I can't wait to see it if you do make it, there's not a whole lot of mods out there that change this particular fort, so your work is highly appreicated just for that alone
I've got a version miss match with the latest version of LOTD so my CK can't load them. I'm slightly reluctant to update my Skyrim as it caused all manor of problems for me in the past with my modding setup
I've made one with the rudimentary CK knowledge I have, but it works. Most of the LOTD content was kept in the same cell, "carius' chambers" except for the books and Atmoran Kingmaker coin; the former is found in the new armory, latter (+1 book) can be found inside the keep. The Boots of Blinding Speed and the excavation quest were relocated to Carius' chambers since I don't know how to use markers yet. Tested the excavation quest and it Just Works. Didn't touch the navmesh, don't know what room bounds are--you'd use it at your own risk. LOTD's page grants perms for uploading patches but prefer it be on the mod page here or there. Lmk if you'd want to do so
This mod looks great, I love anything that brings some Bloodmoon flavour to Solstheim. To that end, there's another mod called Legions of Morrowind that adds 3rd Era-style imperial armor to Fort Frostmoth, but it'll conflict with this mod. Would you consider making a patch?
Looks absolutely phenomenal. This is the fantasy castle style I've been looking for in Skyrim all this time. Hope your plan to reimperialize the rest of Skyrim's horrible vanilla forts follows through. Just thought to let you and other users know, there is a minor conflict in the harbor with Vicn's Animated Ships. Not a big deal, easily disable-able(?).
edit: it does need a lux patch, the interior light looks flat without it but I will still keep it for now hoping for a lux patch to show up. It´s an amazing mod, thank you to author!
So, first things first, this mod looks really nice. However, I am having a hell of a time finding my way to General Falx Carius for the March of the Dead quest. Can anyone give me some pointers, assuming the interior was changed in layout any, or just tell me what I'm doing wrong?
In the main building (can't remember what its called) go down into the basement, then go through the broken wall in the basement and get the key in that room trough in the room behind the broken wall. Then come back the way you came, come back through the broken wall and go right and take the stairs back up. From there you need to go up to the quarters, when you enter go right and take the door to the stairs at the end of the corridor. Go up the stairs and they will take you to General Falx Carius. Hope this helps
Alright, then I think I know what my actual problem is. I installed this mid playthrough after having been to Solstheim, but before going to Frostmoth. I've fully explored the area, having found the key and all that. I did a quick test with no clipping, and it appears for me the General is still in the old cell, rather than in the new area you set up. That's what I get for installing on live.
Love this. Hope you don't mind but i've fixed the deleted NavMesh and added encounter zones, etc to your cells that were missing them. Feel free to use this updated ESP.
Probably the only good way is to "Split" the ESP into two (or more) ESP (ESL). I believe two plugins two should handle the records limit, while still 1 ESP = 4095 ESL, so even two ESL is better than one ESP
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I can look at a patch myself but not sure if that's better left to the LOTD guys as I know they are quite active with patches
EDIT : theres'a patch here Reimperialized Fort Frostmoth - Fixes - Optimization - Patches
Is it Parallax enabled?
edit: it does need a lux patch, the interior light looks flat without it but I will still keep it for now hoping for a lux patch to show up. It´s an amazing mod, thank you to author!
Love this. Hope you don't mind but i've fixed the deleted NavMesh and added encounter zones, etc to your cells that were missing them. Feel free to use this updated ESP.
Here
Thanks for the mod :)
p.s. thank you!
I believe two plugins two should handle the records limit, while still 1 ESP = 4095 ESL,
so even two ESL is better than one ESP