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Enai Siaion

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EnaiSiaion

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  1. EnaiSiaion
    EnaiSiaion
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    Locked
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    Notice

    Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!

    Discuss this mod on /r/EnaiRim or the Enairim Discord
  2. ReiAnon
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    hey fellas i(m trying to install this on current savefile, so i downloaded the save cleaner but it keeps shutting down as soon as i pick the savefile
    1. Skiesofbullets
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      Do not install mods on existing savefiles or it'll break things.
    2. ReiAnon
      ReiAnon
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      I did install it and it's working just fine didn't need to clean the save after all
  3. ViperCloud
    ViperCloud
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    i got the grail.. but it says the quest is failed?
  4. DaddyEzKill
    DaddyEzKill
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    Hi~ Imperious is usually a must-have on any of my playthroughs, but this time I've encountered an issue wherein the racial quest isn't progressing. I've done all sorts of quests for NPCs in Skyrim and while it worked on the 2 of the quests, It doesn't seem to be working anymore. I've tried re-arranging my load order but that hasn't seem to have done anything. Any insights? I've attached a screenshot of my LO just in case I have another mod that doesn't play nice.

    https://prnt.sc/ClSItjO8kWbW
  5. Captaintastyshakes
    Captaintastyshakes
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    Hey there

    Been using this since forever, certified hood classic.

    Question:

    I play as imperial and I want to change, not disable, the message that gets played when entering combat for Imperial Virtues.
    For instance,
    Your heart quickens -health
    Your muscles tighten -stamina
    Your mind races -magicka

    I was peeking around in xedit thinking it should be a simple find and replace but unfortunately I don't know where to look to change this. Could you perhaps enlighten me?

    Either way, thank you for the mod.

    Cheers m80
    1. EnaiSiaion
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      Script parameters.
    2. OketoKing
      OketoKing
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      if you happen to find your way, can you drop a mod patch for the changes.. this sound nice.
  6. akke777
    akke777
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    Does this mod have a problem with vampires? because when I become a vampire, my race changes to PlayerRace, my appearance is just ugly, racemenu does not fix it, tell me what am I doing wrong?
    1. jaderiver
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      You need to used mod/s to fix your face, ready for when you do become vampire , and yes your race does change, per say, and race menu without the help of mods wont fix it that much if at all...
      Need to google split face mods skyrim, there's a couple of good ones, make you get the one specifically if your female or male, there is one that works on both ...
    2. EnaiSiaion
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      Don't use racemenu when you are a vampire.
    3. Rvinbowxxkitty
      Rvinbowxxkitty
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      https://www.nexusmods.com/skyrimspecialedition/mods/42656?tab=files

      Imperious - Races of Skyrim Vampire Head Fix

      I had this same problem with it turning off my high poly head and Grimm elf ears that I PAID FOR so yeah hear you go lol
    4. SmartMaya
      SmartMaya
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      Hey Rvinbowxxkitty thanks so much for that link, you fixed my problem with that 
  7. AndyPandyW
    AndyPandyW
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    MOD IDEA USING IMPERIOUS:
    Build your own essence extractor to extract essence from corpses of each race. Create a mutagen from X number of essences collected. Consume the mutagen to gain an ability from that race.

    - Altmer Contingency: At will - Stores your equipped spells into a magical matrix and casts them for free whenever a chosen condition is met.
    - Argonian Marsh Dweller: You can swim 100% faster and breathe underwater.
    - Bosmer Beast Tongue: 1/day - Call to the nearest carnivorous animal, making it an ally. You can have only one animal companion at a time.
    - Breton Stones of Galen: Each standing stone grants its own additional effect.
    - Dunmer Ashborn: Dunmer blood grants 25% fire resistance.
    - Imperial Discipline: In armed combat, allies within 15 feet gain 150 points of armor and 15% attack damage.
    - Khajiit Perception: At will - Improves vision in darkness and mutes distracting sounds for 300 seconds or until disabled.
    - Nord Warrior's Heart: In combat, attack damage and elemental damage are increased by up to 40%, based on missing Health.
    - Orc Berserk: 1/day - Doubles attack damage and critical strike damage and halves spell costs for 15 seconds. While off cooldown, may activate randomly in combat.
    - Redguard Nomadic Heritage: Redguard blood grants 50% disease resistance. When not in combat, you have unlimited Stamina.

    (Disable essence collection for that race once you've already collected X number of essences to prevent creating more than one for each race)
  8. Princeton73
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    Hello, thank you for your mod, is it normal that when using the prowl ability (as a khajiit), it turns the camera in first person ? if so, is it possible to disable it ?
    1. brunovisk114
      brunovisk114
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      Same problem here.
    2. bleeqh
      bleeqh
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      You mean when you do the super jump?

      Originally I thought it was because there wasn't a special animation for it, but ACTUALLY I'm pretty sure it's becuse momentum is applied differently when in first person, versus third person. So this would make the super jump really inconsistent in third person.

      You might notice it sometimes when in third person, your character will keep walking a touch after you release the key, or your char will stop, then take another tiny step afterwards.

      It's some weird Skyrim engine quirk.
    3. VexerSketch
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      so was there a solution? or are we unfortunately just stuck with removing Prowl?
    4. bleeqh
      bleeqh
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      Or just use it in first person? The momentum bug affects other stuff too.
    5. Princeton73
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      I just made a file for that : https://www.nexusmods.com/skyrimspecialedition/mods/145178
    6. EnaiSiaion
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      It has to do with movement being different in first vs third person.

      Use Mannaz if you want a Khajiit without this ability.
    7. Princeton73
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      Thank you a lot for your mods EnaiSiaion, they are well made, I also like the prowl ability, just wanted to remove the first person
    8. EnaiSiaion
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      To be precise, the issue is that third person has movement smoothing. Pounce gives a moment of very high movement speed, but in third person this gets eased out over the course of a second or so and you continue on with no brakes, which is very hard to control because other directional inputs are also smoothed.
    9. Princeton73
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      Ah I see what you and bleeqh means now, I wonder if it can be fixed (with a mod), but it's fine if it's not
    10. Princeton73
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      I fixed the problem and published a new version of the fix, whenever someone use the prowl ability, it will be on first person, then it will get back to third person, I tested it and, this way, the prowl ability works as it should
    11. EnaiSiaion
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      I like that, but what happens if you are in first person to begin with?
    12. Princeton73
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      I will still be at third person, it's only made for those who use third person, I am not a fan of this kind of way to do things but I didnt found a mean to identify the person's view
    13. Princeton73
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      Do you want us to search how to make the fix and include it in your mod ? If so, I will remove my file
    14. EnaiSiaion
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      You can keep the file, but the fact that you can't determine which person the user is in was the original problem IIRC.
    15. Princeton73
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      I found some lines of code to do it, I have a logical way for this but I still need more knowledge, do you think you can help me to do it ? Then it can be great to incorporate it in your mod, personaly I don't want to keep this file
    16. Princeton73
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      I found a way to determine which person the user is. If he is in first person, he will still be in first person when using the prowl ability. If he is in third person, he will be in first person only when using the prowl ability then he will get back to third person. The code can be improved tho
    17. Princeton73
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      Here is the new code :

      function OnAnimationEvent(objectreference akSource, String asEventName)
          bool FirstPerson = PlayerRef.GetAnimationVariableBool("IsFirstPerson")

          if akSource == PlayerRef as objectreference && asEventName == "JumpUp" && PlayerRef.GetActorValue("Stamina") >= RRR_StaminaCost
              if FirstPerson
                  game.DisablePlayerControls(false, false, true, false, false, true, true, false, 0)
                  RRR_Khajiit_Ab1_Pounce_Imod.Apply(1.00000)
                  PlayerRef.TranslateTo(PlayerRef.GetPositionX(), PlayerRef.GetPositionY(), PlayerRef.GetPositionZ() + 96 as Float, 0 as Float, 0 as Float, 0 as Float, 768 as Float, 0.000000)
                  PlayerRef.ModActorValue("SpeedMult", 600 as Float)
                  PlayerRef.ModActorValue("CarryWeight", 0.100000)
                  utility.Wait(RRR_RevertDelay)
                  PlayerRef.ModActorValue("SpeedMult", -600.000)
                  PlayerRef.ModActorValue("CarryWeight", -0.100000)
                  PlayerRef.DamageActorValue("Stamina", RRR_StaminaCost)
                  game.EnablePlayerControls(true, true, true, true, true, true, true, true, 0)
              else
                  game.ForceFirstPerson()
                  game.DisablePlayerControls(false, false, true, false, false, true, true, false, 0)
                  RRR_Khajiit_Ab1_Pounce_Imod.Apply(1.00000)
                  PlayerRef.TranslateTo(PlayerRef.GetPositionX(), PlayerRef.GetPositionY(), PlayerRef.GetPositionZ() + 96 as Float, 0 as Float, 0 as Float, 0 as Float, 768 as Float, 0.000000)
                  PlayerRef.ModActorValue("SpeedMult", 600 as Float)
                  PlayerRef.ModActorValue("CarryWeight", 0.100000)
                  utility.Wait(RRR_RevertDelay)
                  PlayerRef.ModActorValue("SpeedMult", -600.000)
                  PlayerRef.ModActorValue("CarryWeight", -0.100000)
                  PlayerRef.DamageActorValue("Stamina", RRR_StaminaCost)
                  game.EnablePlayerControls(true, true, true, true, true, true, true, true, 0)
                  game.ForceThirdPerson()
              endIf
          endIf
      endFunction
    18. Princeton73
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      Is there a way to improve the code ? To optimize it ?

      EDIT : I could improve it with ChatGPT
    19. EnaiSiaion
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      You vibe coded a lot of duplicate code but I understand what you mean.
    20. Princeton73
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      Yes it was bad, but not anymore, I improved it, now it's like this :

      function OnEffectStart(actor akTarget, actor akCaster)

          self.RegisterForAnimationEvent(PlayerRef as ObjectReference, "JumpUp")
      endFunction

      function ProwlAbility()

          game.DisablePlayerControls(false, false, true, false, false, true, true, false, 0)
          RRR_Khajiit_Ab1_Pounce_Imod.Apply(1.00000)
          PlayerRef.TranslateTo(PlayerRef.GetPositionX(), PlayerRef.GetPositionY(), PlayerRef.GetPositionZ() + 96 as Float, 0 as Float, 0 as Float, 0 as Float, 768 as Float, 0 as Float)
          PlayerRef.ModActorValue("SpeedMult", 600 as Float)
          PlayerRef.ModActorValue("CarryWeight", 0.100000)
          utility.Wait(RRR_RevertDelay)
          PlayerRef.ModActorValue("SpeedMult", -600 as Float)
          PlayerRef.ModActorValue("CarryWeight", -0.100000)
          PlayerRef.DamageActorValue("Stamina", RRR_StaminaCost)
          game.EnablePlayerControls(true, true, true, true, true, true, true, true, 0)
      endFunction

      ; Skipped compiler generated GetState

      function OnAnimationEvent(ObjectReference akSource, String asEventName)

          Bool FirstPerson = PlayerRef.GetAnimationVariableBool("IsFirstPerson")
          if akSource == PlayerRef as ObjectReference && asEventName == "JumpUp" && PlayerRef.GetActorValue("Stamina") >= RRR_StaminaCost
              if FirstPerson
                  self.ProwlAbility()
              else
                  game.ForceFirstPerson()
                  self.ProwlAbility()
                  game.ForceThirdPerson()
              endIf
          endIf
      endFunction
  9. InvisibleHummingbird
    InvisibleHummingbird
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    Hi there! May I please have your permission to make a patch for the bracelet mod I made, so they can be seen in 1st person? My mod is already opted in for DP. :)
    1. Elmirill
      Elmirill
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      I don't think you need a permission for that.
    2. EnaiSiaion
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      You can.
    3. InvisibleHummingbird
      InvisibleHummingbird
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      Thank you.
  10. IAMWILLYPETE
    IAMWILLYPETE
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    Skill tree levels don't seem to be accurate. For example, destruction shows as 40, but I can't unlock perks that require level 40 or under.
    1. EnaiSiaion
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      Being unable to learn perks is not because of this mod.

      Your likely issue is that you have a fortify effect somewhere that increases the final destruction value but unlocking perks is based on base value.
  11. bdao321
    bdao321
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    what's with the hawk man?!?