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TheLootist

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TheLootist

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95 comments

  1. zinghunt
    zinghunt
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    • 19 kudos
    Hi and thank you for this very cool series. Just a thought I had : did you consider making a resources mod for your Reimp series ? Having three of them means three times the same exact meshes and textures mostly. I've seen some modders do this so maybe it could be more convenient for you and and a little bit less storage heavy on the users ?

    (for instance Archinatic and Snozz have done that)
    1. TheLootist
      TheLootist
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      Hey there, I did exactly this at the start and it was taken down by a nexus moderator for "Donation point farming". You'll be able to see the version history and when that happened.
  2. HavenofDarkness
    HavenofDarkness
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    • 35 kudos
    Really amazing work, this place needed an overhaul.
  3. FlashFatman
    FlashFatman
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    • 32 kudos
    Looks really good and a huge improvement over vanilla, one small teeny problem though, Illia is not there.
    1. TheLootist
      TheLootist
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      This may be a conflict with one of your other mods as she should be there.
    2. FlashFatman
      FlashFatman
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      Yeah, I think so. It might take a while to sort it out. I'll let you know what caused it.
  4. AzureFailure
    AzureFailure
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    • 52 kudos
    Wow, this is awesome! And nice touch with that Hagraven :)
    Also, I can confirm this does CTD with High Level Enemies Redux. I suppose I can edit the HLER plugin to delete the enemies it adds to the fort as a band-aid solution.
    1. TheLootist
      TheLootist
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      If you do that, would be good to release a patch for others with the same issue :)
    2. AzureFailure
      AzureFailure
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      I've not tried it yet but I suspect if I just mark them as initially disabled it would still cause the CTD, perhaps I could simply change the location reference they are placed in? I will experiment and upload patch if successful :)
    3. AzureFailure
      AzureFailure
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      Alright I played around a bit and the only solution was manually removing the edits from HLER. It only seemed to add two NPCs so not a huge loss.
      Thanks again!
    4. TheLootist
      TheLootist
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      • 340 kudos
      Sorry about the delay, glad you were able to make a fix
    5. AzureFailure
      AzureFailure
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      Hey no worries, your response time is better than mine :)
  5. Arhem
    Arhem
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    • 5 kudos
    NICE ONE!
    It'd be great if there was a "Fix up / Repair" feature for the fort after you kill Illia's mother making it a livable home. 
  6. songtank19
    songtank19
    • member
    • 0 kudos
    sorry for my tell u this but in last room beffor open   the mather door have 1   atims for the legacy of the dragonborn   u need fix this
    1. TheLootist
      TheLootist
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      I'm not sure what you mean sorry
    2. RazorSpark26
      RazorSpark26
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      I think what they tried to say is that Legacy of the Dragonborn adds an item, The Robe Of Creativity, to the tower just before the door that leads outside to where you confront Illia's mother. Obviously, the robe is no longer accessible with this mod so a patch is needed to move the item across to the new tower.

      *As a small amendment, the mod that adds the robes is not Legacy, its the Oblivion Artifact Pack. I've tried making a patch myself as on the surface it should be simple, but when it comes to the Creation Kit I'm clueless. Going to try again when i get more time.   
  7. HackDudez69
    HackDudez69
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    • 0 kudos
    I'm absolutely loving this set of mods you've done but I am curious, is there something in game that indicates Darklight is imperial or did you choose it on a whim?
    1. TheLootist
      TheLootist
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      • 340 kudos
      This one was on more of a whim to be honest
  8. SilverDawnKnight
    SilverDawnKnight
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    Hello!

    Is this mod compatible with mods that add enemies to vanilla version of this location (namely Hand Placed Enemies)?
    1. TheLootist
      TheLootist
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      Sadly it won't be, would require a patch, the dungeon should work fine but the enemies placed by that mod will exist in the old dungeon (new one is placed in the same cell just next to the old)
  9. VishCookie
    VishCookie
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    How nicely would the Reimperialized Series play with a combination of Imperial Castles and Forts of the Old Empire? I'm using the complex parallax materials for FotOE as well
    1. TheLootist
      TheLootist
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      Not very well but there are a series of patches that exist to fix the issues.

      https://www.nexusmods.com/skyrimspecialedition/mods/134904
  10. Leonidotto
    Leonidotto
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    Are all 3 Fort Mods Compatible with Skyrim Realistic Conquering and Lawbringer?

    1. TheLootist
      TheLootist
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      I'm not sure, this will need to be tested
    2. Leonidotto
      Leonidotto
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      Ok thanks.