Thanks for trying the mod, and appreciate feedback on any bugs you find or ideas for feature balancing I'll often go long periods without checking nexus, so if you find a bug the fastest way for me to check it is for you to: - Make a save after you notice it, and activate papyrus logging using the instructions here - Try to reproduce the bug with just this mod and any dependencies active to make sure it's not a conflict - Open a bug report, and either send me a message with a copy of the papyrus log or paste the error messages you see in the log into the bug report
This is just what I wanted: a simple sidestep dodge to use in combat. NPCs can also dodge, works in first person, and doesn't have a bunch of extra dependencies. Heartily endorsed, and thanks!
I’m not doing separate versions at the moment, there’s also not much reason to with this since the animation is from the base game (unused) and the mod doesn’t touch any vanilla forms, so it’s not load order dependent. Understand the desire for keybind changes and a few others have requested it, but detaching it from the sprint key would require adding some scripting that would affect the responsiveness of the control, so I’m not prioritizing though others are welcome to try and patch it
I also believe it only works in first person. In third person you do move faster, but your entire body turns to run in that direction - terrible if dodging back.
Correct on working in first person. Are you maybe using with a mod that affects the run animations or unlocks your camera from the direction your body is facing? When using with vanilla you should just run backwards which looks more normal even if using a mod like immersive camera that lets you see your body.
A workaround if people are willing to compromise on True directional movement DURING COMBAT, is to disable TDM when unsheathed in the TDM MCM, which seems to make the doge work.. it does look a little wonky tho
Usually you have to choose between TK Dodge and MCO. TK Dodge has ridiculous animations and potential problems if something else is installed, and MCO has no first person dodge at all.
This modification allows at least some sort of dodging when playing first person with MCO. Thank you very much.
If you could implement the ability to disable third-person dodge in your mod (so that it only works on first-person), that would be great. You could quietly publish a separate mod with only first-person evasion as an addon for MCO and solve the problem for a huge number of players.
A very minimalistic yet functional and the most important - always working alternative for those popular dodging mods requiring dozens of other dependables that tend to make them glitchy.
40 comments
I'll often go long periods without checking nexus, so if you find a bug the fastest way for me to check it is for you to:
- Make a save after you notice it, and activate papyrus logging using the instructions here
- Try to reproduce the bug with just this mod and any dependencies active to make sure it's not a conflict
- Open a bug report, and either send me a message with a copy of the papyrus log or paste the error messages you see in the log into the bug report
i cant use it on keyboard but it works on my controller for some reason :o
This modification allows at least some sort of dodging when playing first person with MCO. Thank you very much.
If you could implement the ability to disable third-person dodge in your mod (so that it only works on first-person), that would be great. You could quietly publish a separate mod with only first-person evasion as an addon for MCO and solve the problem for a huge number of players.