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snozz2004

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snozz2004

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24 comments

  1. snozz2004
    snozz2004
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    Sticky
    Patch requests, please reply to this sticky 
    1. Zira1251
      Zira1251
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      Is a 3DNPC patch required for these two to work well together? I know it makes some small changes to references in the cell.
    2. snozz2004
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      Everything looks ok in the editor, what happens in that cell?
      I see two beds are marked as 'Persistent' & I'm not sure why, one of the beds has been removed by my mod, the one near the new bathing area
    3. Zira1251
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      It looks like the few persistent references, including the beds and a corpse, are related to unique dialogue lines from 3DNPC's "super" followers, triggered by invisible XMarkers. For example, it looks like Anum-La will comment, "Only three beds? These fire mages must sleep in shifts. Or standing up!"

      ChickenMike has it covered now! Thanks
      Interesting NPCs SE (3DNPC) - Prevents crashes by forwarding persistence to the references that need them. Also a line of dialogue mentions 3 beds so I added the bed that Snozz disabled back.
  2. CuckoldBen
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    What is the landscape patch for?
    1. snozz2004
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      If you've got mods that change the landscape texture or height (grass fixes) that need to be loaded lower in the load order, you'll need a patch to make sure my edits overwrite
  3. toronagashi
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    Do you plan to do dimhollow crypt?
  4. GroovyKick
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    Hello,

    I totally forgot if I had asked already but I can’t find my original post. Can I have your permission to make an updated AIO port your work to Bethesda.net as well as the list of patches already provided by you? Lmk and thank you!
    1. snozz2004
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      Yes you can
      Patches might be tricky tho, as the form Ids might change when all plugins are merged, but your welcome to use any data from them
    2. GroovyKick
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      I gotcha! Already working on that with some help from some prominent porters. Thank you so much. I’ll be sure to give you credit and link to this page.
  5. Ledouie
    Ledouie
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    May I ask what the landscape patch is for ? Thanks and congratulation on another mod release :)
    1. VenomSnake101
      VenomSnake101
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      +1
    2. snozz2004
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      I've made changes to the landscape in the mod, sometimes those changes will be overwriten by a grass mod or landscape fix
      I make a copy of those changes so you can have the patch lower in your load order while keeping the main mod higher up
    3. Ledouie
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      Ahhh that makes sense. Thank you!
  6. nlmiller0064
    nlmiller0064
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    Another banger this makes it look really ominous 
  7. KingRutabaga
    KingRutabaga
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    My first reaction to seeing this was "Strange, I have no idea what dungeon this is, but it's Snozz, so the mod will undoubtedly be fun".

    Which prompted me to look into the dungeon. I saw some screenshots of its base design, but didn't recognize it at all. Then I saw it held Fire Breath, which means I totally had to have run through it a few times, yet still there is zero recollection of the area. Even after watching a video, I don't recognize this dungeon.

    How did I memory hole this place?!
  8. MissileMann
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    Awesome stuff snozz!
    1. indigav
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      Agreed. Loving the overhauls Snozz

      Would love to know you're lighting and candle mods. Very atmospheric screenshots. You could teach a lot of us a thing or two.
    2. snozz2004
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      Awesome stuff snozz!
      Ty

      Would love to know you're lighting and candle mods. Very atmospheric screenshots.
      Lux for Interior & Lux Orbis for Exterior, I highly recommend trying them out
  9. MonkutPaik
    MonkutPaik
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    Lux Orbis Patch is not esl
    1. snozz2004
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      The ESL was in my Overwrite folder, uploaded the  proper one
    2. MonkutPaik
      MonkutPaik
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      Ty)
  10. VenomSnake101
    VenomSnake101
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    nvm
  11. steelfiredragon
    steelfiredragon
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    Do you know if Anna's npcs will need a patch or not???
    one of them does have a quest that goes in there
    1. snozz2004
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      Moved the Note, be worth merging with another patch