Hello. I love this mod and I really want it to work with my set-up, I just don't know what else I can do (or even if I need to change the nif settings).
I use XP32, FNIS , Ecotone Dual Sheath, this mod, and many others.
My issue is when I unsheathe the dagger on the left side, the sheath lies on the ground in a default axis transform, but the dagger is in the hand. When i sheathe, it goes back into the left slot. So the issue is that the sheath lies on the ground when I unsheathe, but acts normal when I sheathe.
I have tried many reinstalls. Here is my order which should be working:
1. Install XPMSE 2. Install CDS 3. Install this mod with loose files 4. Run FNIS, with arm patch 5. Run the CDS patch
As far as I can tell, everything works except the sheath being on the ground. Do you have any suggestions? Thank you.
Yep, I can replicate the issue. Just tried it on a new game. Have to think about it. Edit: Solved. XP32 was not correctly installed. So I can say for sure it is nothing wrong with the meshes or this mod. Reinstall XP32 and try again.
Thank you for coming to me so quickly.I tried uninstalling it again, and this time I isolated the essential mods in a new profile. Unfortunately the issue persists, and it's only an issue with this mod and not other weapon mods.
I am clueless, but I can assume that since it works for you, you must install it and have the load order in a different way? Here is my order.
0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 SkyUI_SE.esp 7 7 CL Nettlebane.esp 8 8 RaceMenu.esp 9 9 RaceMenuPlugin.esp 10 a Ecotone Dual Sheath.esp 11 b FNIS.esp 12 c Ecotone Dual Sheath Patch.esp 13 d DrunkzealotsPracticalFantasyWeapons.esp 14 e XPMSE.esp 15 f Alternate Start - Live Another Life.esp 16 10 Alternate Start -- New Beginnings.esp
The CL Nettlebane is an ebony weapon replacer which I used for testing. All of the mods are up to date.
HOWEVER. I took a break from writing this just to try and create a new "patch" for the EvilDaggerSheath, and it worked. There was a huge difference between my new one and the 'raw' one. The raw one lacked a lot of data whereas the one I made had more, and it worked. Here is a screenshot comparison between them, mine is on the right.
(https://i.imgur.com/lCteCnI.png)
I don't know if this a rare case where it needs to be like that to work with my machine, but you should check out what's upluoaded on nexus.
(BTW I am super happy that it works now and I will be stabbing like there is no tomorrow with this beauty).
Any idea why it is 31 in my game? I actually opened it in CK as well and its indeed 13 damage. So something is messing with it. But its only a weapon, so Im a bit out of ideas...
It looks like you have a mod active that boosts the damage in general. I see the imperial sword for example has 19 damage in your game but it should be 8. When you post your modlist (use a spoiler tab, please) I could take a look.
46 comments
I use XP32, FNIS , Ecotone Dual Sheath, this mod, and many others.
My issue is when I unsheathe the dagger on the left side, the sheath lies on the ground in a default axis transform, but the dagger is in the hand. When i sheathe, it goes back into the left slot. So the issue is that the sheath lies on the ground when I unsheathe, but acts normal when I sheathe.
I have tried many reinstalls. Here is my order which should be working:
1. Install XPMSE
2. Install CDS
3. Install this mod with loose files
4. Run FNIS, with arm patch
5. Run the CDS patch
As far as I can tell, everything works except the sheath being on the ground. Do you have any suggestions? Thank you.
Edit: Solved. XP32 was not correctly installed. So I can say for sure it is nothing wrong with the meshes or this mod. Reinstall XP32 and try again.
I am clueless, but I can assume that since it works for you, you must install it and have the load order in a different way? Here is my order.
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Special Edition Patch.esp
6 6 SkyUI_SE.esp
7 7 CL Nettlebane.esp
8 8 RaceMenu.esp
9 9 RaceMenuPlugin.esp
10 a Ecotone Dual Sheath.esp
11 b FNIS.esp
12 c Ecotone Dual Sheath Patch.esp
13 d DrunkzealotsPracticalFantasyWeapons.esp
14 e XPMSE.esp
15 f Alternate Start - Live Another Life.esp
16 10 Alternate Start -- New Beginnings.esp
The CL Nettlebane is an ebony weapon replacer which I used for testing. All of the mods are up to date.
HOWEVER. I took a break from writing this just to try and create a new "patch" for the EvilDaggerSheath, and it worked. There was a huge difference between my new one and the 'raw' one. The raw one lacked a lot of data whereas the one I made had more, and it worked. Here is a screenshot comparison between them, mine is on the right.
I don't know if this a rare case where it needs to be like that to work with my machine, but you should check out what's upluoaded on nexus.
(BTW I am super happy that it works now and I will be stabbing like there is no tomorrow with this beauty).
Has the file been updated for this issue? I believe I'm experiencing the same thing, unfortunately. The port is so good!
The daggers have 31 damage, not 13 damage... Thats a bit too much.
EDIT: The problem is on my side. Still looking what causes it.This mod is now featured on my True Graphics and Immersion List