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Exist

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RealExist

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21 comments

  1. DigitalV1ru5
    DigitalV1ru5
    • supporter
    • 8 kudos
    Awful mod. The effect is so good I just wanna lick all the walls. <3
  2. Jack9999
    Jack9999
    • member
    • 3 kudos
    Awesome job! The only thing I couldn't fix were these inconsistencies in the neighboring models. I only included Skyland and Skyland PBR (no caves folder), Faultier's PBR Landscapes 2k and Exist's Caves - PBR Retexture 4K. (For example, this can be seen in HobsFallCave01 and WhistlingMine01)

    Screen
  3. warmanis
    warmanis
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    • 3 kudos
    Could we maybe have an option like the vanlia ice cave, with that blue glow to make the vibe more fantastical?
    1. RealExist
      RealExist
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      • 73 kudos
      Definitely considering this, or even some glowing spots, when I get back to texturing.
  4. AZMomma
    AZMomma
    • member
    • 0 kudos
    This is so beautiful! 💖 Can you please tell me what waterfall you use? They are phenomenal!
  5. BanMarwein
    BanMarwein
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    • 0 kudos
    icecavesnowtrim01/ icecaveicetrim02 textures are missing in the mod which resulting in mismatched textures in ice caves at the edges where the floor and wall intersect.
    1. RealExist
      RealExist
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      • 73 kudos
      IceCaveSnowTrim01.dds is there, possibly didn't get patched for you somehow. I see no icecaveicetrim02 in vanilla textures so maybe that's added by some mod?
    2. BanMarwein
      BanMarwein
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      • 0 kudos
      Regarding icecaveicetrim02, it seems to be linked to meshes from Vanaheimr mines and caves which I downloaded recently . Sorry for bothering you.
  6. DavesADV
    DavesADV
    • supporter
    • 1 kudos
    Hi, awesome mod! Any chance for an ice cave only version? It's genuinely the best ice cave retexture on nexus rn
    1. RealExist
      RealExist
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      • 73 kudos
      Thanks, possible but I would rather improve the non-ice caves than removing them. If you remove the json entries after icerock01 you should be left with ice textures only. In PBRNifPatcher/DungeonsCaves.json:

      Spoiler:  
      Show

      [
      {
      "texture": "icecaverocks01", "emissive": false, "parallax": true, "subsurface_foliage":false, "subsurface": false,
      "specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 0.3
      },
      {
      "texture": "icefrozen03", "rename": "icecaverocks01", "emissive": false, "parallax": true, "subsurface_foliage":false, "subsurface": false,
      "specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 0.3
      },
      {
      "texture": "icecaverocks01", "emissive": false, "parallax": true, "subsurface_foliage":false, "subsurface": false,
      "specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 0.3
      },
      {
      "texture": "icefrozen01", "emissive": false, "parallax": true, "multilayer": true, "coat_diffuse": true, "coat_normal": true, "coat_parallax": true,
      "coat_strength": 1.0, "coat_roughness": 1.0, "coat_specular_level": 0.018,
      "specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 10.0
      },
      {
      "texture": "icefrozen02", "emissive": false, "parallax": true, "multilayer": true, "coat_diffuse": true, "coat_normal": true, "coat_parallax": true
      },
      {
      "texture": "icefrozen02", "rename": "icefrozen01", "parallax": true, "multilayer": true, "coat_diffuse": true, "coat_normal": true, "coat_parallax": true,
      "coat_strength": 1.0, "coat_roughness": 1.0, "coat_specular_level": 0.018,
      "specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 5.0,
      "lock_subsurface": true, "lock_cnr": true
      },
      {
      "texture": "icecavewall01", "emissive": false, "parallax": true, "multilayer": true, "coat_diffuse": true, "coat_normal": true, "coat_parallax": true,
      "coat_strength": 1.0, "coat_roughness": 1.0, "coat_specular_level": 0.018,
      "specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 6.0
      },
      {
      "texture": "icecavewall04", "rename": "icecavewall01", "emissive": false, "parallax": true, "multilayer": true, "coat_diffuse": true, "coat_normal": true, "coat_parallax": true,
      "coat_strength": 1.0, "coat_roughness": 1.0, "coat_specular_level": 0.018,
      "specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 10.0
      },
      {
      "texture": "IceCaveSnowTrim01", "emissive": false, "parallax": true, "subsurface_foliage":false, "subsurface": false,
      "specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 0.25
      },
      {
      "texture": "icerock01", "emissive": false, "parallax": true, "subsurface_foliage":false, "subsurface": false,
      "specular_level" : 0.04, "subsurface_color": [1,1,1], "roughness_scale" : 1, "subsurface_opacity" : 1, "smooth_angle": 75, "displacement_scale" : 0.5
      }
      ]

    2. DavesADV
      DavesADV
      • supporter
      • 1 kudos
      Love it, thanks! I'm not saying the non-ice ones are bad, far from it. I just personally prefer the style of another mod. Nothing comes close to your ice caves though :D
  7. BanMarwein
    BanMarwein
    • member
    • 0 kudos
    (Edited)
  8. LillithYT
    LillithYT
    • supporter
    • 3 kudos
    Amazing, thank you. Can't wait for more upcoming PBR mods. Can you give us a hint on whats coming? Cause u mentioned some PBR mods that aren't on nexus yet (in the description).
    1. RealExist
      RealExist
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      • 73 kudos
      Thanks!
      There are some unfinished retextures you can get on CS Discord:

      • Nordic dungeons - I'm not satisfied with the exteriors
      • Dwemer dungeons - only covers dungeon textures which are sometimes used in Markarth too, probably no point after Faultier remade his
      • Riton Solitude conversion - I like it a lot, but Riton wants to redo his Solitude and isn't satisfied with the old textures
      • Happy Little Trees + thick vanilla pine - pretty much complete, but need to balance the brightness of branches
      • Vanilla clothes conversion - working on a second version that should be a bit better quality and more consistent
      • Lor and Oaristys Witcher resources conversion - done, but not really satisfied with the quality

    2. Tkohr
      Tkohr
      • premium
      • 59 kudos
      I will download them all <3
  9. Tkohr
    Tkohr
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    • 59 kudos
    HOLY MOLY, your icecave is simply epic, i want this for glacier, its absolutly the craziest and best ice parallax effect i have ever seen in a game, pls make Glaciers <3
  10. BanMarwein
    BanMarwein
    • member
    • 0 kudos
    Hey, just an opinion regarding the 2k version of the caves texures, maybe the cavebasewall05 diffuse texture should be kept as 4k instead of 2k. It is used in a lot of large sized wall meshes and looks blurry. The other 2k textures look fine.