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  1. AokiliMods
    AokiliMods
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    FAQ
    Before asking or opening a bug report please read these frequently asked questions.
    Any comment that covers these questions will be ignored and any bug report will be closed. If you encounter a problem that falls outside of the following you can still ask.


    Q: It doesnt appear ingame.
    Check that the .esp is being loaded and you have Backported Extended ESL Support if you are on a game version before 1.6.1130. If you dont know what game version you are just install it.


    Q: Armor is invisible.
    The meshes aren't being loaded. Build them in Bodyslide and make sure that the game loads the generated meshes.
    Also make sure the mod and its patches are loaded in the correct order, for example the UBE patch should be loaded AFTER the main mod.


    Q: Character/ENB presets or anything in the screenshots that is not the mod.
    Most of the screenshots are not made by me, i added the name of the creator to the screenshot and put a link to their nexus profile in the Credits section.

    If you make it this far consider endorsing if you like the mod.
  2. Janiceh
    Janiceh
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    whata magnificent artist you are thankyou
  3. l3lessed
    l3lessed
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    Need a skypatch or SPID distribution now.
    1. TheWillOfDavis
      TheWillOfDavis
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      this is actually really easy to do yourself btw, im making one to use with the novlus modpack and its really not hard at all, i just dont know what NPC to give it to
  4. ItsRainmoon
    ItsRainmoon
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    idk about the UBE version but bobi doesn't bounce on 3BA 
    1. nakata07
      nakata07
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      Me too
    2. AokiliMods
      AokiliMods
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      Booba should bounce with 50% intensity
      I tested it and CBPC bounce is very low and SMP bounce is more noticable. Mabye depending on your physics settings.
    3. Doux8
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      Is there any way to increase the jiggle physics for cbpc? 
  5. nightmare2004
    nightmare2004
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    Hi I've run into a weird problem I've never encountered before, and it doesn't seem like anyone else has run into this problem (it's proven difficult to even find solutions on google, still haven't found any) and I was hoping to figure out the issue or report it to you. I'm working on an outfit form to distribute using SPID and when I attempt to add the items to the outfit form, it will show the name and id for the item, I will then click on it and it will display properly in SSE Edit but when I click off or press enter it will then change to an error saying <Warning: Could not be resolved, but is possibly hardcoded in the engine> and changes the first 5 digits of the id to 0's, example in the spoiler:

    Spoiler:  
    Show

    Senecio_Steel_Boots "Steel Senecio Boots" [ARMO:FE06840D]
    ...becomes...
    [0000040D] <Warning: Could not be resolved, but is possibly hardcoded in the engine>


    I have no idea what's happening with this, I thought I followed all of the requirements and don't know where I went wrong if at all. I tested it on your Lavara and Rover outfits and it works fine with SSE Edit, so color me confused. I've also made sure to create the bodyslide files in bodyslide studio. I can spawn the outfit in game with add item menu, every item works in game. I don't know too much about SSE Edit and anything I find online seems to suggest different reasons, none of which I know how to fix. I hope this post is of help to you and if you need more information please let me know, I'm not sure what else I can provide.
    1. AokiliMods
      AokiliMods
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      Update SSE Edit?
    2. nightmare2004
      nightmare2004
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      I had that thought as well but unfortunately I am using the most up to date version, SSEEdit 4.1.5f. I updated back at the end of November because I was having an entirely different issue with it. I truly don't understand what's different between Senecio and your other armor mods that could be causing the issue, very strange.

      If you don't know what the cause maybe then I understand, thank you for the wonderful mod! I'm going to see if I can setup a cheat for my SPID to get around this issue, maybe I'll just have to make the items seperate and put them into the follower's inventory. Maybe I can get it to work in a leveled list and distribute that? It's funny because the follower this would be for is kind of the "odd one out" of the 5, so it's kind of fitting this is happening XD.

      Edit: Gonna pop into the SSE Edit Github and ask them what the problem could be, if I learn anything I'll let you know.
      Edit2: Playing around with it more, if I add the armor as an armor entry into the SPID THEN it will work, I generally don't do that and am unsure if that is good practice to do or not (or if that would be allowed).
      Edit3: Just tried with Chronomaster armor (very lovely mod!) as well, and it's doing it as well, if that helps.
      Edit4: So I got it to work with a very weird work around, I added the armor entries, placed the items into the outfit entry, then deleted the duplicate armor entries, and it "just works", no idea why. I'm still waiting on an answer from the SSE Edit Github. Turns out there was a more recent XEdit version in their discord but updating to that didn't fix it either, they brought up that the reader header needs to be version 1.71 but from my understanding your mod is and so was my spid esl, so I have no honest idea what the issue is.

      I hope this helps in some way, thank you again for the incredible mod, seeing the armor in game finally made me very happy :)
    3. Markhenson99
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      This problem appeared for me as well, I guess you were adding Outfit records using masters for items to a SPIDify .esp.

      Thanks for the heads up, I'll try your method.
    4. nightmare2004
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      I believe so? To explain exactly what I was trying to do, In SSE Edit I made an esl pluggin, added Senecio Armor as a master, and made outfit entries by adding the items to the outfit list (referencing the items in the Senecio Armor itself, as I don't copy those entries into the new esl).

      Then I refer to the new outfit entry in the SPID distribution file I make for it.

      I hope that is more clear, and I apologize if I didn't need to mention this, I just wasn't 100% sure if this is what you meant or not.
  6. 973578827
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    What is the character's hair in the middle of the picture ? Thank you very much 
    1. AokiliMods
      AokiliMods
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      I don't know i dont take the pictures 😭
      Join UBE discord the person who created the screenshots are there you can ask.
    2. 973578827
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      Thank you very much, but I may not be able to contact the author of this image, and unfortunately, I like this hair very much
    3. sabbylith
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      Hi that’s my character, it’s dints hair mod hair 03 but I added bangs to it 💗
    4. Hello, can you please tell me what kind of hairstyle is on the main photo of your profile?
    5. AokiliMods
      AokiliMods
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      dint hair pack 02
    6. 973578827
      973578827
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      Wow, that's fantastic   I'm really interested in 。
      Can you tell me how to add bangs
    7. huthuthut83
      huthuthut83
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      So the elf in image 2 lol How can I get her as a follower? lol
    8. VyperGT
      VyperGT
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      Hello everyone. Does anyone have the link to the character preset in the second image?
    9. gupek12345
      gupek12345
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      Any idea who created this beauty in picture 4?
    10. tyrececrawford306
      tyrececrawford306
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      Did you ever find the preset?
  7. RussianCombine
    RussianCombine
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    Hi.
    Strange, I think I left a comment but I can't find it. Can you please tell me who can tell me which Bodyslide was used in the screenshots (3 and 8)? I've been looking for such Bodyslide for a long time, but can't find it anywhere.
    1. RussianCombine
      RussianCombine
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      :(
  8. gaoptimize
    gaoptimize
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    A reminder that humans are mammals.
  9. Zerachiel93
    Zerachiel93
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    I have BEES installed and it works fine in-game but I opened it in xedit to create an outfit record to distribute and it gives an error because the form IDs are overwriting statics from another mod. is this the issue that older versions cant read the IDS correctly and BEES provides a work around for for it to load items in game? 
    1. dsp2003
      dsp2003
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      xEdit 4.0.4 cannot properly parse ESP-FE files of extended FormID range, so all records within 0x000 - 0x7ff address space will point to records in Skyrim.esm instead, which will cause savegame corruption shall such a mod be loaded without BEES.

      In order to edit such files, you need xEdit 4.1.5f or later. If you still prefer xEdit 4.0.4, there's a way to make the ESP compatible with 1.5.97 or xEdit 4.0.4 for further editing. All you have to do is renumber FormIDs and set 800 as a starting point. Then navigate to plugin's header record and change the version number to 1.70 instead of 1.71. After that, save changes and close xEdit.
  10. rergwf
    rergwf
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    himbo body plz (o.o)
  11. gonk3
    gonk3
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    Playing fast and loose with the definition of "lore friendly" here.
    1. Fataliist
      Fataliist
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      +1