear by changing the mod order with Skeletons SE placed above Bleak Falls Barrow, but then the actual skeletons are reverted back to the old style missing 4thUnknown's version.
Update:
Yes, MO2 user. Recently installed the Bethesda Plugin Manager - Incredibly useful.
Not a clue how I fixed it but it now looks great. Another cracking mod Snozz.
All I can confirm is that Biggie_Boss's patch is required and lot of messing about with load orders. Would be nice for that patch to be included in the Nexus Download so people can simply install, if you have the time.
I have a request, I'm currently running ELFX - Hardcore and is it possible that someone has made a patch already?
Thanks again, such a kick-ass mod! Endorsed :)
I especially liked that you added more draugr to the final word wall area, but I could have enjoyed having even more in that part particularly. I could never understand why Bethesda left that area so empty except for only one draugr lord. I am planning to add a mod that places a tough dragon priest boss there, but I still would like even more regular drauger than what you added. . . . Oh, and even more small spiders in the spider area, please!
I gave you an endorsement because of the good job you did!
I aimed to reduce to walking sim feel to this one, but did get a bit burnt out near the end
I am having trouble with missing textures in a lot of your newly added room boxes. I saw in the bug section that someone had a screenshot of this problem and it was solved with a patch. I am also using CS as mentioned there.
Is there any chance you could create a patch for this?
Edit; i have ryns standing stones
Perhaps that requirement can be removed + you can mention that a patch for Lux Orbis can be found on Lux Orbis' Patch Hub?
This will help new visitors. 🙂