Update 2022 part 2 added. Special thanks to WheelymikeAzuregem92 and Pushpal for the great writing and voice-acting.
Update 2022.installation instructions:To use with SkyrimUnderground.esm. Download and install SkyrimUnderground.esm then download and install SkyrimUnderground_AddOn.esp: Make sure the add.on.esp is loaded after the esm. Requires Dawnguard Hearthfires Dragonborn.
Compatibility with other dungeon mods: fully compatible, the only issue can be that entrances are in the same exterior spot and therefore conflict.
Any plans to add more stuff to this excellent mod? This has been a staple in my load order for several years now. Reminds me of my first ever dungeon crawl in Eye of the Beholder way, way, way back.
So, I'm assuming it was added by this mod, as Idk what else it would have come from, but I went into, I think it was called, Bedrock Hollows (inside the new mine outside Riverwood) and came upon several halls blocked off by roots. All I want to know is, is there something I'm supposed to be able to do right away to get passed them, or do I find something, deeper in elsewhere to unlock those? It's kind of driving me insane trying to get to that chest.
I've come across a mother's love quest in bloodshed passage, and I have no idea how to get into the torture chamber as I have found the location, but not even get the secret door open. (use the command console? nope...Reduced the fun)
Where can I find Bloody Throat Cave? Tried looking East of Whiterun, but there's no mark on the compass. It is unmarked location? Or just hard to find?
I thought maybe I have some conflicts, but I checked Whiterun sewers and they are working correctly.
Ahh, thank you. I haven't explored the Old Hrothgar Ruins yet because of the animal buff bug which causes enemies inside to be non hostile. Waiting till the buff goes away. Thank you for the information!
Love this mod, especially the monsters, it has a somewhat creepy vibe. Also, being chased by a mimic down tight corridors feels like a moment from a horror game lol, especially with the noises the monsters make.
Checking for Errors in [17] AKSkyrimUnderground.esm [07:30] [REFR:1700FB4A] (places RiftenRWDoorLoad01MinUse "Door" [DOOR:00094024] in GRUP Cell Persistent Children of WhiterunDragonsreachBasement "Dragonsreach Dungeon" [CELL:0004A376]) [07:30] REFR \ XNDP - Navmesh Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000A4496] (in GRUP Cell Temporary Children of WhiterunDragonsreachBasement "Dragonsreach Dungeon" [CELL:0004A376])"> [07:30] [REFR:17084815] (places TrapdoorLadder01 "Door" [DOOR:0005AD3C] in GRUP Cell Persistent Children of WhiterunDragonsreachBasement "Dragonsreach Dungeon" [CELL:0004A376]) [07:30] REFR \ XNDP - Navmesh Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000A4496] (in GRUP Cell Temporary Children of WhiterunDragonsreachBasement "Dragonsreach Dungeon" [CELL:0004A376])"> [07:35]
Any clues? This could be a mod conflict, but a bit hard to narrow down.
Dragonsreach Sewers > Southern Pothole > Lost MOrthal Gold Mine (Open Your Map once here) SnowHawk Ruins is in this location but Unmarked, so look in every direction until you get to it, iirc it's at a dead end somewhere here.
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Update 2022.installation instructions:To use with SkyrimUnderground.esm. Download and install SkyrimUnderground.esm then
download and install SkyrimUnderground_AddOn.esp:
Make sure the add.on.esp is loaded after the esm. Requires Dawnguard Hearthfires Dragonborn.
Compatibility with other dungeon mods: fully compatible, the only issue can be that entrances are in the same exterior spot and therefore
conflict.
2k and 4k upscaled textures by ichhabe567 here
Skyrim Underground SSE - 4k Upscaled
Skyrim Underground - Unofficial Addon and Patches
Skyrim Underground - Patch Hub
Requiem - Skyrim Underground Patch
Realistic AI Detection
edit: i didn't realize how few dungeons were finished in revisited imo not worth
I thought maybe I have some conflicts, but I checked Whiterun sewers and they are working correctly.
Also, being chased by a mimic down tight corridors feels like a moment from a horror game lol, especially with the noises the monsters make.
EDIT: Probably fixed in the 2022 Add-on.