I looked up ForHerForMeForYou.esp in SSEEdit, Right clicked and selected Apply Filter (Selected Files Only), Checked the box deleted.In the ForHerForMeForYou.esp I went to Cell and removed Block 9 Then Worldspace -> 0000003C -> 00000D74 Cell -> Persistant and deleted all the records that contained CartFurnStatic01 Then Worldspace and deleted 02001408 and 04000800
Loaded up my save file and all my carriages are now visible again
ok i played it, and i loved the story, the implementation of the lore was good, i didn't had a lot of bugs or glitches(but i had), i believe it's maybe because i used a profile with fewer mods, i played with no followers as asked, and understood why when i summoned my familiar and it began attacking Na'li, so the problems i faced where simple, one is darklight tower, after the quest i couldn't begin Illia's quest, because the tower won't change back(i didnt test waiting some time to see if it resets, or sumoning Illia) so as said before here better play that quest first, and the carriages are missing some textures, second i would say the stairs, part of it had a invisible wall that blocked part of the way, but i still got to pass it, for the rest i don't remember more problems, now on the dragonborn stuff, i would suggest either blocking the quest to the end of the main quest or making alternative answers for a newly discovered dragonborn.
hope you can update the mod when you can.
this is more like an wishefull thinking sugestion: maybe having alternative endings for the quest, dependent on items or Magic or answer from the dragonborn.
thats it, hope you're well MackenzieBeyer, your mod is awesome
I really enjoyed this mod! I do not often play story mods, let alone leave a review, but I found the writing and the acting (especially that of Na'li) particularly captivating! Unfortunately it is somewhat buggy, although nothing that stopped me from progressing, just slowed me down a little. The worst bug as far as I'm concerned is the disappearing carriage mesh. I struggled with this a lot and had no idea it was because of this mod until I read the other posts/bugs!
Overall I would certainly recommend this, its not to long and a fun time with a heartfelt narrative. Just wish the bugs could be fixed.
The bugs described in November are still present in March. Are you okay? @MackenzieBeyer?
I'd also like to add a suggestion that in the future you please make location markers for the rags and stuff... I spent 30 minutes looking for a piece of cloth smh...
I had the same issue. All of my belongings disappeared upon capture, then when I opened the chest to retrieve them, the only thing from my inventory that was present was the note that fell out of the table in darklight tower.
same issue here, seemingly anything that wasn't vanilla was lost, even dragonbane which had animated armory keywords on it. maybe im wrong but thats my working theory rn.
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Then Worldspace -> 0000003C -> 00000D74 Cell -> Persistant and deleted all the records that contained CartFurnStatic01
Then Worldspace and deleted 02001408 and 04000800
Loaded up my save file and all my carriages are now visible again
hope you can update the mod when you can.
this is more like an wishefull thinking sugestion: maybe having alternative endings for the quest, dependent on items or Magic or answer from the dragonborn.
thats it, hope you're well MackenzieBeyer, your mod is awesome
Unfortunately it is somewhat buggy, although nothing that stopped me from progressing, just slowed me down a little.
The worst bug as far as I'm concerned is the disappearing carriage mesh. I struggled with this a lot and had no idea it was because of this mod until I read the other posts/bugs!
Overall I would certainly recommend this, its not to long and a fun time with a heartfelt narrative. Just wish the bugs could be fixed.
I'd also like to add a suggestion that in the future you please make location markers for the rags and stuff... I spent 30 minutes looking for a piece of cloth smh...
same problem. The chest had some keys, but no gear(everything we carry), and there are no other chests requiring keys....