Hi and thank you for this very cool series. Just a thought I had : did you consider making a resources mod for your Reimp series ? Having three of them means three times the same exact meshes and textures mostly. I've seen some modders do this so maybe it could be more convenient for you and and a little bit less storage heavy on the users ?
(for instance Archinatic and Snozz have done that)
Hey there, I did exactly this at the start and it was taken down by a nexus moderator for "Donation point farming". You'll be able to see the version history and when that happened.
Wow, this is awesome! And nice touch with that Hagraven :) Also, I can confirm this does CTD with High Level Enemies Redux. I suppose I can edit the HLER plugin to delete the enemies it adds to the fort as a band-aid solution.
I've not tried it yet but I suspect if I just mark them as initially disabled it would still cause the CTD, perhaps I could simply change the location reference they are placed in? I will experiment and upload patch if successful :)
Alright I played around a bit and the only solution was manually removing the edits from HLER. It only seemed to add two NPCs so not a huge loss. Thanks again!
I think what they tried to say is that Legacy of the Dragonborn adds an item, The Robe Of Creativity, to the tower just before the door that leads outside to where you confront Illia's mother. Obviously, the robe is no longer accessible with this mod so a patch is needed to move the item across to the new tower.
*As a small amendment, the mod that adds the robes is not Legacy, its the Oblivion Artifact Pack. I've tried making a patch myself as on the surface it should be simple, but when it comes to the Creation Kit I'm clueless. Going to try again when i get more time.
I'm absolutely loving this set of mods you've done but I am curious, is there something in game that indicates Darklight is imperial or did you choose it on a whim?
Sadly it won't be, would require a patch, the dungeon should work fine but the enemies placed by that mod will exist in the old dungeon (new one is placed in the same cell just next to the old)
How nicely would the Reimperialized Series play with a combination of Imperial Castles and Forts of the Old Empire? I'm using the complex parallax materials for FotOE as well
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(for instance Archinatic and Snozz have done that)
Also, I can confirm this does CTD with High Level Enemies Redux. I suppose I can edit the HLER plugin to delete the enemies it adds to the fort as a band-aid solution.
Thanks again!
It'd be great if there was a "Fix up / Repair" feature for the fort after you kill Illia's mother making it a livable home.
*As a small amendment, the mod that adds the robes is not Legacy, its the Oblivion Artifact Pack. I've tried making a patch myself as on the surface it should be simple, but when it comes to the Creation Kit I'm clueless. Going to try again when i get more time.
Is this mod compatible with mods that add enemies to vanilla version of this location (namely Hand Placed Enemies)?
https://www.nexusmods.com/skyrimspecialedition/mods/134904