Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!
Hi~ Imperious is usually a must-have on any of my playthroughs, but this time I've encountered an issue wherein the racial quest isn't progressing. I've done all sorts of quests for NPCs in Skyrim and while it worked on the 2 of the quests, It doesn't seem to be working anymore. I've tried re-arranging my load order but that hasn't seem to have done anything. Any insights? I've attached a screenshot of my LO just in case I have another mod that doesn't play nice.
Been using this since forever, certified hood classic.
Question:
I play as imperial and I want to change, not disable, the message that gets played when entering combat for Imperial Virtues. For instance, Your heart quickens -health Your muscles tighten -stamina Your mind races -magicka
I was peeking around in xedit thinking it should be a simple find and replace but unfortunately I don't know where to look to change this. Could you perhaps enlighten me?
Does this mod have a problem with vampires? because when I become a vampire, my race changes to PlayerRace, my appearance is just ugly, racemenu does not fix it, tell me what am I doing wrong?
You need to used mod/s to fix your face, ready for when you do become vampire , and yes your race does change, per say, and race menu without the help of mods wont fix it that much if at all... Need to google split face mods skyrim, there's a couple of good ones, make you get the one specifically if your female or male, there is one that works on both ...
MOD IDEA USING IMPERIOUS: Build your own essence extractor to extract essence from corpses of each race. Create a mutagen from X number of essences collected. Consume the mutagen to gain an ability from that race.
- Altmer Contingency: At will - Stores your equipped spells into a magical matrix and casts them for free whenever a chosen condition is met. - Argonian Marsh Dweller: You can swim 100% faster and breathe underwater. - Bosmer Beast Tongue: 1/day - Call to the nearest carnivorous animal, making it an ally. You can have only one animal companion at a time. - Breton Stones of Galen: Each standing stone grants its own additional effect. - Dunmer Ashborn: Dunmer blood grants 25% fire resistance. - Imperial Discipline: In armed combat, allies within 15 feet gain 150 points of armor and 15% attack damage. - Khajiit Perception: At will - Improves vision in darkness and mutes distracting sounds for 300 seconds or until disabled. - Nord Warrior's Heart: In combat, attack damage and elemental damage are increased by up to 40%, based on missing Health. - Orc Berserk: 1/day - Doubles attack damage and critical strike damage and halves spell costs for 15 seconds. While off cooldown, may activate randomly in combat. - Redguard Nomadic Heritage: Redguard blood grants 50% disease resistance. When not in combat, you have unlimited Stamina.
(Disable essence collection for that race once you've already collected X number of essences to prevent creating more than one for each race)
Hello, thank you for your mod, is it normal that when using the prowl ability (as a khajiit), it turns the camera in first person ? if so, is it possible to disable it ?
Originally I thought it was because there wasn't a special animation for it, but ACTUALLY I'm pretty sure it's becuse momentum is applied differently when in first person, versus third person. So this would make the super jump really inconsistent in third person.
You might notice it sometimes when in third person, your character will keep walking a touch after you release the key, or your char will stop, then take another tiny step afterwards.
To be precise, the issue is that third person has movement smoothing. Pounce gives a moment of very high movement speed, but in third person this gets eased out over the course of a second or so and you continue on with no brakes, which is very hard to control because other directional inputs are also smoothed.
I fixed the problem and published a new version of the fix, whenever someone use the prowl ability, it will be on first person, then it will get back to third person, I tested it and, this way, the prowl ability works as it should
I will still be at third person, it's only made for those who use third person, I am not a fan of this kind of way to do things but I didnt found a mean to identify the person's view
I found some lines of code to do it, I have a logical way for this but I still need more knowledge, do you think you can help me to do it ? Then it can be great to incorporate it in your mod, personaly I don't want to keep this file
I found a way to determine which person the user is. If he is in first person, he will still be in first person when using the prowl ability. If he is in third person, he will be in first person only when using the prowl ability then he will get back to third person. The code can be improved tho
Hi there! May I please have your permission to make a patch for the bracelet mod I made, so they can be seen in 1st person? My mod is already opted in for DP. :)
2826 comments
Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!
Discuss this mod on /r/EnaiRim or the Enairim Discord
https://prnt.sc/ClSItjO8kWbW
Been using this since forever, certified hood classic.
Question:
I play as imperial and I want to change, not disable, the message that gets played when entering combat for Imperial Virtues.
For instance,
Your heart quickens -health
Your muscles tighten -stamina
Your mind races -magicka
I was peeking around in xedit thinking it should be a simple find and replace but unfortunately I don't know where to look to change this. Could you perhaps enlighten me?
Either way, thank you for the mod.
Cheers m80
Need to google split face mods skyrim, there's a couple of good ones, make you get the one specifically if your female or male, there is one that works on both ...
Imperious - Races of Skyrim Vampire Head Fix
I had this same problem with it turning off my high poly head and Grimm elf ears that I PAID FOR so yeah hear you go lol
Build your own essence extractor to extract essence from corpses of each race. Create a mutagen from X number of essences collected. Consume the mutagen to gain an ability from that race.
- Altmer Contingency: At will - Stores your equipped spells into a magical matrix and casts them for free whenever a chosen condition is met.
- Argonian Marsh Dweller: You can swim 100% faster and breathe underwater.
- Bosmer Beast Tongue: 1/day - Call to the nearest carnivorous animal, making it an ally. You can have only one animal companion at a time.
- Breton Stones of Galen: Each standing stone grants its own additional effect.
- Dunmer Ashborn: Dunmer blood grants 25% fire resistance.
- Imperial Discipline: In armed combat, allies within 15 feet gain 150 points of armor and 15% attack damage.
- Khajiit Perception: At will - Improves vision in darkness and mutes distracting sounds for 300 seconds or until disabled.
- Nord Warrior's Heart: In combat, attack damage and elemental damage are increased by up to 40%, based on missing Health.
- Orc Berserk: 1/day - Doubles attack damage and critical strike damage and halves spell costs for 15 seconds. While off cooldown, may activate randomly in combat.
- Redguard Nomadic Heritage: Redguard blood grants 50% disease resistance. When not in combat, you have unlimited Stamina.
(Disable essence collection for that race once you've already collected X number of essences to prevent creating more than one for each race)
Originally I thought it was because there wasn't a special animation for it, but ACTUALLY I'm pretty sure it's becuse momentum is applied differently when in first person, versus third person. So this would make the super jump really inconsistent in third person.
You might notice it sometimes when in third person, your character will keep walking a touch after you release the key, or your char will stop, then take another tiny step afterwards.
It's some weird Skyrim engine quirk.
Use Mannaz if you want a Khajiit without this ability.
function OnAnimationEvent(objectreference akSource, String asEventName)
bool FirstPerson = PlayerRef.GetAnimationVariableBool("IsFirstPerson")
if akSource == PlayerRef as objectreference && asEventName == "JumpUp" && PlayerRef.GetActorValue("Stamina") >= RRR_StaminaCost
if FirstPerson
game.DisablePlayerControls(false, false, true, false, false, true, true, false, 0)
RRR_Khajiit_Ab1_Pounce_Imod.Apply(1.00000)
PlayerRef.TranslateTo(PlayerRef.GetPositionX(), PlayerRef.GetPositionY(), PlayerRef.GetPositionZ() + 96 as Float, 0 as Float, 0 as Float, 0 as Float, 768 as Float, 0.000000)
PlayerRef.ModActorValue("SpeedMult", 600 as Float)
PlayerRef.ModActorValue("CarryWeight", 0.100000)
utility.Wait(RRR_RevertDelay)
PlayerRef.ModActorValue("SpeedMult", -600.000)
PlayerRef.ModActorValue("CarryWeight", -0.100000)
PlayerRef.DamageActorValue("Stamina", RRR_StaminaCost)
game.EnablePlayerControls(true, true, true, true, true, true, true, true, 0)
else
game.ForceFirstPerson()
game.DisablePlayerControls(false, false, true, false, false, true, true, false, 0)
RRR_Khajiit_Ab1_Pounce_Imod.Apply(1.00000)
PlayerRef.TranslateTo(PlayerRef.GetPositionX(), PlayerRef.GetPositionY(), PlayerRef.GetPositionZ() + 96 as Float, 0 as Float, 0 as Float, 0 as Float, 768 as Float, 0.000000)
PlayerRef.ModActorValue("SpeedMult", 600 as Float)
PlayerRef.ModActorValue("CarryWeight", 0.100000)
utility.Wait(RRR_RevertDelay)
PlayerRef.ModActorValue("SpeedMult", -600.000)
PlayerRef.ModActorValue("CarryWeight", -0.100000)
PlayerRef.DamageActorValue("Stamina", RRR_StaminaCost)
game.EnablePlayerControls(true, true, true, true, true, true, true, true, 0)
game.ForceThirdPerson()
endIf
endIf
endFunction
EDIT : I could improve it with ChatGPT
function OnEffectStart(actor akTarget, actor akCaster)
self.RegisterForAnimationEvent(PlayerRef as ObjectReference, "JumpUp")
endFunction
function ProwlAbility()
game.DisablePlayerControls(false, false, true, false, false, true, true, false, 0)
RRR_Khajiit_Ab1_Pounce_Imod.Apply(1.00000)
PlayerRef.TranslateTo(PlayerRef.GetPositionX(), PlayerRef.GetPositionY(), PlayerRef.GetPositionZ() + 96 as Float, 0 as Float, 0 as Float, 0 as Float, 768 as Float, 0 as Float)
PlayerRef.ModActorValue("SpeedMult", 600 as Float)
PlayerRef.ModActorValue("CarryWeight", 0.100000)
utility.Wait(RRR_RevertDelay)
PlayerRef.ModActorValue("SpeedMult", -600 as Float)
PlayerRef.ModActorValue("CarryWeight", -0.100000)
PlayerRef.DamageActorValue("Stamina", RRR_StaminaCost)
game.EnablePlayerControls(true, true, true, true, true, true, true, true, 0)
endFunction
; Skipped compiler generated GetState
function OnAnimationEvent(ObjectReference akSource, String asEventName)
Bool FirstPerson = PlayerRef.GetAnimationVariableBool("IsFirstPerson")
if akSource == PlayerRef as ObjectReference && asEventName == "JumpUp" && PlayerRef.GetActorValue("Stamina") >= RRR_StaminaCost
if FirstPerson
self.ProwlAbility()
else
game.ForceFirstPerson()
self.ProwlAbility()
game.ForceThirdPerson()
endIf
endIf
endFunction
Your likely issue is that you have a fortify effect somewhere that increases the final destruction value but unlocking perks is based on base value.