Awesome job! The only thing I couldn't fix were these inconsistencies in the neighboring models. I only included Skyland and Skyland PBR (no caves folder), Faultier's PBR Landscapes 2k and Exist's Caves - PBR Retexture 4K. (For example, this can be seen in HobsFallCave01 and WhistlingMine01)
icecavesnowtrim01/ icecaveicetrim02 textures are missing in the mod which resulting in mismatched textures in ice caves at the edges where the floor and wall intersect.
IceCaveSnowTrim01.dds is there, possibly didn't get patched for you somehow. I see no icecaveicetrim02 in vanilla textures so maybe that's added by some mod?
Thanks, possible but I would rather improve the non-ice caves than removing them. If you remove the json entries after icerock01 you should be left with ice textures only. In PBRNifPatcher/DungeonsCaves.json:
Love it, thanks! I'm not saying the non-ice ones are bad, far from it. I just personally prefer the style of another mod. Nothing comes close to your ice caves though :D
Amazing, thank you. Can't wait for more upcoming PBR mods. Can you give us a hint on whats coming? Cause u mentioned some PBR mods that aren't on nexus yet (in the description).
HOLY MOLY, your icecave is simply epic, i want this for glacier, its absolutly the craziest and best ice parallax effect i have ever seen in a game, pls make Glaciers <3
Hey, just an opinion regarding the 2k version of the caves texures, maybe the cavebasewall05 diffuse texture should be kept as 4k instead of 2k. It is used in a lot of large sized wall meshes and looks blurry. The other 2k textures look fine.
21 comments
Screen
[
{
"texture": "icecaverocks01", "emissive": false, "parallax": true, "subsurface_foliage":false, "subsurface": false,
"specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 0.3
},
{
"texture": "icefrozen03", "rename": "icecaverocks01", "emissive": false, "parallax": true, "subsurface_foliage":false, "subsurface": false,
"specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 0.3
},
{
"texture": "icecaverocks01", "emissive": false, "parallax": true, "subsurface_foliage":false, "subsurface": false,
"specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 0.3
},
{
"texture": "icefrozen01", "emissive": false, "parallax": true, "multilayer": true, "coat_diffuse": true, "coat_normal": true, "coat_parallax": true,
"coat_strength": 1.0, "coat_roughness": 1.0, "coat_specular_level": 0.018,
"specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 10.0
},
{
"texture": "icefrozen02", "emissive": false, "parallax": true, "multilayer": true, "coat_diffuse": true, "coat_normal": true, "coat_parallax": true
},
{
"texture": "icefrozen02", "rename": "icefrozen01", "parallax": true, "multilayer": true, "coat_diffuse": true, "coat_normal": true, "coat_parallax": true,
"coat_strength": 1.0, "coat_roughness": 1.0, "coat_specular_level": 0.018,
"specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 5.0,
"lock_subsurface": true, "lock_cnr": true
},
{
"texture": "icecavewall01", "emissive": false, "parallax": true, "multilayer": true, "coat_diffuse": true, "coat_normal": true, "coat_parallax": true,
"coat_strength": 1.0, "coat_roughness": 1.0, "coat_specular_level": 0.018,
"specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 6.0
},
{
"texture": "icecavewall04", "rename": "icecavewall01", "emissive": false, "parallax": true, "multilayer": true, "coat_diffuse": true, "coat_normal": true, "coat_parallax": true,
"coat_strength": 1.0, "coat_roughness": 1.0, "coat_specular_level": 0.018,
"specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 10.0
},
{
"texture": "IceCaveSnowTrim01", "emissive": false, "parallax": true, "subsurface_foliage":false, "subsurface": false,
"specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 0.25
},
{
"texture": "icerock01", "emissive": false, "parallax": true, "subsurface_foliage":false, "subsurface": false,
"specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 0.5
}
]
There are some unfinished retextures you can get on CS Discord: