Great mod, I was just looking for something fitting for Eola. So I made a 1H handed version without the enchantment, if you don't mind me asking, is it enough to just shrink the model to war axe size and change the NiStringExtraData to "WeaponAxe". (Model editing wise of course, esp records need to match a war axe as well.)
I noticed you have a few mods without permission to port. I’d like to know if I can have your permission to port this mod a a few of your other works to Bethesda.net for our console users to enjoy. I can take care of the work with porting. I’ll be sure credit you for your work and add a link to this page. Thanks!
Some of my recent mods I didn't give permission for porting on most sites because I want them to be Nexus exclusive(but I already went back on this decision on my recent mod Royal Voulge), but I did write in the addtional permissions tab that porting to Bethesda.net was indeed allowed.
Ah okay that makes sense. I didn’t realize there was an extra description stating such. But that’s understandable. I’ll be sure to take another look there too before asking since I just assumed by the red mark on perms. But thank you!
any chance of an optional update to let the human flesh/ heart recipes satiate vampire hunger? I've always loved the idea that namira/molagbal worshipers don't conflict. the play styles work really well
When I equip Namira's ring and harvest flesh I don't get the cursed variant of the hearts or flesh. I'm using Reliquary of myth to overhaul the ring of namira could it have something to do with it?
Perhaps, I do not know what this mod you pointed out does, but the way mine work is simple, it just detects if you have a certain MagicEffect that is provided by the Ring of Namira when it is equipped, perhaps Reliquary of Myth removes this effect or changes it.
i have a similar issue, i'm using ZIm's immersive artifacts which changes the enchantment for the ring. I can the normal flesh and hearts but the cursed variants never drop
The weapon is absolutely incredible! I love using it, the aesthetic perfectly matches my current character, thank you so much <3
I have a question regarding balancing though, I started my new char in markarth using an alternate start mod and quickly joined namira's coven (Couldn't find the weapon, so had to spawn it in, definitely a me problem though) and immediately started using it. Issue is that I know have a lvl 10 character with a weapon that has 100+ damage with which the game becomes very easy. Definitely not a problem though! I can just.. not use it :P
My question is, could you upload an optional file with an unenchanted version? I know reworking the entire mechanic is definitely not acceptable haha
If there's a quick way to just have the weapon without the buff mechanic then please let me know!
Highly interested in this for a potential namira worshiper playthrough! Are the unique effects on the weapon compatible with Reliquary of Myth's ring of namira by chance?
I love the weapon and the concept of the ever consuming of flesh and the way is integrated, is really a better cannibalism overhaul mod. I only have a problem I´m playing with artificer and Left hande rings (both affect namira´s ring) I dont get the effect for having the extra bonus for wearing the ring, so I´m trying to patch it, so I wan´t to know wich MGEFFECT or what the mod is tracking to enable the weapon functions
Edit 1: So I manage to make a patch for Artificer (The simon one) Here this is for you: Artificer Patch is better if you hosted here (Sorry english isn´t my native language)
Edit 2: This is for the cursed flesh/hearts harvest
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PS MAW IS TOO OP WITH THAT FEAR ENCHANTMENT THEY RUN THEN THEY DIE HAHSAHSHA
Well summarizing, yep, feel free to port them.
I have a question regarding balancing though, I started my new char in markarth using an alternate start mod and quickly joined namira's coven (Couldn't find the weapon, so had to spawn it in, definitely a me problem though) and immediately started using it. Issue is that I know have a lvl 10 character with a weapon that has 100+ damage with which the game becomes very easy. Definitely not a problem though! I can just.. not use it :P
My question is, could you upload an optional file with an unenchanted version? I know reworking the entire mechanic is definitely not acceptable haha
If there's a quick way to just have the weapon without the buff mechanic then please let me know!
I only have a problem I´m playing with artificer and Left hande rings (both affect namira´s ring) I dont get the effect for having the extra bonus for wearing the ring, so I´m trying to patch it, so I wan´t to know wich MGEFFECT or what the mod is tracking to enable the weapon functions
Edit 1:
So I manage to make a patch for Artificer (The simon one)
Here this is for you: Artificer Patch is better if you hosted here (Sorry english isn´t my native language)
Edit 2: This is for the cursed flesh/hearts harvest