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TheLootist

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TheLootist

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127 comments

  1. reyzark
    reyzark
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    its compatible with lotd? looks like it changes a cell in the fort
    1. TheLootist
      TheLootist
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      What does LOTD do to the fort?
    2. GiantmetalLink
      GiantmetalLink
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      It adds its own Boots of Blinding Speed in the spider cave, assuming that’s still there, and an excavation area listed here https://legacy-of-the-dragonborn.fandom.com/wiki/Sanamia%27s_Journals_-_Fort_Frostmoth
    3. TheLootist
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      Ah yeah then it will need a patch, the spider cave is now technically in a different cell as well. 

      I can look at a patch myself but not sure if that's better left to the LOTD guys as I know they are quite active with patches
    4. reyzark
      reyzark
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      make a patch for now, we dont even know if they will look into it
    5. reyzark
      reyzark
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      i made a request on their mod page, lets see if they respond
    6. GiantmetalLink
      GiantmetalLink
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      I can't wait to see it if you do make it, there's not a whole lot of mods out there that change this particular fort, so your work is highly appreicated just for that alone
    7. TheLootist
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      Very true, I might take look at that tonight if I get chance
    8. reyzark
      reyzark
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      their answer "Looks like you guys already have it under control on the other mod page."
    9. TheLootist
      TheLootist
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      Just started downloading it, so will update here once I've take a look
    10. TheLootist
      TheLootist
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      Seem to be having some trouble loading the LOTD esm, far too late for these sorts of problems will take a look tomorrow
    11. reyzark
      reyzark
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      any updates?
    12. TheLootist
      TheLootist
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      I've got a version miss match with the latest version of LOTD so my CK can't load them. I'm slightly reluctant to update my Skyrim as it caused all manor of problems for me in the past with my modding setup
    13. reyzark
      reyzark
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      can anyone make this patch? is the only trhing keeping me from download
    14. wolfomega101
      wolfomega101
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      agreed
    15. lorkhanpilled
      lorkhanpilled
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      I've made one with the rudimentary CK knowledge I have, but it works. Most of the LOTD content was kept in the same cell, "carius' chambers" except for the books and Atmoran Kingmaker coin; the former is found in the new armory, latter (+1 book) can be found inside the keep. The Boots of Blinding Speed and the excavation quest were relocated to Carius' chambers since I don't know how to use markers yet. Tested the excavation quest and it Just Works. Didn't touch the navmesh, don't know what room bounds are--you'd use it at your own risk. LOTD's page grants perms for uploading patches but prefer it be on the mod page here or there. Lmk if you'd want to do so
    16. wolfomega101
      wolfomega101
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      Lmk?
    17. zinghunt
      zinghunt
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      Hey would you mind sharing your patch for the time being please ?

      EDIT : theres'a patch here Reimperialized Fort Frostmoth - Fixes - Optimization - Patches
  2. wbell03
    wbell03
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    Nice!

    Is it Parallax enabled?
  3. mercuryt
    mercuryt
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    This mod looks great, I love anything that brings some Bloodmoon flavour to Solstheim. To that end, there's another mod called Legions of Morrowind that adds 3rd Era-style imperial armor to Fort Frostmoth, but it'll conflict with this mod. Would you consider making a patch?
  4. R6R6R
    R6R6R
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    Looks absolutely phenomenal. This is the fantasy castle style I've been looking for in Skyrim all this time. Hope your plan to reimperialize the rest of Skyrim's horrible vanilla forts follows through. Just thought to let you and other users know, there is a minor conflict in the harbor with Vicn's Animated Ships. Not a big deal, easily disable-able(?).
    1. TheLootist
      TheLootist
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      Thank you! Currently unsure what my plans are surrounding this
  5. laura633
    laura633
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    Does it need a lux patch?

    edit: it does need a lux patch, the interior light looks flat without it but I will still keep it for now hoping for  a lux patch to show up. It´s an amazing mod, thank you to author!
  6. r4bblerous3r
    r4bblerous3r
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    Oh hell yeah. Will definitely run on next playthrough, this had bugged me for ages. 
  7. Ewanoliver
    Ewanoliver
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    Would you consider doing the other two forts on Solstheim? I know they're much smaller but would be great for consistency's sake :) 
  8. Caregram
    Caregram
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    So, first things first, this mod looks really nice. However, I am having a hell of a time finding my way to General Falx Carius for the March of the Dead quest. Can anyone give me some pointers, assuming the interior was changed in layout any, or just tell me what I'm doing wrong?
    1. TheLootist
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      In the main building (can't remember what its called) go down into the basement, then go through the broken wall in the basement and get the key in that room trough in the room behind the broken wall. Then come back the way you came, come back through the broken wall and go right and take the stairs back up. From there you need to go up to the quarters, when you enter go right and take the door to the stairs at the end of the corridor. Go up the stairs and they will take you to General Falx Carius. Hope this helps
    2. Caregram
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      Alright, then I think I know what my actual problem is. I installed this mid playthrough after having been to Solstheim, but before going to Frostmoth. I've fully explored the area, having found the key and all that. I did a quick test with no clipping, and it appears for me the General is still in the old cell, rather than in the new area you set up. That's what I get for installing on live.
    3. TheLootist
      TheLootist
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      Ah yeah that's likely the issue then
  9. Gonzeh84
    Gonzeh84
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    Hi,

    Love this. Hope you don't mind but i've fixed the deleted NavMesh and added encounter zones, etc to your cells that were missing them. Feel free to use this updated ESP.

    Here

    Thanks for the mod :)
    1. footgo
      footgo
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      wow!
  10. HyperboreanFlame
    HyperboreanFlame
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    This is the work of a God.
    1. TheLootist
      TheLootist
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      What a grand and intoxicating innocence.

      p.s. thank you! 
    2. HyperboreanFlame
      HyperboreanFlame
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      Will there be a ESL version like your previous work ?
    3. TheLootist
      TheLootist
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      Sadly this one is too big to be an ESL, exceeds the number of new additions to be one. Maybe if someone knows more about ESLs than me they could help
    4. RavenKZP
      RavenKZP
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      Probably the only good way is to "Split" the ESP into two (or more) ESP (ESL).
      I believe two plugins  two should handle the records limit, while still 1 ESP = 4095 ESL,
      so even two ESL is better than one ESP