Great Mod but there's a problem here. I don't know its this mod or another mod but, when I dismissed her, the dialogue to have her follow me is gone and she's angry at me for some reason. Not only her but Lydia as well.
Vortex says that this is for the 1.6.640 version of SSE. I haven't had any issues using it with 1.6.1170, I was just curious as to why that is and see if you had any insight as to your version use or why it still works fine.
There really isn't enough stuff on the nexus that expands on lore-friendly dialogue so you're doing the lords work. Shadowman (I know, I know) did some genuinely innovative stuff where you could give any NPC a bit of character ((i.e. hire them as a (sex) maid or (sex) nurse)) based on their voice type - because of course innovation comes from porn lol. I would love to see someone like yourself run with that idea in a lore-friendly way - like where the player could assign any modded follower a specific lore-appropriate personality such as a dwemer treasure hunter, Companions recruit, vigilant paladin, vampire hunter etc. based on their voice type.
There's a million cool looking follower mods that aren't worth downloading because they have literally no character or in-game backstory. I only use replacers and custom voiced followers because of this. But it would totally refresh all those old bland follower mods if we could literally attach whatever personality we feel they would be suited to.
This is great quality. I love taking Borgakh with me, yet I often wished for something substantial like this for her for a while. Everything seems to be working well, and it feels organic. Thank you so much!
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There really isn't enough stuff on the nexus that expands on lore-friendly dialogue so you're doing the lords work. Shadowman (I know, I know) did some genuinely innovative stuff where you could give any NPC a bit of character ((i.e. hire them as a (sex) maid or (sex) nurse)) based on their voice type - because of course innovation comes from porn lol. I would love to see someone like yourself run with that idea in a lore-friendly way - like where the player could assign any modded follower a specific lore-appropriate personality such as a dwemer treasure hunter, Companions recruit, vigilant paladin, vampire hunter etc. based on their voice type.
There's a million cool looking follower mods that aren't worth downloading because they have literally no character or in-game backstory. I only use replacers and custom voiced followers because of this. But it would totally refresh all those old bland follower mods if we could literally attach whatever personality we feel they would be suited to.
Anyway, loving this series, thanks man.