Hey all! I'm glad you're all liking these new outfits. I also want to thank everyone who has taken the time to post screenshots and make conversions/patches for this mod <3
Here's some information on what actually comes in the main mod and answers to FAQ.
What's included?
-4 outfits, and one hood. All outfits have alternative versions available without bags or accessories, choose your preferred look when building in Body Slide. -First person and Ground Models. -Prebuilt meshes for CBBE and Vanilla Male. -Bodyslide files for CBBE and Himbo
FAQ
Can you make a conversion for x/y/z body mod? No, all conversions are up to the community. I only use CBBE.
I don't use Bodyslide, will these work out of the box? Yeah, mod works out of the box, no bodyslide needed. I have provided prebuilt meshes that are made to match vanilla bodies as close as possible. CBBE is still recommended tho.
Can you make a replacer version? Probably not. I have taken a different approach and provided a spid file instead
Can you change x/y/z outfit? No, but my perms are open so feel free to do it yourself. My mod needs to be a requirement tho.
How do I get the items? There is two optional files provided currently. One allows for the items to be crafted at a tanning rack, the other adds them to radiant raiment's merchant list. You can use both these files together. If using the SPID patch, the outfits will be assigned to a few named NPCs (Snorreid,Jolf,Jorn,Angeline Morrard,Faendal,Anoriath,Orgnar,Keerava)
*SIDE NOTE FOR ADVANCED USERS MAKING PATCHES AND TINKERING IN xEDIT: My mod was created with the new CK and has 1.71 header, all patches need to use the same header otherwise xEdit won't show correct records. If you're seeing conflicts in xEdit for my mod it means you need to update to latest version to view the new esl range correctly.
Hi, these clothes are awesome, but there is a problem. They seem to take up two body slots, and when in a follower's inventory, they may equip your mod's clothes instead of the better armor.
very nice clothing, however i do take issue with calling them lore friendly, these aren't remotely lore friendly. this isnt nordic/scandinavian (which skyrim is based on), low medival or "skyrimish" in asthetic, these are at best spanish and french in design and mostly just generic fantasy anime. still gonna use them but it is some small, unasked for criticism
"this isnt nordic/scandinavian (which skyrim is based on)"
Huh?
Your criticism is not even based on the lore, but how you think things should look. ESO is still Elder Scrolls, there's no such thing as it being "loose" when it comes to the lore... You are even talking about temperature lol. These points really make no sense.
your stupidity aside. in no other game other than eso will you see such clothing in skyrim, too far north. and im very sorry you cannot see how having loose, airy clothes in the far north is not realistic either. they dont even wear as loose, breathing clothes in oblivion or morrowind, which are way hotter games. but im not interested in debating with you. i like the authors work so i wont make anymore commentso n his page
The clothes were working fine until recently. Now they all show up nude in my game. Is there a reason for this??? Neither my PC nor NPCs can wear any of the clothes anymore and just end up nude
Enable plug-in. Easiest way to check if mod is working is with additem menu or other alternatives. Use BEES if not on the most recent version of the game.
Well done, truly. Out of curiosity, is there anything like a "Noble Clothes Expansion" in the works? Your take on that category of clothes would be great, I'm sure.
Bumping this because I also want it. Its weird for just some clothes to not have physics and these are some the best outfits on Nexus yet they lack physics?
219 comments
Here's some information on what actually comes in the main mod and answers to FAQ.
What's included?
-4 outfits, and one hood. All outfits have alternative versions available without bags or accessories, choose your preferred look when building in Body Slide.
-First person and Ground Models.
-Prebuilt meshes for CBBE and Vanilla Male.
-Bodyslide files for CBBE and Himbo
FAQ
Can you make a conversion for x/y/z body mod?
No, all conversions are up to the community. I only use CBBE.
I don't use Bodyslide, will these work out of the box?
Yeah, mod works out of the box, no bodyslide needed.
I have provided prebuilt meshes that are made to match vanilla bodies as close as possible. CBBE is still recommended tho.
Can you make a replacer version?
Probably not. I have taken a different approach and provided a spid file instead
Can you change x/y/z outfit?
No, but my perms are open so feel free to do it yourself. My mod needs to be a requirement tho.
How do I get the items?
There is two optional files provided currently. One allows for the items to be crafted at a tanning rack, the other adds them to radiant raiment's merchant list. You can use both these files together.
If using the SPID patch, the outfits will be assigned to a few named NPCs
(Snorreid,Jolf,Jorn,Angeline Morrard,Faendal,Anoriath,Orgnar,Keerava)
*SIDE NOTE FOR ADVANCED USERS MAKING PATCHES AND TINKERING IN xEDIT:
My mod was created with the new CK and has 1.71 header, all patches need to use the same header otherwise xEdit won't show correct records.
If you're seeing conflicts in xEdit for my mod it means you need to update to latest version to view the new esl range correctly.
Your criticism is not even based on the lore, but how you think things should look. ESO is still Elder Scrolls, there's no such thing as it being "loose" when it comes to the lore... You are even talking about temperature lol. These points really make no sense.