Changing Conditions Is there any possibility to change animation condition beside ring? I tried to add string in _condition files and it doesn't work for me. Could somebody eplain what I do wrong. One of _condition examples: IsWorn("olgierd.esp" | 0x000800) OR IsEquippedRight("1NamelessSaber.esl" | 0x00000A002) OR IsEquippedRight("Skyrim.esm" | 0x07A91A) AND Random(0.5)
most likely it's just a wrong id. You got the idea right, used the right condition string for the Nameless Saber, used the right plugin name, but iirc you're using the wrong id.
i'm having an issue here, with ring equiped i only get the iddle and instance, but the attacks are from the required mods (ADXPMCO) insted of this one. how do i solve this? Olgierd moveset don't even appear on the Pandora behavior behavior engine
If you ever get the time or energy, please consider making a BFCO version. Many of the animations can be converted easily but some, such as the bash animations, don't hit properly when converted.
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Is there any possibility to change animation condition beside ring? I tried to add string in _condition files and it doesn't work for me. Could somebody eplain what I do wrong. One of _condition examples:
IsWorn("olgierd.esp" | 0x000800) OR
IsEquippedRight("1NamelessSaber.esl" | 0x00000A002) OR
IsEquippedRight("Skyrim.esm" | 0x07A91A) AND
Random(0.5)
我的电脑有问题,没法用软件一键转BFCO,只能一个一个打注释,巨折磨QAQ