Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
If you have made any permission request and have not heard from me within 30 days, you may assume your request is granted.
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 3.0
Added patch for Open Face Guard Helmets
Made silver Markarth helmets optional
Packaged everything into a fomod
Version 2.0
Restructured file structure for easier patching. If you were previously using v1.0 then this update is not required.
Added patch for Improved Closefaced Helmets.
Version 1.0
Initial upload
Lollygaggin' preserves the vanilla helmets for each hold's guard's iconic look. However, the colors and brightness of the vanilla guard helmets don't match so well with the nice shiny armors. Some of this discrepancy is due to the fact that vanilla helmets have no environment map, which makes them appear darker and more dull than the new armors.
This mod fixes some of that discrepancy by adding the same metallic shader used by most of the armors to the vanilla helmets. This removes the need to play around with retextures. It's a bit subtle, but side by side it's obvious how much it helps.